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Boeroer

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Everything posted by Boeroer

  1. On the other hand - you could prove that it works if you'd post a screenshot where the damage with Fellstroke is higher than the estimated max damage without ambush. So... who's faster?
  2. When you have four of them you should really search for that Lagufaeth companion who can wield them all at once.
  3. Because all those affliction based attacks a rogue can have are full attacks I guess. Badgradr's Barricade on a crit-rogue with lots of full attacks is totally awesome. Death Blows works with Thrust of Tattered Veils. And since that spell's base damage is high (compared with usual one handed weapons) the damage after a critical hit with it is really nice. I'm playtesting a monk with dual rretaliation(sura's supper plate) atm. in order to trigger resonant touch on anyone who hits me. Let's see what weird things will come out of that.
  4. Yes, it stacks. I tried that and also brought a chanter with that Zephyr-Poleaxe and the concentration-debuff-chant. There's also a late game item that that gives you +15 interrupt. I forgot what exactly it was. a ring - or a belt? Can't remember... Edit: I do now remember that it was a pair of gloves.
  5. Or you take a mountain dwarf. Finally some good use for that boring racial ability.
  6. Barrage supresses ZF, that's right. Would be a real shame if Insp. Radiance got nerfed with the latest patch.
  7. Teehee. It's funny though because I did not have a single drop the whole week. Maybe that's the problem...?
  8. Yes. Also booh! But losing 20% speed and gaining an additional arrow is not as bad as losing 20% speed AND 50% reload time while gaining an AoE burn effect and getting blinded after each shot. Blind is a serious affliction. Since guns are already inferior to bows on rangers they should have made it so that Swift Aim and Powder Burns stack OR remove that silly self-blind.
  9. Who said that? Inspiring Radiance stacks with everything. Aggrandizing Radiance also. At least in my current playthrough (priest of eothas) it did last weekend. In Inspiring Liberation also stacked then.
  10. You can now get up to +18 ACC against all kinds of creatures (except kith) with Survival. But that stacks with all the ACC bonuses from the Observer. So yes - this build still works.
  11. Eh - I totally forgot why I hated Powder Burns so much: It doesn't work with Swift Aim or Vicious Aim. Boooh!
  12. I love the Celebrant's Gloves, but sadly they're not compatible with using the Forgemaster's Gloves. I was not aware of the Belt of Chimes, +25 Concentration is nothing to sneeze at. I wish there was an easy way to get certain Stronghold quests. There are some great items there. Man - how drunk was I when I posted this? Of course you can't wear Celebrant's Gloves while you use Forgemaster's Gloves - sorry for that.
  13. Yup, they stack. Carry 2 Little Saviors, 1 Outworn Buckler and Redfield (Harbinger aura) with you and your front line has the equivalent of +18 to all defenses. Use the Executioner's Hood on top of that (Fear Aura) and you'll have the equivalent of +28 to all defenses. Edit: If it comes to weapons, everything stacks. There is no suppression when we think about weapon enchantments. Two Whispers of Yenwood would give you +4 CON, two Godansthunyr would give you +2 MIG. What does not stack are afflictions caused by weapons - like two times prone or prone+stun or disorienting (at least not any more). Those suppress themselves. That's the only exception I know of. Even wounding (Tidefall, Drawn in Spring, Persistence) stacks.
  14. No - you only get flanked and suffer from -10 deflection. But you will get interrupted like hell I guess. That's no fun because the animations when shooting are very long even without getting interrupted all the time.
  15. Keep dividing: e.g. new_reload_duration = base_reload_duration / 1.5 / 1.2 So for a blunderbuss, reload time would end reduced from 150 to 83.3 frames. Together with the chanter's reload chant and 20 DEX you'll get near the point where your reload time is below 40% of it's original value. Plus: your animations and recovery time will also be very short. Most people say that this is not important because the reload time is the bottleneck - but you can feel the diffrence nonetheless. All in all the time needed from shot to shot will be near 1/3 of the original value. I think that's this is really good.
  16. After some thinking: For me it's now either two Bittercuts (just too powerful with Spirit of Decay and any full attack - rogues/paladins/monks) or... still Little Savior.
  17. Barbs with Firebrand (and Scion of Flame) are not underpowered at all. With Bloodthirst and Firebrand I think 9 DEX is fine. High CON on a low deflection barb is always great - that way you don't have to rest all the time because of low health. You might want to wear either Clebrant's Gloves (gives you Overseeing = bigger radius and Holy Meditation, which will boost your Concentration by 30 points). They will help you a lot against interrupts while keeping your deflection down (the way you like it ). The other item you might want to use is the Belt of Chimes. It adds another +25 Concentration. Both items come from minor stronghold quests.
  18. Yes, the micromanagement can really get tedious - especially in easy encounters where it just slows down your steamrolling because you have to pause all the time in order to switch.
  19. Hi! Knockdown got buffed: instead of being a primary attack it is now a full attack. However - the Girdle of the Driving Wave still gives you the old ability that only does a primary attack. I guess it was just forgotten - in the past this also was the case with all the items that had "Spellbind: Whisper of Treason". When it's casting time was buffed from average to fast the items still had average casting time.
  20. I tried that build (only the Monsterlash part) on the Bleak Walkers in Woodend Plains which have fairly high DR - and the FoD with two Bittercuts and the "monsterlashes" plus Spirit of Decay plus Scion of Flame was higher than any FoD hit/crit I ever saw on my Arquebus-Quick-Switch paladins (like the Dull Runner who was solely build around FoD alphas with all the lash talents and enchantments). I didn't do any math now - but after the first Bittercut-FoD I just thought "Wooohaaa!". I think it's because most of the time the whole Bittercut damage, including the two corrosive lashes and all the base dmg mods gets multiplied by 1.2. With an arquebus only the lashed would get multiplied - and you only get one shot instead of two attacks. And you have a lower cirt damage multiplier on guns. Don't forget that. If you crit with Bittercuts, the crit damage also gets multiplied by 1.2. If DR is very high then maybe the Bittercut FoD is inferior - but I guess it would have to be a very high DR. Then you should perhaps try to lower it before wasting your precious FoDs on that. On the other hand - you can of course always fire a gun from a distance if you meet high DR foes and then switch to bittercuts (without wasting talent points). Everybody has two weapons slots at least. But I like the simplicity of this approach while losing no dps on your FoD. Just run into the fray and start hacking. This would be even better if Runner's Wounding SHot or the Girdle of the Driving Wave would give you full attacks. Sadly, the first only gives you a primary attack and the latter is bugged. It doesn't do the same as the abiliity. Knockdown was buffed to a full attack - but they forgot to adapt the GIrdle. As they forgot it to adapt all the Whisper of Treason items when they buffed the casting time of that spell.
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