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Boeroer

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Everything posted by Boeroer

  1. Do you assume this or did you test it? Because when I last saw it both on one enemy none of them was grey (=suppressed . But maybe the acc debuff gets suppressed. I'm not sure as I said.
  2. Of course you can do that. I always favour ACC over damage in the early and mid game. So Savage Attack comes always a bit later for me (if I use it at all).
  3. A nice combination for a fighter is the Sanguine Plate (gives you Frenzy = 33% Attack Speed buff, more than Swift Aim) AND Armored Grace and some speed enchanted weapon(s) like the Blade of the Endless Paths. With Durgan Steel you armor will only have a 15% penalty. You will gain 33% from Frenzy, can add Durgan Steel to your speedy weapon for another 20% and 15%, then 15% from Gauntlets of Swift Action and you are not far away from zero recovery with a two handed weapon with the thickest armor type there is.
  4. Flames of Devotion has an ACC bonus of +20. That can compensate for the relatively low ACC paladins have. But that's only 2/encounter. Besides that, paladins' ACC is not very good, but OK. It gets better with Zealous Focus, which gives you +6 ACC like a Weapon Focus would. Of course you could stack those. edit: typos - stupid german autocorrection on my smartphone...
  5. A dual hatchet setup with a barb who has this thing as well as the Yell or the Executioner's Hood and also Dragon Leap can stack +10 deflection and -30 to enemies' ACC - even -40 with the Shout. That because Fatigue, Frightened and Dazed stack - as far as I know. Fatigue stacks with everything. I'm not 100% sure about Frightened + Dazed. If they do it nets you +40 or +50 to your deflection and +30/40 to you other defenses. Pretty nice.
  6. I seriously have no idea. I also found it in the files while testing builds. I didn't finish WMII that often so maybe I missed that hatchet. Could be that OBS forgot to place it in the game like the +4 INT ring (they fixed this). If nobody knows where to get it we should write a bug report before it's too late.
  7. what the new hatchet? havet head of it It's called "Captain Viccilos Anger" and you can get in in WMII. It causes Minor Fatigue for 6 secs on hit/crit. And if I remember correctly it alreay comes superb.
  8. I played NWN with all expansions and I also played NWN2 (only vanilla). But I didn't do a lot of builds then. I just tried some classes and ideas and then played the game once. I didn't feel like playing them more than once. Can't say why. I liked the NMW expansions a lot. Diablo II and Torchligh II however saw a lot of builds from me. I played Diablo III for a few hours and found it's character system to be utter crap. What I also did when I was still studying was playing Pen & Paper RPGs (mainly the german flagship "The Dark Eye") and doing an awful lot of powergamer's builds - much to the dismay of my fellow players.
  9. ROFL Sadly I don't have a dual wielding cipher. Might change that - just in case. I accidentially linked to a thread three days ago where a guy asked about a good way to solo with a cipher. Also worth a read - but nothing about dual wielding and stuff. Edit: if this was YouTube all that building might finally pay off.
  10. It doesn't get touched by the character's FoD related talents. Same as Frenzy from Sanguine Plate and Greater Frenzy and Wild strike Belt of the barb. A talent that does work with it is Scion of Flame. But stilettos' damage is too low to make this +50% damage from time to time worthwhile. Weapons like Unlabored Blade and Drawn in Spring are better. By the way: I wonder why there are wounding weapons in the game but no poisoning ones. They would also do +25% DoT but with poison - or cause some minor debuff (like glittering gloves or that new hatchet or all those disorienting weapons).
  11. Sorry, I had to edit my post because the link in it was wrong.
  12. Hi! You might want to have a look at this thread from a few days ago: http://forums.obsidian.net/topic/87433-melee-cypher-build/ The guy who openend it wanted nearly the same thing. There are some good infos in that thread and it's not too long. tl;dr: dual wielding sabres is good. At the beginning heavy armor is recommended, later on you can switch to medium or light armor. Using sabres or swords and taking the according weapon focus talent (ruffian or knight) for more ACC interferes a bit with any kind of bow (peasant or adventurer). But crossbows also use weapon focus: knight like swords. The ranged weapons in the ruffian focus group are pistols and blunderbusses. Edit: posted the wrong link - now it's the correct one. Sorry for the confusion!
  13. Yes, but you could add Bloodthirst (+20% speed after two kills for 20(?)sec), it stacks with the others. Maybe even Blood Thirst would be nice (0 recovery after a killing blow - doesn't matter how you kill the enemy) if you don't want to wear light armor. Frenzy and DAoM don't stack, that's right. edit: BloodLUST and BloodTHIRST - sorry for the confusion!
  14. Godansthunyr is great. You can even wield it with Shatterstar (1 sec interrups) for even better interrupts. There's also less enemies who are immune to stun than to prone. And it gives you +1 MIG, too. We Toki is better in terms of dps because of annihilation. And if you want to crit as much as possible anyways annihiltion is a good enchantment, too.
  15. Don't know if there's a command to simply rest a whole map, but you can span encounters with the console with encounterSpawn <id>: Edit: I can't remember if this requires IEmod. I didn't use those special commands in a while. I can't test atm either, sorry.
  16. Expose Vulnerabilities for the win. Awesome spell that - most underappreciated. Spark the souls is great when you have a lot of melee guys, Expose Vulnerabilities and a Stormcaller ranger. Hell, even Dancing Bolts is great then.
  17. Hm... but a few points of PER don't make a difference on higher levels (in the early game it does) when we speak about ACC and hit chances. However it makes a difference when you look at interrupts and the reflex defense. But if you don't care about interrupts and if you wear a shield with weapon & shield style I don't see why you should pump PER and dump CON. In my opinion fortitude defends you against the more nasty stuff and it's not bad at all to have good MIG and CON. However - I think in a solo run the right tactics (including item- and ability/talent choice) and good knowledge of the game (mechanics and also what will wait for you around the next corner) are way more important than stat point distribution.
  18. It should have fast cast speed from 3.0 on - but it only had average (you can compare it to puppet master which is way faster). This was a confirmed bug, according to Aarik in the tech support forum. Don't know if they already fixed this, hence my question.

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