Everything posted by Boeroer
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New Fighter Class Talents
Avenging Storm sounds really nice for my druid tank. Maybe I should also give him all my retaliation items...
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Best new belt 3.0 beta!
Yes - still buggy. Great in combination with Backstab.
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[Class Build] Cipher: A beginner's guide to GUNMAGE
That bug is in there for more than 4 patches. Maybe it's intended. By the way: only weapon damage works. Damage from stuff like Prestidigitator's Missiles also doesn't work. Flame Shield works and Retaliation, too.
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Best new belt 3.0 beta!
For a melee rogue the Cloak of the Master Mystic is still the best in my opinion.
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total amount of durgan steel?
You have to melt the dwarf from the ice first. And when you defeat the Alpine Dragon you can find some more in a hidden spot left of his hoard.
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Best new belt 3.0 beta!
Was he cool?
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Best new belt 3.0 beta!
Me? I never did any video. I only posted 11 class builds.
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Guardians of the Galaxy
Howard the Duck of course
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Yenwood Field? Huh - where did you come from?
That's exactly who I clubbed down so easily.
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Best new belt 3.0 beta!
Now how cool is that helmet?
- Let's be stylish
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Yenwood Field? Huh - where did you come from?
Thanks. That explains it all.
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Yenwood Field? Huh - where did you come from?
Yeah - that much i figured by clicking through the dialogue that follwos the battle. Funny thing is: I did a playthrough with 3.0beta and official companions for the last days and didn't encounter this. Maybe I was in a hurry...
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Yenwood Field? Huh - where did you come from?
There's a fairly easy battle (for a lvl 12 party) and you will find a nice ring that gives +5 MIG, +5 RES and immunity to charm an dominated (30 sec) once per stronghold turn. I think this stacks with Greater Frenzy and Wellspring of Life... I was just testing a Greater Frenzy + Wellspring of Life + Vengeful Defeat-build and now this. Whoohoo! edit: nooo, it get's suppressed by Frenzy.
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Barbarians - Dual Wield or 2H
Sadly, Aspirant's Mark gets suppressed by Nature's Mark.
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Yenwood Field? Huh - where did you come from?
Hey! I just tested a new build with the console and also used "unlockallmaps" to get to Elmshore. Suddenly a map called "Yenwood Fields" popped up. That's new. So what's this supposed to mean?
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Cancelhaut....the stupidest fight in the game?
That's how I always do it (if my level is too low). Very reliable way to kill him.
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Let's be stylish
I never placed the screenshots of my builds here. Since I like them to be powerful and stylish, most of them turn out to cause no eye cancer: Batsh!t Crazy: The Engineer: Zeblastian Hurtstacker: The Leech: Drake's Ambassador's work outfit: Drake's Ambassador's gala uniform: I didn't make screenshots of Fulmineo Prondroni, the Backlash Beldam and the Dull Runner - but I have savegames. Maybe I'll do some and post them later.
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Priest for the remaining gods
I would choose a spear for Galawain. Abydon = War Hammer (smith) Woedica = Battle Axe (henchman; sceptre is nice) The rest - especially the spells - is fitting I think.
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What UP spells and abilities really need buffs?
Hehe, no idea. But there are some inner rulesets concerning the distance between possible targets.
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Build Idea : The Critical Cipher
But you are right: so much crit damage should lead to a huge chunk of focus. I wonder if it would be cool to quick switch two Dulcanales (cloned with that special stronghold item) with this setup and Tactical Meld + Borrowed Instincts (+40 ACC). Combine that with what I said above (remove the Brute-Force part).
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What UP spells and abilities really need buffs?
The Chaotic Orb is my number one spell if there are two sturdy enemies standing side by side. Most of the time they are dead afterwards. Not only does the orb cause massive damage three times in a row - it also causes an affliction that can lead to even higher damage the next time it hits. I like this spell a lot. It's not so cool against more than three foes though.
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Barbarians - Dual Wield or 2H
I wonder if Nature's Mark from the Axe and Aspirant's Mark stack...? That would be sooo nice!
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[CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
I will. I tested this build with the console some while ago - when it was at lvl 14 and fully equipped. It was good. The unlimited spell strikings of the shield do quite some damage with every crit. But I didn't have the time to play that build from the start. We'll see how it goes. Would be better to have a Darcozzi Commendatore around to raise the crit chance a lot. Maybe that should be my main character.
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Build Idea : The Critical Cipher
However: A good thing now is Aspirant's Mark: It lowers deflection by 8 for a fairly long time and stacks with the other things you can do as a cipher. And it's 1/encounter now. A good spell for a crit based char. You also forgot Battle Axes: they deal ok damage - and there's We Toki that also does prone on crit. What you also can add to your cipher: a Darcozzi Paladin with Zealous Focus, Coordinated Attacks, Inspiring Exhortation and a marking weapon for +30 ACC that stacks with all kinds of things. I tested around a bit some weeks ago and combined that with a hearth orlan barb and the "Mob Justice" talent from the Dozens and the Dagger Aattuuk from the Skaen Temple and "Flick of the Wrist" from playing Orlan's Head. The dagger is predatory (10% hit to crit conversion), has +5 ACC and comes exceptional. Of course you would want to enchant it to superb. It lacks annihilation - but I think you can't have it all. That way I added passive bonuses: +10 (PER), +12 (one handed) +5 (dagger) + 12 (superb) + 4 (Mob Justice) +4 (Flick of the Wrist) +6 (Zealos Focus) +10 (Coordinated Attacks) +10 (marking) for a total passive bonus of +73. Then added +10 from Lib. Exhortation as active effect (now +83). Then I went for my usual Brute Force/Threatening Presence stuff and also invited a priest to cast Painful Interdiction to lower Fort. by over 40 points. That's like having more than +120 ACC bonus against fort now with two per-encounter abilites. On top comes the hit-to crit conversion: 10% from Aattuuk, 10% from the Hearth Orlan's racial feat, +5% from Critical focus and the stuff from Heart of Fury or Barbaric Blow. The thing is - you don't need that. It feels like every direct attack is a crit. Looking back I should have used an annihilating weapon and go for the Doemenels' talent. That would have meant -13 ACC in comparison (+5 dagger, +4 Mob Justice, +4 Flick of the Wrist) but a lot more damage. And +107 ACC compared to +120 doesn't really make any difference...