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Boeroer

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Everything posted by Boeroer

  1. It's pretty powerful. OBS will at least buff it in a way that you can't reuse the corpses over and over again - I guess. Another thing is: you have to turn off the gib option in the game options. If an enemy explodes into chunks there will be no body.
  2. But... if you can go to level 12 of the Endless Paths - why can't you go to Crägholt Bluffs for a short visit? I mean you shouldn't aggro all of the Torn Bannermen - just a few Pyromancers to get some nice robes. Divide and conquer and so on...
  3. You can't cast foe-only spells on a charmed foes I think - because they are considered friendly. Other than that, you can do anything to them. They don't give you focus though.
  4. The good thing about this build is that you can wear a simple hatchet from lvl 1 to 16 if you want. The weapon damage this chanter does is neglectible. As I said I like the Sabre "Flames of Fair Rhian" from the Endless Paths that you can get when you siphoned knowledge from Maerwald's soul. Not because of the weapon damage, but because it has 3 uses of Fireball per rest. Another nice variant is any one handed weapon with the "Marking" enchantment. Shame and Glory would be such a weapon - Cladhaliath can also be crafted to be marking. That way you can give a party member +10 ACC when they flanl your target - resulting in +20 ACC so to speak (-10 deflection from flanked, +10 ACC). But as I said: any hatchet will also be fine.
  5. Yeah - they "may" because there's a roll against fortitude that may fail. It's like any other attack that causes prone - like Knockdown or all the other weapons with prone on crit: You first roll the damaging hit against deflection - and if that crits there wil be a second roll against fortitude to determine if the target also gets prone. So the prone effect "may" fail despite the initial attack being a crit. I don't think so - but I'm not 100% sure. Please report what you find out.
  6. May I ask why you want to buy some and not enchant fine or normal ones? Because of the looks I guess? Crägholt Bluffs is a good source for exceptional robes. There are definetly other sources because at the end of WMII I seemed to drown in except. robes. But I can't really tell where they came from other than Crägholt Bluffs.
  7. A little thing I want to add concerning defenses and stats: If you wear a shield and use Weapon & Shield Style you can dump DEX and PER a little bit more more because your shield will give you extra reflex. This way you can balance your defenses despite having a dent in your stat spread. Another thing: if you take PER 18 and use a large shield you will have the same ACC as if you had PER 10 and used a small shield. The difference is that with the large shield you will also have a lot more reflex and deflection. There are no other disadvantages when wearing a large shield than -8 ACC. What I want so say: you get more defense from your stat points when wearing a large shield and raising PER - without gimping your offense too much. In fact you're more flexible: If times are tough you can switch to the big shield, but when you want to use an ability that has to land or if you want to cast a spell you quickly switch to a weapon setup with a small shield and suddenly have +8 ACC - then switch back to large shield. So you might want to consider wearing a large shield and raise PER instead wearing a small shield and leave PER as it is.
  8. The Vent Pick is not too bad. When I first found it I didn't realize at once that it's already durgan refined. But still: the FoD Spellchance might be really nice once they fix the bugged proc (or update the description accordingly to 1/encounter). And there are two stilettos that have a spell striking: Azureith's (Jolting Touch) and Bleak Fang (Touch of Rot). If you have both and let them proc once each encounter, that's some nice AoE damage for free. Also Bleak Fang has a DR bypass of 6 by itself and is fast. So I wouldn't say it's only good in early game. It's not the most powerful weapon type atm, but it's viable.
  9. Lagufaeth? There's tons of them and they are all dangerous. Bounties: same. Crystal spiders: also. Ogres, too. Enemies in the Battery: a lot. There are a buch of enemies that come in great numbers and are dangerous enough for your squishies. One sticky tank alone can't glue them all in place. Don't get me wrong: it'S a good thing that this works - but I'm not convinced that one is enough. By the way: Chanter tanks with a damaging aura also draw a lot of attention. I rarely see any mobster leave a chanter tank once they engaged. Maybe they classifiy them as caster and want to bring them down asap. Same with druid tanks. So maybe a mixture would be nice.
  10. What you can test is wearing Shod-in-Faith and Sanguine Plate (and other items that trigger a buff on crit), go into the fight and get a crit, THEN switch. You will have Frenzy & Consecrated Ground while being shifted. Spares casting time.
  11. Even if it works like that - on PoTD there are so many enemies that they can't all flock around one tank. What will you do if he's engaged and surrounded by four enemies?
  12. I'm just curious: How do you hit anything that is way above your level?
  13. Huh? Which paladins did you play lately? The two abilities you mentioned are powerful and most paladins use it, but that's not nearly all. But priests are more flexible because the spell variety is bigger, that's true.
  14. Well - a priest of Berath with a Great Sword, an armor like the Blackwarden breastplate (or a consoled Death Guard Plate armor) and the according talents can absolutely be a kind of Pallid Knight - especially when he casts "Minor Avatar". I mean what else is the Pallid Knight than an avatar?
  15. You just have to win the round (best of five if i recall correctly), that's all.
  16. I don't get one even on a high intellect monk, so I'm guessing for some reason there isn't one for Torment's Reach. It's a tad annoying since I'd like to be able to place it well, but honestly it does such high damage to the primary target it's good even if you ignore the AoE. The Full Attack with dual fists is the secret that makes it even viable if you don't hit adjacent enemies. It's a wasted ability (I'm exaggerating a bit here) if you use it with two handers or single weapons. With double fists it's awesome.
  17. Yeah - it can be annoying if you want to micromanage your monk all the time. That's why I set them on autopilot most of the time.
  18. Yeah you can't edit the posts after some time. When I discovered that White Worms can be cast on corpses over and over again the opening post was locked for editing. Shod-in-Faith is especially useful for a whole party. Just stick to the guy who wears the boots and you won't die. However - soling is a complete different thing. This build is definetely not meant for soloing. As I said in my opening post, it's more of a theme build - Dragons/Drake/Fire and Mind Control. Still works great - especially if you use two of those tanks in a party. Nearly no micro, you can dump a stat with no regrets (DEX), it does some good tanking and lots of AoE damage.
  19. With that new soulbound sceptre you can regain a use of spiritshift. But it's not superreliable.
  20. Haha - now I got it: I used Twinned Arrows on Twin Sting and now it works: You can fire two bolts without reloading. But you will have recovery between the two shots. After the two shots you have to reload and get another two shots. So you don't have two shots in quick succession but two shots without reloading animation. However - it can't be right that Twinned Arrows triggered this. Maybe that was just a coincidence. I will test a bit more and report. Nope - it also works without Twinned Arrows. But waht I experienced: If you move after the first shot then you don't get a second. It seems only to work if you are stationary. That's a bit stupid. Seems the the "magazine counter" gets set to zero when you move. They will have to fix that.
  21. Here it is (and it's sad): - deleted because total nonsense - Edit: Argh! What I just posted above was the second hit of Driving Flight! My bad! So forget what I said. Sorry for the confusion. It was Driving Flight all along that made me believe it hit twice - that and the two numbers that pop out of enemies' heads because of the raw damage. So it seems to be totally bugged. But I could swear I hit twice with a cipher when I did a quick test - when WMII was released. Maybe 3.01 broke Twin Sting?
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