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Everything posted by Boeroer
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Dual Wielding sabres is good for barb's dps because of the high base damage of sabres. You need a bit of base damage to compensate for the loss of damage from carnage. It only has 60% of the original damage I think. That's not too good if you have low base damage since it has to overcome the normal DR of foes. Dual wielding with faster, lighter weapons might result in lower damage overall because lots of it gets eaten up by enemies' DR. You can counter that with Vulnerable Attack and other means of DR bypass though (rending, Ryona's Vembraces and so on). The only thing that is not so great about sabres is that there is not one which does something nice on hit/crit. Two Handed weapons have the advantage of higher base damage but are also a lot slower. But there are some nice two handed weapon with special on hit/crit effects that work especially well with barbs: Hours of St. Rumbalt, Tall Grass, Tidefall, St. Ydwen's Redeemer, Grey Sleeper, Mabec's Morning Star and so on. We could also take weapon & shield into account. When bash will work with carnage, this is a good setup with those bashing shields that do something on hit/crit. Namely Badgradr's Barricade and Dragon's Maw. The Maw's enchantment for barbs is very nice. Imagine that with the Unlabored Blade... phew. Drawn in SPring with Badgradr's Barricade is also a great setup. I#M just playing this with the Devil of Caroc and it works great. For some reason Thrust of Tattered Veils will now shoot twice every time I crit with the bash... but hush! Don't tell OBS!
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Forgotten Tear of the Beloved disappears
Boeroer replied to Ichthyic's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Happens all the time for me - since WMI was released. -
Reach weapons might be an option. With Llawran's Stick and durgan refinement you can become pretty fast and do good damage with your Soul Whip. Dual Wielding with Outlander's Frenzy or Sanguine Plate might also be good if you play more like a rogue. I mean the damage is not that much lower than Sneak Attack's.
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See the title - is that intended or is it an unwanted sideeffect of recent changes? Like Amplified Thrust generates focus no more and stuff? It really breaks whole cipher builds around retaliation that are fun but not too powerful. I mean not more powerful than the standard Quick-Switch- or Stormcaller-Cipher.
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I think you can put the Becklash Beldam off the list because of this: http://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/page-5?do=findComment&comment=1793464 Don't know why they nerfed this. Maybe it's just a bug - don't know. Maybe it stopped working because of the changes they did to "Amplified Thrust generating focus"...
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But ... but .... but brimsurfer says that Paladins are "useless"! How is it that they're so good for you? (Watch out for the pools of sarcasm around your feet.) Hehe - I don't recall what Brimsufer said: But I won't listen to anyone who says "class X is useless" (except of Brindle88, whom I will stomp ). I think that rogues are inferior to any other class... if I use them. Maybe I don't know how to play them, maybe they just don't fit my playstyle, maybe they fall behind because they didn't get that fancy updates lately - but I would never say they are useless. Somebody who says that a paladin is useless may connect "usefulness" to high dps or something. Don't know. Paladins make a playthrough a lot easier - at least for me. Lots of people say priests are mandatory - I skip them most of the time. Don't know why I have the feeling they don't add much to most of my parties. But why would I call them useless? The other day somebody said monks can do nothing other classes can't do better...
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Depends on your build idea/playstyle. For example you don't need One Stands Alone and Savage Defiance if you use Tall Grass. Accurate Carnage, Greater Frenzy and all dmg+ and ACC+ things are your friends then. If you want to stand amidst the mob you might want to take One Stands Alone, Savage & Stalwart Defiance, Barbaric Retaliation and talents that help you to survive. With high MIG and INT Veteran's Recovery is good. If you play a dual wielder with sabres and have a paladin and/or chanter and/or priest I highly recommend high MIG and INT, Blooded, Vengeful Defeat and Heart of Fury plus an aggressive approach and second chance. You will go down all the time - but the full attacks of Vengeful Defeat are really good and you can get raised all the time. You will me a monster magnet - like a living bait - but still do good damage.
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Three high DR Chanter tanks with the Damage Shield chant and Ancient Memory, Beloved Spirits and Veteran's Recovery and summons are also near to invulnerable. If you time it right, the next fresh damage shield will replace the worn out one, so most of the times grazes just don't get through. Any other damage will get healed instantly by your regeneration. Fights take some time, but you never loose. I cleared Crägholt Bluffs for testing purposes with that setup and only rested once I think. Doesn't work against dragons, but mobs are without chances.
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Yeah, but Deep Wounds multiple times only refreshes the timer - it's not that powerful. I don't know how it works now, but in 2.03 Envenomed Stike would not generate any additional focus.
