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Boeroer

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Everything posted by Boeroer

  1. You can have Abydon's Hammer in the right hand and Steadfast in the left hand. But you have to wear Steadfast in your left hand when you obtain the hammer via the quest. This doesn't give you +4 MIG? And the bind/unbind/bind trick?
  2. I always thought that fight was too easy. But I never tried at lvl 8. What two levels can do for you...
  3. Item enchantments don't stack. Only exception is weapons/shield. That stacks with everything. That's a reason why you can have two retaliation effects with Sura's Supper Plate and any other retaliation item. Or why the +1 MIG from Godansthunyr stacks with everything. The Adra Dragon is easy compared to the Alpine - maybe just my opinion.
  4. If you pump MIG like crazy you not only will experience a very high fortitude defense, but also do more damage to the dragon. You can also pump CON quite easily in order to get high fortitude: Girdle of Eotun Constitution + Whispers of Yenwood = +5 CON, then add all the other buffs for CON and fortitude that you might have. I wonder if a wild orlan barb with high CON, high MIG, PER and DEX and Frenzy + Stalwart Defiance and the appropriate talents would be good enough to tank that beast? While hacking at the adds? At least he can get +20 on all defenses from Defiant Resolve and Stalwart Defiance? Or a monk with the same attitude? The great thing about the paladin is that he not only tanks the dragon but also supports his party at the same time.
  5. Well in theory - but it wasn't enough. As I said in the build description above: It also worked on non buffed enemies but didn't steal 5 secs but less. Don't know why. With carnage that was still enough to keep the buffs running. With the wizard and Alacrity and stuff it wasn't. Taht wasn't too bad for the wizard because he also has Draining Wall wich works well together with Spelltongue. Also: dual wielding will make Spelltongue hit less often than if you would use it with a shield or one-handed. Despite the higher attack speed it would only hit every second attack. I don't think you can be that much faster itch dual wielding to make up for this. Kaylon will knoww more about that. You can of course duplicate it with that new stronghold item (Something Mold). That would be quite hilarious - I wonder if the attack speed buff would stack...
  6. Keep in mind that the barb is (or was) ideal because he could steal multiple times with one strike because of carnage. I tried this with a 0-recovery-wizard and it's much harder to steal enough duration so that buffs never wear off. Once you get to the WM you can get it. You just have to defeat some Lagufaeth.
  7. Yes - but it think it doesn't stack with any other ability or spell like Champion's Boon and stuff. Except Wellspring of Life. That stacks with all I think. At least that stacked with Greater Frenzy when I did a quick Vengeful-Defeat-Barbarian.
  8. Hey guys. Maybe they nerfed this in 3.0 beta and 3.0. It was quite overpowered on a barb. I didn't test that. With 2.03 it worked like described in the opening post. As I said above Spelltongue also stole duration for your buffs when the enemy didn't have any (visible) buffs. Maybe they fixed that so that it only works if the enemy really has some "active" buffs on and not if they are just plain old trashmobs? I believe that there are always some kinds of "internal" buffs on enemies that give them special abilities but were not intended to count as "real" buffs like priest's spells and so on - similar to all the gear that enemies wear that you can't loot but which gives them special DR or abilities (Ice trolls have an invisibe second chance armor, skeleton fighters have an unvisible armor...). Or did the descpription of the blade also change so that it merely steals attack speed now? However - I will try to test this in the coming days and tell you what happened.
  9. I think you can do that with every official companion because there's also dragon meat. Or does one of them have a MIG score unter 9?
  10. The max you can have is +19mig (+3(item)+1(Godansthunyr)+3(rest)+2(whore)+10(boon)) Add: +1 from Gift From the Machine, +1 (Effigy's Resentment: Edér) +1 (+4 instead of +3) from non-weapon-items, +3 (+4 Abydon's Hammer instead of +1 Godansthunyr), +3 dragon meat, +1 Galawain's boon - should result in +29 edit: forgot that dragon meat gets supressed by Champion's Boon. So it's 26 instead of 29. You can hold Abydon's Hammer in one hand if you get it via quest. Just put Steadfast in your left hand before obtaining the hammer.
  11. There's a bug with Abydon's Hammer: bind it to Pallegina, unbind it, bin it, unbind it and so on. The +4 bonus will stack. After save & reload your might will be resetted.
  12. That's somewhat funny. I startet with a chanter in 3.0beta and had it all along.
  13. Same when you get it via console: two handed if you didn't bind it. edit: also binded to a chanter it's still two handed. Even with MIG 45. Maybe it's the italian game version that lets you do this...
  14. Yeah, but thos only have an interrupt of 0.35. The new Poleaxe that has this "Zephyr" aura is nice: it does -30 concentration in an AoE and causes 0.75 sec interrupts. While it itself is not necessarily the best weapon to cause interrupts, it is great to have around on some other guy while you wield Mosquito or Vile Loner's.
  15. I just set Pallegina's MIG to 25 via console - nothing. So consider this a hoax. I'm also pretty sure AndreaColombo with his Lady of Pain build would have noticed that.
  16. Well the hammer itself gives you +4 MIG. Maybe as Aumaua or dwarf from the Living Lands that's enough?
  17. No. If this is not a joke I will ruin another pair of pants.
  18. Brisk Recitation is gained automatically at level 1 (like Soul Whip for a cipher, Sneak Attack for a rogue and Constant Recovery for a fighter and so on.). You can see it in your character sheet. You can't pick it, it's always there. Abd in my playthrough which I started in 3.0beta the skeletons were still lvl1 and as crappy as ever.
  19. At the beginning of the game there are no retaliation items - you have to play more like a rogue until you get spells like Psychovampiric Shield that help you to withstand heavy beating and retaliation items that give you focus when you get hit. So at the beginning of the game you need somebody sturdy as a frontliner - like Edér for example. Then you can go and flank like a rgoue would do. Maybe you can skip the shield until you find a really nice small one and go one handed in order to hit/crit a lot - you will need that focus. I would also recommend to get Kana first (just pick him up and then leave Caed Nua) and give him a big shield and fat armor. Aloth should cast Chill Fog right in front of your frontline and then let the bandits come to you. For later, when you aquired retaliation gear - your goal is to have as much DR as you can. That includes Blunting Belt, Paladin's Zealous Endurance, Priest's Armor of Faith and so on. You want to get grazes in order to retaliate, but you don't want to get damaged a lot. The bandits are pretty badass if your level is too low by the way. Just one level more makes them easy. Just try to use Tenious Grasp on one of them at the start of the fight. And start the fight with a gunshot (enchanted Disappointer) instead of running towards the enemy - that will give you a lot of focus that you can use to CC - then go into melee fight. Monks are way easier at the beginning of the game because all their stats are very good right from the start (deflection, ACC, endurance, health). I think they are the class with the highest stat bonuses alltogether. Cipher's stat are quite meh.

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