"All right stop! Collaborate and listen:
Chillfog's back with a soothing bliss, um...
something pumps the heals of me nicely
flows like pure essence daily and nightly.
Will it ever stop? Yo, I don't know -
turn off the lights and I'll glow
To the extreme I rock the fight, blow their lights out
Light up my stage and freeze d'mobs like a white-out!"
- Chillfog himself in his genuine rythmical parlando -
"You're as cold as ice
you're willing to sacrifice our love
you never take advice
someday you'll pay the price, I know!"
- A Foreigner -
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Chillfog
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Difficulty: PotD v. 3.02
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Class: Chanter
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Race: Pale Elf
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Background: The Living Lands - Explorer
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Stats:
MIG: 18
CON: 10
DEX: 04
PER: 10
INT: 18
RES: 18
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Skills: Stealth 0, Athl. 5, Lore 8, Mech. 0, Surv. 12
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Talents (a=auto, r=recommended, !=important)
Secrets of Rime
Ancient Memory
Beloved Spirits
Weapon and Shield Style
Bear's Fortitude
Veteran's Recovery
Superior Deflection
Cautious Attack or Wound Binding
Abilities
Elemental Endurance (a)
Second Wind
Level 1 Chanter Phrases
Come, Sweet Winds of Death
Level 2 Chanter Phrases
Nothing special
Level 3 Chanter Phrases
Seven Men
The Silver Knights' Shield
Level 4 Chanter Phrases
Old Siec
Level 5 Chanter Phrases
Mercy and Kindness
Level 1 Chanter Invocations
The Thunder Rolled
Level 2 Chanter Invocations
At the Sound of his Voice
Level 3 Chanter Invocations
Seven Nights
Level 4 Chanter Invocations
So Singt Thy Biting
Level 5 Chanter Invocations
Called to his Bidding
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Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: Sheathed in Autumn (*Durgan stuff) & Scath Gwannek (*Durgan stuff)
Weapon Set 2: The White Spire - just for the spells
Boots: Boots of Stability
Head: White Crest Helm
Armor: The White Crest (*Crush Proofed, *+2 MIG)
Neck: Rymrgand's Mantle, later St. Borragia's Tears
Belt: Belt of Bountiful Healing
Rings: Ring of Deflection or Wyrwood Ring, Ring of Protection
Hands: Bracers of Spiritual Power or Bracers of Deflection
Quick slots: Scroll(s) of Moonwell, healing potions
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Alright - so I made this Bilestomper wizard and was really satisfied how this whole "pile up defenses and then nuke yourself" principle worked out. I decided to do one or two other builds that emphasize on that. But none of them should be a wizard - that would be a bit boring.
Well, the only other class that comes to my mind when I think about powerful ice spells is the chanter - just because of his "Seven Nights" invocation which is very powerful. "Hm, that's foe only - so no need for high defenses or DR against freezing attacks" I thought at first. But then I thought "maybe I'll stick to that because you might have a ranged wizard or druid in your team who would like to have a tank who doesn't give a shart if he's standing in the midst of a Blizzard or Chillfog". One reason to wear Rymrgand'S Mantle first.
So I tried to make a (n)ice themed chanter tank who is very resistant to cold but can do good freeze damage via invocation and also can summon some aid from time to time. What I absolutely didn't want to do this time was using The Dragon Thrashed or the Aefyllath Ues Myth Fyr - because everybody knows those are powerful, right?
In order to gain a lot of phrases quickly (to cast Seven Nights) I sticked to lvl 1 phrases only at first. Since I don't like any of the lvl 1 phrases too much except "Come Sweet Winds" I decided to use that phrase most of the time and combine it with one powerful high level phrase in order to accumulate phrases quickly. I will just pretend it's name is "Come, Cold Winds of Death" for this build.
Since chanters can't raise their defenses as high as paladins, fighters or monks without losing a phrase slot and also don't have too much endurance or health, I also wanted to make sure he has some good regeneration. And then I played and tried a bit and finally came to the conclusion that I should really focus on that:
So I raised MIG (+30% healing done) and INT to the max and I took Ancient Memory and Beloved Spirits and added Veteran's Recovery. Then I put on a Belt of Bountiful Healing (+25% healing received) and later also used St. Borragia's Tears (+15% healing done). I also tried to reach 14 survival temporarily in order to get the third rank of the healing multiplier (+60% healing received). Then, when I finally got the phrase "Mercy and Kindness" that does +100% to all healing, I took that, too. So alltogether my healing gets buffed by +230%, or in other words: *3.3. This not only works with my regeneration, but also with Second Wind, potions and scrolls like Moonwell or items like Shod-in-Faith. For my friends around me it's not +230% of course, but still +145% (*2.45) when I heal them - and obviously +100% whith all other heals from other sources. This is a really serious buff. It also works on draining from weapons or the draining phrase "Old Siec" and all other healing effects.
