Everything posted by Boeroer
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what role do monks serve?
Torment's Reach is a cone and is influenced by INT. So dumpoed INT = very short cone.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Well technically (and if I didn't do any mistakes) you can't reach 0 recovery with sabres as a rogue by yourself - unless you are willing to drink potions of Alacrity all the time. Even with Gauntlets of Swift Action and durgan refinement you will be at ~1.9 with Vuln. Attack and no armor. With two Rimecutters however you can reach 2.38 even without the gauntles - which leaves room for a durgan reinforced plate armor (or any other armor that has <= 38% penalty) and other gloves that do nice things. It turns you into a sturdy whirlwind of slash & freeze. So I would say in theory two Rimecutters are better. You don't even need to duplicate them. Go to Le a Rhemen, and click on that dial there. Then click "wait" until Azzuro sold you two Rimecutters. Duplicate some other item instead. Like Little Saviour. Having Outworn Buckler and two Little Saviors in your party equals a permenent boost of +15 to all defenses for your front line at least.
- "Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
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what role do monks serve?
As I said in another thread: If you feel like your monk is underwhelming (doesn't matter if Zahua or hireling) you are doing something terribly wrong. Monks - like barbarians - need a bit more knowledge about combat mechanics to get the best out of them. At the beginning of the game I strongly recommend using heavier armor and reduce that step by step. Another thing is weapons: as long as you haven't a specific idea how to use a special weapon with a monk you should stay with fists. They have huge base damage (that's important for all the +x% dmg mods) and are superfast. Later in the game certain weapon setups can outperform fists - but I would say that 95% of the game you are better off with your fists. Especially if you also put on the sandals of the forgotten friar which boost you base damage by +2 (Only +2? Sounds weak? Well it is not). For a tankier apporach choose Shod-in-Faith boots. If you hate micro then drop Torment's Reach and take Swift + Lightning Strikes, Turning Wheel and Iron Wheel plus Force of Anguish and Enervating Blows + Apprentice's Sneak Attack and Two Weapon Style + WF Peasant. Vulnerable Attack is good, too. Also take Duality of Mortal Presence(other defenses). Put on a Ring of Protection. Take Rooting Pain, put on a good armor and use the monk as tank. Set the AI to aggressive and forget about him - just watch him prone whole groups for a long time while also weakening them. If you have acipher, please cast Reaping Knives onto your monk whenever you can. You will be better off if your Rogue uses reach wepons (Tall Grass!) and not your monk. Monks need to get hit all the time in order to unleash their special attacks. If you use him behind the front line it's no wonder he's underwhelming. He's not made for that. Well - unless you want to skill around the Long Pain, which can also be awesome: Skill him towards ranges damage (Marksman and so on), take Swift & Lightning Strikes + Turning Wheel and all the other stuff I mentioned above except the defensive ones. Absolutely put on the sandals. Maybe archer's gloves, too. At the beginning of a fight, shoot your monk in the back and let him cast the Long Pain. Watch him murder everything with superfast flying fists that hit like gunshots. Awesome - and it's a level 7 ability. Ranged monk now totally makes sense.
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Dragon Fights level req?
Lvl 11 is a bit early. I killed him yesterday with a lvl 14 party and didn't even need tactics. 3 levels make a lot of difference. More ACC, higher defenses, maybe better gear.
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Help, overwhelmed with the Character Creation
Sadly, you can only stack 10 wounds. After that you will only get hurt without gaining any more. Regeneration is still great for a monk because you also want to spend those wounds and get hit again.
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Ranger or Chanter
Looks good. 110 deflection would be enough for me most of the time. You have to play a bit to see if it's enough for you. RES 3 is a strong anouncement - we'll see if that works out.
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Riposte Rogue Viable? (PoTD)
I really tried to make Riposte work with special builds - it's not worth it. Just keep away. Would be good if it triggered on 20% or 30% of grazes and turned them into misses. But the way it is now it's just not worth spending a precious talent point.
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So what do you guys think of Outlander's Frenzy?
I'm wearing that "25% chance to confuse when post/critical post" glasses.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
Ahahah! "Zwei Doofe..."
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
You can always dual wield "The Flames of Fair Rhîan". I wonder what happens if you duplicate one of those rings that allow you to swap 100 endurance with a party member. You will then have one source ring and two target rings. Will you swap 100 endurance to both targets? Who knows...?
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Does Frenzy work with Bloodlust?
No, it doesn't stack. Chanters are the other class who can stack two different speed abilites: Frenzy or Outlander's Frenzy or Alacrity (or potions) stack with Sure-Handed Ila. That's because the chant only buffs ranged attack speed and not universal attack speed. So with a chanter you can get *1.5 ranged attack speed if you use Outlander's, *1.6 with Frenzy (Sanguine Plate) and *1.75 with Alacrity. Add a durgan refined speed weapon like Rain of Godhag Field or Engwythan Sceptre and you have no recovery with Outlander's. With Alacrity you can even use any durgan refined ranged weapon (that doesn't have to be reloaded) to reach 0 recovery. By the way: did anybody test that new Blackbow spell on wizards?
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
You get it from a stronghold quest. The quest is called "The Wax Maker" and the item's name is the "Helwax Mold". You can duplicate any item with it that is not soulbound. And it also copies all the the enchantments. The mold gets used up in the process - so you only can duplicate one item.
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So what do you guys think of Outlander's Frenzy?
What? No. Outlander's Frenzy is of no use if you already have any other ability (or potion) that gives you an universal speed buff like Swift Strikes, Swift Aim or Alacrity. Those don't stack (only exception is the Ila-chant because that's explicitely buffing ranged attack speed only, not universal attack speed). But it's the only way for druids, rogues, fighters and rangers (who use Vicious Aim) to get more attack speed by themselves in order to get less (or even zero) recovery.
