Everything posted by Boeroer
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[CLASS BUILD] The accident-prone squire
Spell holding and spell striking items don't use talents that are related to their spells/abilities: Sanguine Plate can't profit from Greater Frenzy, Vent Pick doesn't profit from Intense Flames or other FoD related talents. However, they seem to be able to profit from Scion of Flame and friends and also Penetrating Shots and so on.
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[CLASS BUILD] The accident-prone squire
I guess it can't trigger a full attack. This would mess up animation badly. Full Attacks and the actual effects of an active ability seem to bee two components that form the ability you "buy". All the spell striking or spell holding items only proc the effect, not the attack type or any animation. Some of them don't even proc the AoE effect but only a single target one (Twin Sting on a ranger). So I guess there's also a separation between effect (that applies to any target that gets hit) and array of targets (aka AoE). Does Unlabored Blade only proc Firebug on one target or does it jump?
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Penetrating shot + spells
It doesn't work with the monk's Long Pain. At least you don't suffer raw damage. So I guess you also don't get the +25% damage.
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Item list for build preparation out there?
Ah. Cool. Last time I checked there was nothing from WMII. I don't use that page too often though because it tends to be very slow - at least for me.
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[CLASS BUILD] Schemer's Needler (roguelike Skaen priest)
Glad you like it so far. I'll have some business meetings around the country for the next couple of days and will do a lot of traveling. So I won't be posting much. Next week I will have time to write down the final class build I guess. Tuesday or Wednesday or something like that I hope.
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Ryona's breastplate and AOE ability
How so? I thought the description was pretty clear.
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Penetrating shot + spells
What do you mean when you say Penetrating Shot works with Minor Blights? Does Minor Blights' AoE benefit from Penetrating Shot as well - or only the initial target? I guess the later. And if that's the case: does the AoE benefit from Penetrating Blast?
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Why there are no spell-holding item that trigger when miss/graze or missed/grazed ?
? For those you only need your MC to have high RES, not the rest of the party. Or what did you mean? Edit: Of course: if you're playing with official companions only you have a point.
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PotD: Full Custom party with no real 'warrior' class
I would always use the druid as a light tank. They are such amazing CC-frontliners if skilled and equipped accordingly. In fact, one of my playthroughs had a chanter (ambassador) and druid (batsh!t) as "tanks" and it was one of my easiest runs. I also had a paladin and didn't use him as permanent frontliner because those two were enough. You don't need any warrior classes to have an easy playthrough.
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[CLASS BUILD] Zeblastian Hurtstacker (autoattacking double trouble dps wizard)
Interesting. Didn't try it for some time now. Maybe for me it still doesn't work. The only reason that this build doesn't use Minor Blights was that this effect didn't happen when I tried it.
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The reason why badgradr's barricade shield triggerd proc twice
Don't think so. It always fires twice. Never once, never thrice. Nice phrase for a chant by the way. It used to only fire once. So either this is a bug and related to others of the same kind (Stormcaller's Returning Storm hits enemy and yourself, Redeemer's Spell dito and so on) - or it's intended. Since this is Oopsidian I think it's a bug.
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The little things you learn by inspecting combat logs...
Those bugs seem to be pomace flies.
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[CLASS BUILD] Zeblastian Hurtstacker (autoattacking double trouble dps wizard)
There was a change. When I was playing this build I did of course try Minor Blights and there was no such thing as "baby HoF" going on.
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[CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
As I said before: Oopsidian.
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The little things you learn by inspecting combat logs...
They just should rename themselves to Oopsidian...
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[CLASS BUILD] Zeblastian Hurtstacker (autoattacking double trouble dps wizard)
Oh man - I really loathe those necro bugs. They fix something - and when they introdoce some new features all the old bugs reemerge.
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The little things you learn by inspecting combat logs...
As far as I know all those bonus healing modifiers that go like "+x% healing received" from item and camping bonus all add up and then get multiplied by the healing you would receive. Like: 100 healing * 1.x MIG bonus * (1+0.x+0.y) "healing received" bonuses. I don't think the later multiply with each other. I didn't test that excessively with spreadsheets and so on. But if you have very high MIG the numbers indicate that it works that way (with normal MIG it wouldn't make much of a difference). There's also an item that does "+15% healing done" - forgot what it was. How that fits in I don't know. I guess it will get added to MIG bonus. Could be a nice addition to very high MIG. Imagine 30 MIG and this item an a 65% healing done bonus: 100% * (1+0.3+0.15) * 1.65 = 240% healing. So - if anyone feeld the urge to test this thoroughly: go ahead and do it!
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[CLASS BUILD] Zeblastian Hurtstacker (autoattacking double trouble dps wizard)
Maybe - I'm too lazy to test that.
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[CLASS BUILD] Zeblastian Hurtstacker (autoattacking double trouble dps wizard)
Ah, ok - great. Thanks for testing. I guess they changed something about the duplicates. Because I remember that the monk's duplicates profited from Weapon Focus Unarmed and Two Weapon Style. But maybe I don't remember correctly.
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The little things you learn by inspecting combat logs...
The healing bonus from items like Fulvano's Amulet or Belt of Bountiful Healing or Maneha's Armor always gets multiplied after MIG bonus is calculated. So with a lot of Survival plus one of those items you can achieve such a high amount on bonus healing that - if you wear Shod-in-Fait and have high MIG - you're nearly unkillable as long as COnsecrated Ground is up. Tested it in the midst of Nalrend's bounty while doing nothing else than eating crits. Didn't go down - even from multiple Insect Plagues. But as soon as CG stopped, I was dead in seconds.
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The little things you learn by inspecting combat logs...
Those also get buffed by the Coil of Resourcefulness (+15 ACC) if the "dropper" wears it.
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The little things you learn by inspecting combat logs...
Another thing: Turning Wheel works with retaliation now, especially well with Battle Forged retaliation. It also works with every spell that is considered melee (Jolting Touch for example). A hit from Battle-Forged + 10 Wounds from Turning Wheel + Scion of Flame with Savage Attach and high MIG easily surpasses 100 burn damage. Scroll of Protection and Break Out enchantment stack. If you wear Blaidh Golan or the helm from Sanguine Plate and cast a Scroll of Protection you will only get stunned or prone for a blink of an eye. However: Clarity of Agony and Scroll of Protection DON'T stack.
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The little things you learn by inspecting combat logs...
It only stacks because one is a weapon. Weapon enchantments always stack. It's the same with the Solace medium shield and Blaidh Golan (=+100 defenses when prone or stunned).
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[CLASS BUILD] The Backlash Beldam (melee multiretaliation cipher tank)
Do you know for certain that it doesn't work anymore with DoT (and periodically applied damage)? You can't see it in the combat log. You have to watch the (small) red numbers that pop out of the enemies' heads every tick. Most of the time they get covered by other numbers from the DoT/pulse itself. When I had a party with Batsh!t Crazy, Mad Hornet and Zeblastian Hurtstacker I had a lot of DoT/pulses (like Wounding, Deep Wounds, Wall of Flames and so on) and they worked great with CW. I think that was 2.03. There are also reports how people killed the adra and alpine dragon with CW and Wall of Flame. So it should have worked at some time.
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Bittercut, Corrosive Lash and Spirit of Decay
Ok, so Spirit of Decay boosts your damage in multiple ways: it raises your weapon damage by 20% - this also causes the lashes to do more damage - which then also get boosted by Spirit of Decay/Scion of Flame. Maybe this explains the high numbers when you use FoD with dual Bittercuts + Scion of Flame + Spirit of Decay...?