To put it in numbers: My regeneration from Veteran's Recovery alone says is about ~135 points every 3 seconds at lvl 16 if I'm not mistaken! I didn't do excessive tests to verify the numbers but I have over 200 endurance and it jumps from nearly KO to nearly full after 3 secs. If that's not enough I can cast a scroll of Moonwell that does ridicilous amounts of healing over a long time now. Or I sip a potion of regeneration. And Moonwell does not only work for me of course but for everybody around me. Same goes for Ancient Memory and Beloved Spirits. With my good deflection I didn't even wear Shod-in-Faith because it would'nt trigger often (there's a more offensive "offtank" variant for that at the end of this build).
With Brisk Recitation I can put together the following chant:
1*Healing + 5*Come Sweet Winds - then repeat
Phrases build up very fast after the initial healing phrase. Every 2 seconds you can 1 phrase. It also makes Sweet Winds of Death more deadly because it stacks with itself. Stacking about 10 raw DoT every 2 seconds is pretty nasty. Also great for rangers' pets and Combusting Wounds.
This results in a cycle where I can sing Come Sweet Winds five times in a row in order to build up phrases for Seven Nights and at the same time have uninterrupted +100% healing. Once I hit 5 phrases on the counter I walk to the next tough enemy and try to hit him with three bolts of ice while I also try to hit as many of his friends with the other bolts as possible. Normally you manage to take this one and some more enemies out - also because they got weakened by the Sweet Cold Winds before. At level 16 I normally do about 600 to 800 damage with one cast of this against 5 to 10 enemies with DR 10 to 15.
I soon found out that this guy is nearly unkillable as long as he's not petrified and as long as his regeneration still works. But health really is an issue because chanters don't have a lot of it. Not like barbs or monks. Although his defenses and DR are good - in tough encouters like bounties it was not his endurance that caused problems - but his health. So for the first time since ages I tried Field Triage and Wound Binding again.
Turns out that all the healing mods also work with those. Field Triage heals 66% of my health now instead of 20% - and Wound Binding gives me 132% instead of 40%. So it basically overheals me. That's ok because it's a healing over time and while it works you might get hit again. I finally chose Wound Binding and skipped Field Triage - but know that with this build both might be worth it.
You will walk out of the toughtest fights with 100% endurance AND health.
So, it is a very sturdy tank now who also heals his friends on the fly and does good damage with the Sweet Cold Winds plus Seven Nights. Secrets of Rime pays off here. Not only does it raise your freeze DR by 5 - 20% more of the huge damage Seven Nights deals is also not bad. But... "Mercy and Kindness" comes really late. What to do in the meantime? Well, that's the weak spot of this build: it is a quite normal chanter until you get Seven Nights and later on that special healing buff. Use Come Sweet Winds to accumulate phrases, tank and then use your common invocations like summons and so on. But even without those high level things his Ancient Memory heals your party and the Sweet Winds combine raw damage with fast phrase buildup.
And you can hit him all the time with frost spells because his freeze DR is 36 (41 with Wyrwood Ring) - even 46 (49 Wyrw.) with the lvl-3-phrase "Seven Men" - or 51 (56 Wyrw.) with a potion of Bulwark.
And what he also can do is use those freeze spells from his items. Getting the Winter Shield from Azurro can be difficult, but it's relatively easy to get the White Spire from Dunstan at Crucible Keep. Together you will have 6 ice good spells that also work with Secrets of Rime.
I also decided to wear the White Crest armor. It's not strictly ice themed but fits beautifully. And look how aweseom it looks with the White Spire. In fact this is the only reason I added another variant to this build.
The variant of the tank is a more offensive melee build who mainly uses the White Spire as weapon instead of weapon & shield:
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The Last Unicorn - imagine a fancy fairytale about a unicorn that became human and so on...
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Difficulty: PotD v. 3.02
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Class: Chanter
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Race: Pale Elf
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Background: The Living Lands - Explorer
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Stats:
MIG: 18
CON: 10
DEX: 14
PER: 10
INT: 18
RES: 08
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Skills: Stealth 0, Athl. 5, Lore 8, Mech. 0, Surv. 12
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Talents (a=auto, r=recommended, !=important)
Secrets of Rime
Ancient Memory
Beloved Spirits
Two Handed Style
Veteran's Recovery
Weapon Focus Adventurer
Wound Binding
Savage Attack
Abilities
Elemental Endurance (a)
Second Wind
Chants and Invoc.: look down below.
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Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: The White Spire
Weapon Set 2: some good Pollaxe
Boots: Shod-in-Faith
Head: White Crest Helm
Armor: The White Crest
Neck: Rymrgand's Mantle, later St. Borragia's Tears
Belt: Belt of Bountiful Healing
Rings: Ring of Deflection or Wyrwood Ring, Ring of Protection
Hands: Gauntlets of Swift Action
Quick slots: Scroll(s) of Moonwell, healing potions
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Instead of Seven Nights all the time I used more summons and "The Champion braved" as invocations as well als Revival and other supportive invocations. You get pretty fast with that champion invocation - not to 0 recovery, but fast enough to take out swarming enemies quickly while also healing everybody around you with Shod-in-Faith like crazy. The healing with those boots, combined with Ancient Memory times 3.3 is insane. Your whole party becomes so much sturdier just because of this guy. I also used the Will'o Whisps because of the "Unicorn" theme - turns out they are not too bad in the mid game. This variant is all about the looks to be honest.