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Boeroer

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Everything posted by Boeroer

  1. Maybe, but with that auras they would constantly uncharm allies that got charmed or otherwise mind controlled. If those aura work with Aegis of Loyality.
  2. Schemer's Needler I would only take this talent if I planned to attack a lot. Supporters andthe like don't need it at all. Even for damage dealers there are better ones if you run short of talent points.
  3. No, you damage yourself on every pulse. What I was wondering: There are some items now that provide some forms of offensive auras. Like the Excecutioner's Hood that frightens or that pollaxe that lowers concentration via "Zephyr" aura. Could it be that those auras (which also produce hit rolls) also turn around your charmed teammate with Aegis of Loyality? That would be pretty nice!
  4. Right. That pretty much sums it up perfectly. Barb = carnage and you have to build around it.
  5. Yep. Same with the bandits at Black Meadow if you try to beat them early. One of them is a fighter with Unbending. Or Mezla with that bounty at Durgan's Battery. You think you barely won and then this fighter a**hole just won't die.
  6. I used Mabec's Morning Star on a interrupt-barb once and it was good.
  7. Hmm. Are you sure about it being unlimited?Iirc when I tested it, it was stealing up to 3 random spells, and allowed me to do up to 3 casts. For example hitting a wizard, gave me "Wall of Flame", "Minor Grimoire Imprint" and "Concelhaut's Draining Touch". I could cast 2 Walls and 1 Touch, or 3 Walls, or one of each. P.S. Few notes: - when you hit or crit your target, there is 25% chance to make a new roll (acc vs fort) for that spell steal. - casting stolen "Minor Grimoire Imprint" - doesn't steal more spells for you (at least on a fighter) - duration after which the stolen spells "expire", is increased if you crit, and reduced if you graze. But it's long enough anyway. - if you steal from someone who has only one spell, you will steal only that one spell. When I stole spells I got those three spell icons and they had some kind of timer on them (they turned grey in a clockwise motion if you know what I mean). In this time I could cast those spells as many times as I want (and my speed allowed - Blood Thirst helped). If the timer runs out, the spell is gone. Just look at my screenshot. I can't say how many times I casted Calling the World's Maw. Maybe 20 times? Don't know exactly.
  8. Heck I just think about a rogue with Calling the World's Maw + Deep Wounds.
  9. Guys this Morning Star is just insane. It not only steals spells but you can also spam cast them. It's not like you steal one spell, cast it and it's gone - no. It's like the Grimoire Imprint: you steal a spell and then can cast it as often as you like in a certain amount of time (which is very long). I just ran into a horde of Ogre Druids with a barb and hit them with this morning star. At once I had Calling the Worlds Maw and two other spells. I then started casting Calling the World's Maw and never stopped doing it. The Ogres never stood up again. Great Synergy with Blood Thirst by the way: because of the offensive spells you will kill a foe now and then. That will nullify your recovery. This weapon is great on every sturdy frontliner with good ACC and good INT and decent attack speed. I imagine dps Caster-Paladins with all those on-kill-effects.
  10. Actually a ranger with persistence and a wolf (skilled for damage) is very good. You are auto-enabling Predator's Sense all the time and with Stalker's Torc you also have at least one +20% damage mod for ranger and pet.
  11. Whoa - I totally missed that post. How cool is that? Wizard-Barb here I come!
  12. I know. That's over 1500 hrs game time without priest. I also quit katholic church last week because I realized I don't need any priest.
  13. Finally somebody listened to my "Weakened + Sickened + Brute Force" litany.
  14. Nope. Also curious... By the way: why don't one just find the helmets together with the armor?
  15. Ahaha! Mix Pull of Eora (awesome spell!) with the fire stag of the druid: Cast that spell onto a mob and send the stag into the middle. After some seconds the enemies and the stag got dragged around so much that there's a circle saturated with flames and nobody can leave it. I love all those red mumbers that pop out of their heads like crazy. Add Expose Vulnerabilities and/or Combusting wounds to speed things up. If you really don't want anyone to leave cast Painful Interdiction or any other weakening spell on their heads and then Binding Web. It's so much fun... With Pull of Eora you can do a lot of weird things actually. I did not test if a fighter with 5 engangement slots whom you put into the circle togehter with enemies will get disengangement attacks all the time when the enemies get pulled away from him. Have to test that out soon. Scared Immolation plus Pull of Eora is also nice.
  16. The Belt of Bountiful Healing also does +25% (at least when I looked it up again yesterday). Where do you get those 15% from? Or do you mean another belt?
  17. Good that you point that out - it's often overlooked. Same with the druid and Insect Plague for example. Not only damages like crazy but also interrupts like crazy with the right stats and talents. Good thing a wizard also has spells that lower concentration - one of the best is Expose Vulnerabilities. You can also get that from The GOlden Gaze sceptre. If you combine that with Alacrity and Blast it will trigger that spell very often.
  18. Then I would also recommend Tall Grass with max PER and DEX and Hearth Orlan. Take all ACC+ and crit related abilities and talents and you're good. Get boots of speed as soon as you can (there is a non-random place where you can get them: Russetwood in the White March, top right in a landslide - you can sneak there without getting into a fight with Ice Trolls I guess.) Fast Runner, a Cape of Withdrawal and Graceful Retreat can give you +32 defense against disengagement attacks. That can be a live saver. You can exchange the cape with the Cloak of the Master Mystic as soon as you can get it (also White March, +12 deflection and invisible after a crit is an even better life saver). When you get engaged (this will happen): pause, switch to a hatchet plus large shield in your second weapon slot, then decide where to run with your boots of speed and then unpause. This is way more effective than the escape ability or other stuff. You will live and outrun every enemy. Just run to another flanking spot and start attacking with the pike again.
  19. Not if you just chain your commands at the beginning of a fight with shift+click. It takes a few seconds and you're good for half the fight. I would turn AI on so that he doesn't cease attacks after an enemy in the command chain drops prematurely. But yes - it's still a bit of microing compared to a ranger who can be a good autoattacker.
  20. If your rogue puts on the Cloak of the Master Mystic (+12 deflection, invisible after getting a crit) and takes Backstab and wears a large shield (rogues can afford that with Reckless & Deflecting Assault) he will be good in the front line. He can reach an absurd reflex score this way so maybe even Adept Evasion is worth it. It's still a good tactic to flank with the other tank of course like KDubya said.

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