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Boeroer

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Everything posted by Boeroer

  1. No, it doesn't stack. Chanters are the other class who can stack two different speed abilites: Frenzy or Outlander's Frenzy or Alacrity (or potions) stack with Sure-Handed Ila. That's because the chant only buffs ranged attack speed and not universal attack speed. So with a chanter you can get *1.5 ranged attack speed if you use Outlander's, *1.6 with Frenzy (Sanguine Plate) and *1.75 with Alacrity. Add a durgan refined speed weapon like Rain of Godhag Field or Engwythan Sceptre and you have no recovery with Outlander's. With Alacrity you can even use any durgan refined ranged weapon (that doesn't have to be reloaded) to reach 0 recovery. By the way: did anybody test that new Blackbow spell on wizards?
  2. You get it from a stronghold quest. The quest is called "The Wax Maker" and the item's name is the "Helwax Mold". You can duplicate any item with it that is not soulbound. And it also copies all the the enchantments. The mold gets used up in the process - so you only can duplicate one item.
  3. What? No. Outlander's Frenzy is of no use if you already have any other ability (or potion) that gives you an universal speed buff like Swift Strikes, Swift Aim or Alacrity. Those don't stack (only exception is the Ila-chant because that's explicitely buffing ranged attack speed only, not universal attack speed). But it's the only way for druids, rogues, fighters and rangers (who use Vicious Aim) to get more attack speed by themselves in order to get less (or even zero) recovery.
  4. He's not. Put a weapon with Spellchance on him (let's say Unlabored Blade) and watch him murder everything. Carnage is still one of the best abilites in the game if you know how to (ab)use it.
  5. Yeah - I am a big fan of that. It's so good as opening move (after you buffed yourself & the party with +10 ACC from Inspiring Radiance ). Most Alpha Strikes from cipher will hit after that. Like Phantom Foes. And voilá: you have Death Blows in a huge area.
  6. You are doing something wrong. Monks are one of the most powerful melee classes. If you don't like micromanagement to much (Torment's Reach needs some), then skip Torment's Reach and take Swift&Lightning Strikes + Turning Wheel and Force of Anguish. I have no idea how you can't love monks.
  7. Yeah well - she's fun and powerful and all - but that build unfolds it's retaliation greatness pretty late (after you get Sura'S Supper Plate). Maybe it's not so great for beginners because the early game can be a bit difficult - especially if you find rogues too squishy. What you didn't list is the monk. He fits your description perfectly. I don't know any other melee class that is more fun than a monk. Ok, I also love barbs, but they only start to shine after you get some lvls and good equipment. Before that they are a bit tedius to play. But a monk on the other hand is pure fun from lvl 1 without any equipment at all. His fists alon are awesoe weapons. He's sturdy, does great damage, has the best overall starting stats of any class. He loves it when he gets hit. And don't think of PoE monks are like D&D monks. Monks in PoE can wear heavy armor and wield any weapon. Their special abilities are so much fun and work with any melee weapon. Force of Anguish alone is so satisfying: you basically punch a guy in the gut and he flies through the scene and goes prone forever.
  8. Gauntlets of Puissant Melee are pretty underwhelming. Gauntlets of Accuracy also lead to a higher damage output (because more crits) and also help with CC attacks like Force of Anguish and Enervating Blows. They are the better choice. Mourning Gloves are not bad, too. But if you ever find Gauntlets of Swift Action you'll always want to use those. They stack multiplicatively with Swift Strikes and any weapon speed enchantment and also don't get suppressed by anything. If you get Blood Testament gloves (in Blood Sands) and you normally don't spend your accululated wounds asap (for example if you're using Turning Wheel and/or Iron Wheel): also good choice.
  9. But non player paladins now get a bonus per level on Faith and Conviction. It's not as good as the player's bonus (if he gains the right reputations) - but it's independent from the player's reputation.
  10. Yessir! None which I can remember. I will have a quick look into the game files and tell you if there are any... wait a second (will edit after searching). edit: So, in the game files there's no new staff to be found. At least if you follow the usual naming pattern and search for *staff* or *quarterstaff*. The newest one is the Greenstone Staff as far as I can tell.
  11. But cipher's Eyestrike is foe only. Why should the jacket be different? I'm pretty sure that's a bug - given how late in the game you find that jacket.
