Everything posted by Boeroer
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[PotD] Party composition ?
10 CON & 03 RES will work fine if you don't send him right into the center of the mob. You can play around with DR to see how much you need for your playstyle. I always used to put this one in plate. That lowers dps a bit but I don't have to babysit him a lot then. There are nice helmets in WMII or with the new Stronghold Quest. But I still don't know a helmet that is as good as Silver Tide. Especially with high MIG and INT. p.s.: If you plan to bring a priest, a cipher and a barb I recommend Threatening Presence + Brute Force + Painful Interdiction. Threatening Presence (Sickened) + Painful Interdiction (Weakened) stacks and lowers fortitude (more than 40) and will defenses (more than 30) in a big AoE (of course only if the enemy is not immune). And one is passive and the other is 1/encounter. That's a big debuff for such little investment. Your Brute Force will produce a lot of crits (if it's not Ogres and stuff you're after) and the low will is great for lots of the cipher's powers like all mind control spells and stuff.
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Is there a way to reset the (spoiler)?
So, resetting the area does not work for the blood pool?
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[PotD] Party composition ?
If you love greatswords then I would recommend a barbarian dps offtank with Tidefall and Shod-in-Faith boots with max MIG and INT and good PER and DEX, low RES. Before you get Tidefall/Shod-in-Faith he will go down quickly, but after that he's very sturdy and will heal for big amounts of endurance in a huge AoE while dealing good damage in a huge carnage area and apply wounding DoT via carnage. It's a low micro build that is fun. You can also put on all items that do something when you get a crit or hit. This will trigger a lot. You can even make him a moon godlike. He will do a lot of healing when he gets focused so maybe your paladin and priest will have more time for casting buffs and stuff. And most important for you: he's no interrupt barb. Another great offtank dps guy: Riptide Still works in 3.01
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[CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
Hi! 1.: Sure, you can do that. 2.: No, that's ok. Potion of Flame Shield will be enough (hope it still generates focus post 2.03). 3.: After you have two retaliations it's not very important. Casting speed is not very fast of course. It helps to have friends who help with concentration and/or RES buffs. 4.: That really depends on your party and type of enemy. Against fast hitting enemies who don't deal a lot of damage per hit it's best to rush in and get grazed a lot. Against Ogres (fewer hits but lots of damage per hit) I wouldn't do that. If you have a paladin with Reinforcing Exhortation and Zealous Endurance or a priest with defelction and DR buffs you can do way more tanking even against nastier foes. The new Psychovampiric Shield is also very good for this build and for tankin. Back in 2.03 it gave you way less deflection. Now it's great and I would say: cast Psychovampiric Shield and then rush in! Basically you want to get grazed as much as possible and at the same time get stack as much DR as possible. That way you will generate a lot of focus while your endurance won't suffer too much.
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How much do you lose with hirelings in the party?
Why is that sad? Sounds kind of cute.
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Retaliation mechanics.
I love it because it works with AoE spells.
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Elryn's Jacket needs fixing
Technical Support Forum. Three rows beneath this forum. You can find it. There's a bug with some items at the moment where spell holding items will not only apply to enemies but also on self at the same time. Stormcaller's Returning Storm for example not only hits the enemy but also the ranger (in this case without damage). Maybe those two bugs are related.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
"The Roly Poly"
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
And your Fighting Spirit will be triggered sooner with low CON.
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Whats wrong with druid shapeshift?
With Sura's Supper Plate? Then it doesn't work with retaliation items. There should have been three thunders: 1 from being hit (that's the normal behaviour of Avenging Storm - it also retaliates) and one for each retaliation. If there's only one then it means the retaliation items didn't trigger it.
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Question about interrupt barbarian
Cool, thanks!
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Ranged Bow Rogue NOT based on DOT, Help :(
Sorry for the typos. Had a glass of (bad) red wine.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
By the way I did a fighter build that tried to abuse self healing in 2.03: The Engineer Thematically different - but the self healing part might be interesting. Edit: Pallegina's Breastplate or He Carries Many Scars might be good items for your build: if health drops below 25%, your DR will suddenly be +50%.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Sure it stacks.
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bis dw saber rogue (item-wise)
While those Glittering Gloves are quite nice - Gauntlets of Swift Action are still better when it comes to DPS. Dazing doesn't count for sneak attacks. If you flank - and also use the ability to distract while you flank - you're good. Put the Glittering Gloves on a barb - dazing with carnage seems to be a good idea.
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bis dw saber rogue (item-wise)
You're giving away a bit dps: use Gauntlets of Swift Action instead of Gauntlets of Accuracy. Put durgan steel on your sabres. Use Outlander's Frenzy and Two Weapon Style. Put durgan steel on your robe. You will get: 1.25*1.15*1.15*1.15 + 0.2 = 2.1 attack speed mod instead of 1. 2 means zero recovery. So you even have a buffer of 0.1 - you are too fast. With Vulnerable Attack you will have 1.9 attack speed mod - close to zero recovery with 5 DR bypass. Should give you tons of DPS because you're superfast. If you want to boost crit damage take Bloody Slaughter and as MC take the talents "Merciless Hand" and Dungeon Delver and put on Azalin's Helmet. Taht should give you a crit damage modifier of 1.5+0.5+0.3+0.3+0.1+0.1 = *2.8 (*3.3 against enemies with low endurance). However - with dumped INT the frenzy will only last a short amount of time. That's not good. Maybe you want to pump survival instead and use Potions of Power or Potions of Alacrity. Those are both quite cheap to get. If you decide to raise INT I also recommend Aspirant's Mark. Great cross class talent for a rogue. helps to crit even more - rogues high ACC makes it easy to hit with it.
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Ranged Bow Rogue NOT based on DOT, Help :(
I don't like mail armor too much because: - it's only good against slash damage - weak against the others damage types - while havein a fairly hefty recovery penalty
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Need advice with a TCS-Monk run
That's because monks are awesome.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Isn't it so that Field Triage works in combat and Wound Binding doesn't? But Wound Binding gives you more health? Can't remember - never used it.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Chanter's Ancient Memory and Beloved Spirits also stack with this by the way.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Cloak of the Tireless Defender plus Trollhide Belt (or a regenerating armor) stack with Constant & Rapid recovery. Add a Belt of Bountiful Healing and Survival: Bonus Healing Factor and you are nigh unkillable But I would recommend higher MIG because this means more healing.
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Bow damage a rough guide - numbers
Could you also make a test with a ranger and the Golden Gaze in the same way, but with Dangerous Implement? I would really like to see how that works out. It's difficult to measure because you never know when Exp. Vulnerabilities gets triggered and it would be way more effective with Driving Flight - but still.
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No longer getting tired?
You don't get fatigued by fighting any more.
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Tidefall's (and also Persistence's and Drawn in Spring's) Wounding is influenced by MIG. And INT - but that only matters if you only hit once and then stop for whatever reason.
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Retaliation mechanics.
Right - the duration just gets refreshed. So the ticks of 3 to 4 points of raw damage every 3 secs keep coming and don't wear off. So you kind of get more damage by reapplying it - compared to a one time application of 5 sec. But it's not that it stacks or something. However - Deep Wounds with retaliation is nice nevertheless because you kind of apply it in an AoE if you get surrounded and it keeps ticking even if the enemy stops attacking you. And since retaliation is a pierce autohit (no miss, no graze, no crit) you will always apply it. Even if the enemies are immune to pierce damage or have superhigh deflection. Even if you are prone, stunned and so on. That's why I think it's good with retaliation.