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Everything posted by Boeroer
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Dual Wielding annihilating (=crit damage = double damage) weapons with high base damage (like Resolution & Purgatory), high crit chance and full attacks are really strong in terms of damage. I don't think there's anything that comes close on a rogue. You won't have things like prone on crit and so on. edit: if you don't want to use full attacks a lot I would recommend Hours of St. Rumbalt instead. It's annihilating AND causes prone on crit. It's also nice to summon Firebrand (absurd base damage, annihilating) when you meet enemies with low deflection but tons of endurance (aka Ogres).
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Dual Wielding Sabres on a rogue will give you the highest dps. That's because of increased speed, high base damage and full attacks (=two fast hits with the sabre). Rogues can have a lot of full attacks per encounter. But you will have to put some points into defenses because you have to go into close melee fight and will get hit. Bows and pikes are safer. You can't do damage when you're down. It depends on your party composition. If you have a paladin for example who can cast Reinforcing Exhortation and stuff on your rogue then I would go for sabres. Resolution and Purgatory is one of the best setups for a crit build.
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Awesome - this will so get nerfed. But until that it maybe would make sense to roll a rogue or barb with Novice's Suffering.
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Cool, so with two Whispers on Yenwood and that ring you can have +8 CON. I always wanted to do some weird max CON-build with a monk or a barb. Boreal Dwarf(+1), Rauatai(+1), that Ring (+4), 2*Whispers of Yenwood(+4), Effigy's Resentment: Durance (yes! +1), Rymrgand's Boon(+1) will result in "passive" 30 CON. That's +100% Endurance and Health all the time - whoohoo! Lots of wounds to collect until that monk goes down... You can boost that further with food, abilites or spells, resting and prostitutes of course.
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Of course. But since all three of those concentration debuffing effects are like auras that try to apply the effect over an over again it's not so bad. Pumpin PER to the max is very powerful for interrupts - and you also get more ACC. I just don't like to build around something that you will have to apply over and over again manually or that are per rest. Those things come as bonus.
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What do you mean? Retaliation has nothing to do with your weapon. It's alsways the same base 6-10 base melee pierce damage autohit (no grazes, misses or crits). You don't retaliate with your weapon. So any one handed weapon will work. Drawn in Spring is very nice - but it comes quite late and only does slash damage. Bittercut does slash or corrode - so I almost never have to switch to another weapon set if I meet foes that are very resistant or immune to slash damage. I don't want to switch because then I wouldn't have the Supper Plate.