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Boeroer

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Everything posted by Boeroer

  1. I chose those two sabres because of the looks - and because of Annihilation in order to stack a lot of crit damage modifiers. Both Vengeful Defeat and Heart of Fury have a high hit-to-crit conversion and also add 0.5 to the crit damage multiplier. Meaning that your crits will not do +50% but +100% damage. Bloody Slaughter adds even more conversion and another +50% (+150%). With the Doemenels, Rabbit Fur Gloves and Dungeon Delver you get another +50% (+200% damage in the best case). Because of the high survival bonus you can get +18 ACC against everything except kith. Also, the high base damage of the sabres is great for carnage. Bittercut is reserved for another build I'm working on atm.
  2. I also remember that clergyman got one or two dialogue checks, laborer also. I guess there are dialogue options for every background. I just haven't used them all in a full playthrough (would need a ton of playthroughs for that). Other than that, they are only good for your skills' starting values. Which can be of some importance if you really want to reach a certain value. For example I build a barb who really wantetd to get 16 survival for the +18 resting ACC bonus. Impossible without the proper background (it was colonist I think).
  3. Doesn't help for this build, because it doesn't generate focus anymore. Let's hope they revert this.
  4. The wiki is not too bad when it comes to items. Nearly all of them are listed. Not with separate pages, but the lists are nearly complete. Somebody did a lot of work there. Gamebanshee lacks the items from WM2.
  5. You really don't need RES 20. Fighters have the highest base deflection in the game. 15 is enough. If you raise MIG like DreamWayfarer said, your Constant Recovery can become very powerful and you can not only tank, but also spank by yourself. The Overbearing Guard can still be cool. I didn't try it but somebody said reach wepons are good for that because you will be able to engage enemies that are normally out of reach. If those want to leave you they will go prone. There's a quarterstaff named "Wendwalker" in the game that has "Guarding" (=+1 engagement limit). It's a reach weapon and together with Defender and Hold the Line you could have 5 engagement slots in an area of 1.8 meters (reach weapon). In theory that is. So theoretically even enemies that run past you but and are covered behind other enemies (but in reach) would eat disengagement attacks from you and fall on their faces. Sounds fun - don't know it that works. You could compensate for the missing shield with Cautious Attack and/or Superior Deflection. Together with Knockdown, Bonus Knockdown, Girlde of the Driving Wave and Clear Out there will be tons of Knockdowns.
  6. A priest who casts Devotions + Champion's Boon on himself and then Holy Radiance should help a lot. If he's you main and the Radiance is fully upgraded it will turn this difficult fight into an easy one. I'm playtesting a vessel-slayer priest atm with Abydon's Hammer, Maegfolc Skull, Bartender Ring with max MIG and Insp. + Aggr. + Brilliant Radiance + Sanctifier + Champion's Boon. I did not meet a vessel yet that wasn't dead or near death after that.
  7. I've been a Software Engineer for over a decade now - and if the programmers that work for me would let the same bug emerge over and over again I would just kick their butts to that asteroid you described so vividly. Or I'd have to kick myself up. Because first of all it's my responsibility that the architecture of the software is so that this is not likely to happen. And I've never experienced something like this in my whole career. Bugs? Sure, tons of it. But the same bug reemerging over and over again? That must've been a really stressful and chaotic development that resulted in messy code.
  8. Oh my, that bug again. Sometimes I really wonder how they are developing software at OBS - with all those boomerang bugs. Maybe they can't help it because Unity forbids them to use better engineering, who knows. Their bugs seem to be c0ckroaches: if OBS nukes them with a patch, they just crawl beneath a coded stone and reemerge after the next patch settled the dust. Edit: to be clear: I think it's impossible to make bug free software in a real world environment on the first try - especially if the software is so complex. And it's great and appreciated that OBS puts out patches so frequenty, thanks for that - but normally fixed bugs don't return...
  9. With a tanky chanter I like to go for the damaging chants and use invocations only from time to time on occasion (like revive). I found that enemies are drawn towards this chanter because he constantly damages them, making him a good "sticky" tank who takes off the heat from other party members. And of course his AoE damage with The Dragon Thrashed is just awesome.
  10. Edited the original post and added two pics for the variant "Suicidal Genie" and "Eternal Candle". Turns out that Aumaua can't have mustaches.
  11. Andrea, I think I can say that the Immortal Martyr is not viable for solo play. I think you can exchange "Untested" with somthing like "No way!"
  12. You are right! Never thought about that - but now that you mention it I can clearly see it. I should make another screenshot as a blueish bald pale elf with a black mustache. I will try to work out an alternative background story that fits the genie theme and add another picture. Hopefully I can edit my initial posting then.