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So what do you guys think of Outlander's Frenzy?
He's not. Put a weapon with Spellchance on him (let's say Unlabored Blade) and watch him murder everything. Carnage is still one of the best abilites in the game if you know how to (ab)use it.
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Constellated Cloak
Yeah - I am a big fan of that. It's so good as opening move (after you buffed yourself & the party with +10 ACC from Inspiring Radiance ). Most Alpha Strikes from cipher will hit after that. Like Phantom Foes. And voilá: you have Death Blows in a huge area.
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4 melee fighters - viable party?
You are doing something wrong. Monks are one of the most powerful melee classes. If you don't like micromanagement to much (Torment's Reach needs some), then skip Torment's Reach and take Swift&Lightning Strikes + Turning Wheel and Force of Anguish. I have no idea how you can't love monks.
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Help, overwhelmed with the Character Creation
Yeah well - she's fun and powerful and all - but that build unfolds it's retaliation greatness pretty late (after you get Sura'S Supper Plate). Maybe it's not so great for beginners because the early game can be a bit difficult - especially if you find rogues too squishy. What you didn't list is the monk. He fits your description perfectly. I don't know any other melee class that is more fun than a monk. Ok, I also love barbs, but they only start to shine after you get some lvls and good equipment. Before that they are a bit tedius to play. But a monk on the other hand is pure fun from lvl 1 without any equipment at all. His fists alon are awesoe weapons. He's sturdy, does great damage, has the best overall starting stats of any class. He loves it when he gets hit. And don't think of PoE monks are like D&D monks. Monks in PoE can wear heavy armor and wield any weapon. Their special abilities are so much fun and work with any melee weapon. Force of Anguish alone is so satisfying: you basically punch a guy in the gut and he flies through the scene and goes prone forever.
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Mourning Gloves or Gauntlets of Puisant Melee
Gauntlets of Puissant Melee are pretty underwhelming. Gauntlets of Accuracy also lead to a higher damage output (because more crits) and also help with CC attacks like Force of Anguish and Enervating Blows. They are the better choice. Mourning Gloves are not bad, too. But if you ever find Gauntlets of Swift Action you'll always want to use those. They stack multiplicatively with Swift Strikes and any weapon speed enchantment and also don't get suppressed by anything. If you get Blood Testament gloves (in Blood Sands) and you normally don't spend your accululated wounds asap (for example if you're using Turning Wheel and/or Iron Wheel): also good choice.
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Good end game defense scores?
But non player paladins now get a bonus per level on Faith and Conviction. It's not as good as the player's bonus (if he gains the right reputations) - but it's independent from the player's reputation.
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WM II items
Yessir! None which I can remember. I will have a quick look into the game files and tell you if there are any... wait a second (will edit after searching). edit: So, in the game files there's no new staff to be found. At least if you follow the usual naming pattern and search for *staff* or *quarterstaff*. The newest one is the Greenstone Staff as far as I can tell.
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Constellated Cloak
But cipher's Eyestrike is foe only. Why should the jacket be different? I'm pretty sure that's a bug - given how late in the game you find that jacket.
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Legendary items
That poor Aloth...
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Ranger or Chanter
That build was somewhat a theme build (dragon/drake), so the Drake Summon was an obvious choice. Drakes also have a lot of endurance and make better meat shields than ogres. But they are clearly not the best summon. I hardly ever use summons because I like other invocations better. The new ability "Brisk Recitation" that chanters get automatically on lvl 4 speeds up your chanting. On higher levels you can really feel the difference. However - tier-3-chants still take some time to build up the phrase counter. The paralyse invocation is one of the best. I strongly reccommend this. But a real powerhouse in terms of damage is "white worms". At first it doesn't look like much, but you can cast it on corpses over and over again. And the explosion radius is 2m on every corpse. Here it's no problem that your invocation need some time to get charged: just make sure you killed some enemies before and then use White Worms. You can even lure wussie enemies to choke points and pile their bodies up to a big heap. Then lure the really tough encounters there and cast White Worms. You can eradicate whole bounties with this. Especially useful on open maps with a lot of enemies (Crägholt Bluff for example). Here's a screenshot: The invocation "Seven Nights" is extremely powerful if you stand in the midst of a mob or right in front of an enemy. Usually you can hit with three bolts simultaniously. I often deal more than 200 damage to a single target with that (not to speak of the damage the other enemies suffer). With a chanter you generally want to decide if you want to use lots of invocations (that means you have to use short phrases) or if you want to rely on powerfull chants (so it will take more time to load your invocations). Both is viable. My build I posted above focuses more on chants but still can fire off one or two invocations. The White Worm invocation fits this playstyle because you'll have to wait to get some corpses lying around. If you want to go full tank you can also dump PER and MIG and use summons and buffs only. You can keep a lot of foes busy that way while buffing your buddies with some neat chants. But I find that kind of boring. I love The Dragon Trahsed becaus it's a great mob killer and speeds up annoying trash fights. The AoE is so big that most of the time all enemies will get hit. Another source for fireballs is Taluntain's Staff. You can buy it in Twin Elms. It also has 3 fireballs per rest. So you can have 6 fireballs per rest. With the high MIG and high INT it'S really powerful. Scion of Flame also does it's share. However, pleas note that Scion of Flame does not work with "The Dragon Thrashed". ONly direct damage is affected by those talents. Since that chant deals DoT and not direkt damage it doesn't get buffed. Sad but true.
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Ranger or Chanter
Yeah you can of course use other equipment. I took Redfield because I also had Outworn Buckler and Little Savior in my party. Those herald auras and the harbinger aura from Redfield stack, giving the whole front line +13 to all defenses. And I took it because of the looks.