  12. That build was somewhat a theme build (dragon/drake), so the Drake Summon was an obvious choice. Drakes also have a lot of endurance and make better meat shields than ogres. But they are clearly not the best summon. I hardly ever use summons because I like other invocations better. The new ability "Brisk Recitation" that chanters get automatically on lvl 4 speeds up your chanting. On higher levels you can really feel the difference. However - tier-3-chants still take some time to build up the phrase counter. The paralyse invocation is one of the best. I strongly reccommend this. But a real powerhouse in terms of damage is "white worms". At first it doesn't look like much, but you can cast it on corpses over and over again. And the explosion radius is 2m on every corpse. Here it's no problem that your invocation need some time to get charged: just make sure you killed some enemies before and then use White Worms. You can even lure wussie enemies to choke points and pile their bodies up to a big heap. Then lure the really tough encounters there and cast White Worms. You can eradicate whole bounties with this. Especially useful on open maps with a lot of enemies (Crägholt Bluff for example). Here's a screenshot: The invocation "Seven Nights" is extremely powerful if you stand in the midst of a mob or right in front of an enemy. Usually you can hit with three bolts simultaniously. I often deal more than 200 damage to a single target with that (not to speak of the damage the other enemies suffer). With a chanter you generally want to decide if you want to use lots of invocations (that means you have to use short phrases) or if you want to rely on powerfull chants (so it will take more time to load your invocations). Both is viable. My build I posted above focuses more on chants but still can fire off one or two invocations. The White Worm invocation fits this playstyle because you'll have to wait to get some corpses lying around. If you want to go full tank you can also dump PER and MIG and use summons and buffs only. You can keep a lot of foes busy that way while buffing your buddies with some neat chants. But I find that kind of boring. I love The Dragon Trahsed becaus it's a great mob killer and speeds up annoying trash fights. The AoE is so big that most of the time all enemies will get hit. Another source for fireballs is Taluntain's Staff. You can buy it in Twin Elms. It also has 3 fireballs per rest. So you can have 6 fireballs per rest. With the high MIG and high INT it'S really powerful. Scion of Flame also does it's share. However, pleas note that Scion of Flame does not work with "The Dragon Thrashed". ONly direct damage is affected by those talents. Since that chant deals DoT and not direkt damage it doesn't get buffed. Sad but true.
  13. Yeah you can of course use other equipment. I took Redfield because I also had Outworn Buckler and Little Savior in my party. Those herald auras and the harbinger aura from Redfield stack, giving the whole front line +13 to all defenses. And I took it because of the looks.
  14. Didn't know that. I'm playing on Linux. It all runs pretty great but I can't see cloaks. The Unity Plugin that renders them doesn't work on Linux. I agree that dual rapiers looks a bit silly.
  15. If you hover over your party member who's in frenzy you can see the color of that question mark. Green: you have more than 76% endurance Yellow: under 75% Orange: under 50% Red: under 25% (I guess) So you have an indicator. It's not great but better than nothing. Outlander's Frenzy doesn't stack with other abilities, potions or spells that buff MIG, CON and universal Attack Speed. However it can be used to counter attack speed debuffs like from Cautious Attack and Vicious Attack. It also stacks with abilities that exclusively buff ranged attack speed like the chant Sure Handed Ila.
  16. You have to make sure that he doesn't get sneak attacks. So you should watch out for afflictions that you catched. Especially getting flanked can be a problem and there's no spell against that. Another thing is that the Dragon's Breath doesn't target deflection but reflex. So 250 deflection only is of little use. You also need a lot of reflex and fortitude. If you want to block the dragon a bit longer try the Withdraw spell of your priest. Cast it on two of your party members who can then block the way of the fat dragon. You can buy a lot of time that way. Perfect with animal companions I guess.
  17. If the enemy who's hit by carnage qualifies for a sneak attack than your 15% bonus gets applied. So an AoE affliction like Phantom Foes or Painful Interdiction is great for a barb with Appr. Sneak Attack.
  18. Most people here know that I think. At least the ones that visit this forum more frequently. Detonation also generates focus by the way. It's a known bug and will likely be fixed. Lots of folks don't want to use it because it feels cheesy. I can understand that. It's one thing to discover a game breaking strategy by testing an playing - there's some merit in that. But just use a bugged, obviously overpowered ability can feel... don't know... lame? First it's a lot of fun but it gets boring after some time.
  19. I like the new helmet of He Carries Many Scars. The new helm for Argwes Adra looks a bit amphibian like. That's why I gave it to Kana the Frog.
  20. I don't know for sure/can't remember exactly but I think Firebug works with Pen. Shot. Yes, since it's an effect from a weapon it stacks with everything. Could be - if you duoplicate it - that two Spelltongues' stealing would also stack. Never tested that.
  21. Speaking of good looks: the Maegfolc Skull only looks bad on elves, orlans, humans and aumaua. On dwarves it's quite nice. That's because on all the other races it's way too big. On a dwarf however it looks more like a cool face mask than a bone chupa chups lollipop.
  22. Ah ok. You can still achieve 0 recovery with one Rimecutter + durgan steel and another axe with durgan steel PLUS Gauntlets of Swift Action. But then maybe you want to wear a bit lighter armor (max 40% recovery penalty) or also durgan reinforce your plate.
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