  13. Yes - the paladin's ability ends when you revive. However - the enchantment "Martyr" that is on the tidebringer armor and that amulet from a legendary stronghold quest (forgot the name) is a different thing. It is an AoE speed buff that lasts for 30 sec. Doesn't matter if you revive or not. You can of course cast Behold the Martyr when you can't revive any more (no uses left, priest/chanter also ko or whatever).
  14. "Some kith kiss me, some kith hug me..." The song is Madonna's "Marterial Girl" - of course without "kith" but with "boys". And instead of marterial it's martyrial. And Burl instead of Girl. Or the other way round? I'm really surprised nobody noticed. Well maybe I'm just too old... https://www.youtube.com/watch?v=DNSUOFgj97M It's a really bad earworm, I can tell you. The second part of the initial quote is from Karl Marx actually. Not that I expected anyone to recognize that.
  15. Yes. And a rogue that flanks can automatically trigger Distracted with a special ability named "Persistent Distraction (lvl 7)" -> which leads to Deathblows (because flanked + distracted). So you just have to be the flanker to trigger Deathblows. Watch out though: if the target is already flanked and you come as "second" flanker, this doesn't work. You have to be the first to flank to trigger Persistent Distraction.
  16. I don't know about the enemy part, but it stacks with Belt of Chimes, which is of course awesome. +55 Concentration prevents even the 3-RES-guys from being interrupted too often.
  17. I find all these bounties to be pretty easy if you have two or more caters - especially a Wizard, a Cipher and a Priest: First of all it is great if you can find some kind of a chokepoint or an area where the can't surround you at once. 0. combat starts, someone throws summons into the midst of the mob or someone goes in as bait (like a barb with Dragon Leap or whatever). Doesn't matter if he's ko after a while. 1a. Priest casts Inspiring Radiance while 1b. Ranger casts Nature's Mark or Aspirant's Mark and 1c. Wizard casts Binding Web 2. Priest casts Painful Interdiction while 2b. Cipher casts secret Horrors 3. Wizard casts Pull of Eora 4a. Monk or any fast char runs behind that area or is there from the start while 4b. Cipher casts Antipathetic Field on someone in the Pull Of Eora area 4c. Wizard casts Wall of Flame 4d. Priest casts Shining Beacon 5. Wizard casts Chill Fog 5. Cipher casts Ectopsychic echo on the monk or whoever ran past the mob 5. Priest spams Iconic Projection from now on 6. Wizard casts Combusting Wounds 7. Wizard wants to make sure that Binding Web and Pull of Eora don't expire. And while the casters are doing this your other members should use scrolls (paralyze, confusion, whatever you have) and spellbind items like crazy and pick off the ones that escape that Blender of Death. You can also use the monk to push other enemies back into that Pull of Eora with Force of Anguish or just use Torments Reach at the edge of that Pull while being the anker for the Ectopsychic Echo. That should be enough. Of course this is when the plan works out. Most of the time it doesn't and you have to improvise. But the key thing here is to buy some time (send in bait) and keep the enemy in one spot (bait + Binding Web + Pull of Eora) and then drop everything you have onto their heads while making sure you can hit them (buffing and debuffing first.) Because most of them will be stuck in the web and Pull of Eora (which also interrupts a bit every time it whirls them around and which will also force a hit check for Ectopsychic Echo every time) you will have time to cast some spells without being overwhelmed. I like those spells that do something in pulses (Pull of Eora, Binding Web, Chill Fog, Mal. Cloud, Wall of Fire) because it not only ensures that most of the time at least some enemies are hit but it also works great with Combusting Wounds. Giving the enemy bait at the beginning is a good thing because there is no defense against that. If you throw a squishy target into their midst at the beginning of a fight - while all others are stealthed and that target could cause lots of damage - that's like having a very strong CC effect that lasts for some time. All enemies will turn towards that bait and you will have some time for buffing/debuffing and then casting CC like Binding Web and Pull of Eora. My Immoratl Martyr was build with that in mind. You toss him in as decoy, he does some serious damage even if he goes down (and up because of second chance) and meanwhile you can buff/debuff an prepare everything while you feed the foes some summons when the bait is going down for good. In fact it's one of the most powerful CC effects I know. There's no defense or accuracy involved. You just turn the behaviour of the AI against it. YOu just have to sacrifice a team member. Best to use one which is of no special use in a specific fight. For example you could use Kana in this case. He will draw a lot of attention if he goes in first with Come Sweet WInds or THe Dragon THrashed - or any other offensive chant.
  18. Yeah - but if the target is larger it eats even more hits. Right atm that spell is totally overpowered.
  19. Yeah, that's the basic idea. You can also add Aspirant's Mark which is pretty good on a rogue because of all the ACC and and Prestidigitator's Missiles because it works with Deathblows and Penetrating Shot. And Deep Wounds works with any spell that does pierce, crush or slash damage.
  20. I am eagerly waiting for that "Rogue that plays as a mage build" Boeroer mentioned somewhere in the forum sounds like fun I'm on it. Next one is a "Mopher" - I leave it to you to guess what that is. And then comes the Rogue/Wizard (don't have a special name for that yet).

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