Everything posted by Boeroer
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Tidefall Paladin Advice
Maybe a monk with Firebrand is even better? He can have +50% burn damage via Turning Wheel for a lot more than 2 attacks and his ACC is a little higher than a paladin's of the same level. With his Swift Strikes he could maybe hit more often than a paladin and with Iron Wheel he could skip armor recovery malus at all...?
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Tidefall Paladin Advice
I would always prefer prophylactic defense buffs over healing (if you have). What I mean is that I would always cast something like Circle of Defense or Reinforcing Exhortation etc. before the enemy touches me. That way your health loss will be lower. Both combined is the best of course. I like Shod-in-Faith a lot because with high MIG and INT you can combine good dps with a big AoE and healing. They are no use if your deflection is too high though. Maybe that's why I nearly always put them on my barbs who tend to stand in the center of the front line. Tons over tons of health make a difference here. Good thing about Strange Mercy and Shepherd is that your deflection doesn't have to be gimped at all in order to make them useful. I would not put any second chance items on my front row if I had that much healing going on. I would reserve those for my backline. Those guys go down from time to time if they get targeted - but they seldomly have health issues. So this 1/rest revive makes sense on them. This is also the only situation where I find that "dead man stands" boots are useful: you are at 0 endurance, the enemy will turn away. You will stand there for 3 secs and after that you fall down and get up again. This 3 sec delay between ko and revive can prevent that the enemy just keeps on pummeling the squishy when he gets revived.
- Paladin (solo) vs adra dragon (PotD)
- Paladin (solo) vs adra dragon (PotD)
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3.02 Fellstroke Ambushing tooltip
On the other hand - you could prove that it works if you'd post a screenshot where the damage with Fellstroke is higher than the estimated max damage without ambush. So... who's faster?
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[CLASS BUILD] Interrupt Barbarian
I think I had those in mind, yes.
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Blast - MIN damage (from DR) too high
It's magic!
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Best item to use the Helwax Mold on? (Spoilers probably)
When you have four of them you should really search for that Lagufaeth companion who can wield them all at once.
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Rogue Retaliate Dual Wield Coolness
Because all those affliction based attacks a rogue can have are full attacks I guess. Badgradr's Barricade on a crit-rogue with lots of full attacks is totally awesome. Death Blows works with Thrust of Tattered Veils. And since that spell's base damage is high (compared with usual one handed weapons) the damage after a critical hit with it is really nice. I'm playtesting a monk with dual rretaliation(sura's supper plate) atm. in order to trigger resonant touch on anyone who hits me. Let's see what weird things will come out of that.
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[CLASS BUILD] Interrupt Barbarian
Ha! Nice idea.
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[CLASS BUILD] Interrupt Barbarian
Yes, it stacks. I tried that and also brought a chanter with that Zephyr-Poleaxe and the concentration-debuff-chant. There's also a late game item that that gives you +15 interrupt. I forgot what exactly it was. a ring - or a belt? Can't remember... Edit: I do now remember that it was a pair of gloves.
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Best item to use the Helwax Mold on? (Spoilers probably)
Or you take a mountain dwarf. Finally some good use for that boring racial ability.
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Does inspiring liberation still stack with other effects?
Barrage supresses ZF, that's right. Would be a real shame if Insp. Radiance got nerfed with the latest patch.
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[BUILD ADVICE] Firebrand / 2-Hander Barbarian
Teehee. It's funny though because I did not have a single drop the whole week. Maybe that's the problem...?
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Ranger with guns
Yes. Also booh! But losing 20% speed and gaining an additional arrow is not as bad as losing 20% speed AND 50% reload time while gaining an AoE burn effect and getting blinded after each shot. Blind is a serious affliction. Since guns are already inferior to bows on rangers they should have made it so that Swift Aim and Powder Burns stack OR remove that silly self-blind.
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Does inspiring liberation still stack with other effects?
Who said that? Inspiring Radiance stacks with everything. Aggrandizing Radiance also. At least in my current playthrough (priest of eothas) it did last weekend. In Inspiring Liberation also stacked then.
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The Darcozzi Forward Observer. Could use some input!
You can now get up to +18 ACC against all kinds of creatures (except kith) with Survival. But that stacks with all the ACC bonuses from the Observer. So yes - this build still works.
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Ranger with guns
Eh - I totally forgot why I hated Powder Burns so much: It doesn't work with Swift Aim or Vicious Aim. Boooh!
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[BUILD ADVICE] Firebrand / 2-Hander Barbarian
I love the Celebrant's Gloves, but sadly they're not compatible with using the Forgemaster's Gloves. I was not aware of the Belt of Chimes, +25 Concentration is nothing to sneeze at. I wish there was an easy way to get certain Stronghold quests. There are some great items there. Man - how drunk was I when I posted this? Of course you can't wear Celebrant's Gloves while you use Forgemaster's Gloves - sorry for that.
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Best item to use the Helwax Mold on? (Spoilers probably)
Yup, they stack. Carry 2 Little Saviors, 1 Outworn Buckler and Redfield (Harbinger aura) with you and your front line has the equivalent of +18 to all defenses. Use the Executioner's Hood on top of that (Fear Aura) and you'll have the equivalent of +28 to all defenses. Edit: If it comes to weapons, everything stacks. There is no suppression when we think about weapon enchantments. Two Whispers of Yenwood would give you +4 CON, two Godansthunyr would give you +2 MIG. What does not stack are afflictions caused by weapons - like two times prone or prone+stun or disorienting (at least not any more). Those suppress themselves. That's the only exception I know of. Even wounding (Tidefall, Drawn in Spring, Persistence) stacks.
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Ranger with guns
No - you only get flanked and suffer from -10 deflection. But you will get interrupted like hell I guess. That's no fun because the animations when shooting are very long even without getting interrupted all the time.
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Ranger with guns
Keep dividing: e.g. new_reload_duration = base_reload_duration / 1.5 / 1.2 So for a blunderbuss, reload time would end reduced from 150 to 83.3 frames. Together with the chanter's reload chant and 20 DEX you'll get near the point where your reload time is below 40% of it's original value. Plus: your animations and recovery time will also be very short. Most people say that this is not important because the reload time is the bottleneck - but you can feel the diffrence nonetheless. All in all the time needed from shot to shot will be near 1/3 of the original value. I think that's this is really good.
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Best item to use the Helwax Mold on? (Spoilers probably)
After some thinking: For me it's now either two Bittercuts (just too powerful with Spirit of Decay and any full attack - rogues/paladins/monks) or... still Little Savior.
- [Class Build] Bleak Walker , Melee DW Paladin Monster
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[BUILD ADVICE] Firebrand / 2-Hander Barbarian
Barbs with Firebrand (and Scion of Flame) are not underpowered at all. With Bloodthirst and Firebrand I think 9 DEX is fine. High CON on a low deflection barb is always great - that way you don't have to rest all the time because of low health. You might want to wear either Clebrant's Gloves (gives you Overseeing = bigger radius and Holy Meditation, which will boost your Concentration by 30 points). They will help you a lot against interrupts while keeping your deflection down (the way you like it ). The other item you might want to use is the Belt of Chimes. It adds another +25 Concentration. Both items come from minor stronghold quests.