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Everything posted by Boeroer
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Rover, A Rogue's Best Friend
Boeroer replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It ain't over till it's Rover? -
Talents with elemental damage improvement don't work on any DoT effect. Let it be it a wizard's or a druid's spell or a barbarian's fart. And yes, Scion of Flame increases the burning lash damage that you can put on your weapon. It raises the lash damage fom 25% to 30% (25%*1.2). So for this purpose alone it's not worth it. If you also use the lash chant on top of that then it raises your overall burn damage from 50% to 60% (or to be precise: two times 30% instead of two times 25%). That's better. In 2.03 Scion of Flame did not work with the base damage of Firebrand which is burn only. Same with Spirit of Decay/Bittercut's corrode damage and Heart of the Storm/Stormcaller's shock damage. Maybe they fixed that in 3.0. It was in the bug database.
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Using dual Rimecutters is great. You can easily achieve 0 recovery rate and still use Vulnerable Attack and a thicker armor. Let's say you have Outlander's Frenzy, Durgan Steel and two Rimecutters: 1.25(Outlander's Frenzy) * 1.2 (left Rimecutter's speed) * 1.2 (right Rimecutter's speed) * 1.15 (durgan steel on left Rimecutter) * 1.15 (durgan steel on right Rimecutter) + 0.2 (Two Weapon Style) = 2.58. That's no recovery at all with a big buffer. You can now put on a durgan reinforced plate (-0.35): 2.23 - still no recovery. Now substract Vulnerable Attack (-0.2): 2.03. You're on the edge of 0 recovery. You don't even need Gauntlets of Swift Action or something like that. If your Outlander's Frenzy runs out even a cheap Potion of Power will do. You don't need potions of Alacrity. The best part is that you don't need any DEX to achieve 0 recovery. DEX gets applied on your final recovery. Since you don't ahve any, it doesn't do anything to speed up your recovery. Theoretically you could dump it to 3 - but then you would feel a difference because it also influences your attack animation. Leaving it at 10 might be a wise choice. DEX 20 is totally wasted for a rogue with 0 recovery in my opinion. Kaylon came up with a nice trick to get two Rimecutters quite quickly (if you don't want to use the console): Go to Lle a Rhemen (). There's this dial on the ground and you'll get an option to wait there for several hours. That way you don't need to do a lot of clicking as you would have to do if you were resting. Just hit the "wait" option until Azurro offered you two Rimecutters.
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Silver Tide is too strong
Boeroer replied to meier's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Death Godlike should have an aura like the "Come, Sweet Winds of Death" or the "Lo, the Harbinger's Doom" chant. That would be fitting. Or they could have a thing like moon godlikes - but they wouldn't heal if they hit 75%/50%25% endurance but maybe shortly terrify in an AoE or something like that. -
I'm doin an all-companion playthrough at the moment and even 2 chanters (me and Kana) are great. Of course between lvl 5 and 9 it gets a bit more tedious because Come Sweet Winds starts to be not enough. On the plus side you will have a lot more invocations because with Brisk Recitation and lvl 1 chants you can spam a lot of them. I find the body exploding invocation to be extremely powerful in fights with lots of trashmobs. You can even do some easy fights before a big one, leave a pile of bodies behind and then lure the next tough group on top of that pile. Then cast that White Worms invocation and suddenly all foes are dead or severly damaged. I did this with the WM bounties before I got to lvl 9. The sound effect is also pretty impressive. When you hit lvl 9 it gets so easy because of The Dragon Thrashed. 6 chanters with that will just melt and stomp everything - especially if they are all tanky enough to withstand some beating and CC. Stun/paralyze/petrify is bad for you because it stops your recitation. So the main focus of your defense should be to avoid that. Luckily there are some items, two talents, a chant and an invocation for that. Getting mind controlled is also really bad - you don't want to eat your own medicine. Luckily...
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I think party composition also influences that. If I already had a ranger with Stormcaller my bow cipher would use war bows I think. At least that was the case last time I played a cipher. I had two rangers (Stormcaller & Persistence) and a cipher (Borresaine/Cloudpiercer, later Sabra Marie). That way I could also get ok focus from higher DR foes. Rending plus Penetrating Shot (=8 DR bypass) and the higher base damage are good for that.
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We're taking about pure weapon attack, not from skills. So when I have sword with crush dmg+ fire lash dmg enchant, I'd have 25% fire dmg from crush dmg. Then I'd take scion of flame talent my result would be what? crush dmg+ fire lash dmg , so 25%+20% increased by scion of flame=45% of first primary crush dmg? So in Your opinion talents which increase elmental dmg, work on everything: skills/ lashes from pure weapon attack/skills which works as lasheses (FoD,Aefyllath Ues Mith Fyr), not just with skills with DoT effect like Combusting Wounds, same as periodical skills such as Wicked Briars(assumig that this skill would have elemental dmg ofc)? No. If you deal 100 damage then it's +25 with the lash. Then Scion of Flame adds 20% of that 25. So it's 100 + 25 + (25*0.2 = 5). So with Scion you will have a +30% lash instead of a 25%. Also doesn't work with The Dragon Thrashed for example.
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They stack, but I'm not sure they're added. If I remember well each lash is treated separately vs DR/4 and the resulted damages are added.Last time I looked up the combat log it said "and xy burn damage" only once. Also the damage numbers where so that I doubt that more than 100% DR got subtracted. If you use Firebrand you will get a message like "x burn damage and y burn damage". Then DR gets subtracted twice. So I think that lashes add up. I have no proof though.
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It's not only about the soul shock. It's about the focus because you lower DR by 6. That's like 6 more damage per shot. 11 if you took Penetrating Shot. Soul shock will not trigger too often because you don't have Twinned Arrows nor Driving Flight.
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A melee rogue with high damage per hit: using great swords and summon Firebrand from time to time. It's base damage is huge and it's also annihilating, meaning double damage on crits. For the times you don't summon it: Hours of St. Rumbalt is nice for a crit build. It has +12 ACC from the start. It also has annihilation and does prone on crit. You can always open fights with a shot from an arquebus or arbalest (Aedrins Wrecker is nice later on because it comes superb). But I think when it comes to raw DPS not much will beat the Resolution/Purgatory setup because you can have quite some Full Attacks as a rogue. Knockdown also becomes a full attack now if I'm not mistaken. Put on a Girdle of the Driving Wave for another Full Attack then.
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I work with Linux all day (self employed) and don't want to put on Windows onto my machine just for gaming. And I really hate Wine (the software). Luckily I don't like all these AAA titles like GTA and stuff too much so I don't have to skip a lot of games. Steam + Linux is very convenient by the way.
