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Everything posted by Boeroer
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No. It also skips reloading from time to time if you have both items and switch right after the bang. Not every time, but often. Timing is critical. Don't know if it only happens when you switch from one gun to the other or if it glitches with every weapon set. But every time I try a quickswitcher (cipher, paladin, rogue, ranger) they can skip reloading with this setup. It's not reliable and a micro nightmare, but it works. The reloading icon will appear. Then there will be a shudder in the animation and then the gunner will use his shooting animation and fire.
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Don't think I insulted anyone or used the words "mate", "lol" or "rogues are OP". So I can't find any brindleness in my posts. You may not like what I said, but I never attacked you or anything you said. At least it was not my intention. So maybe you should take a step back and look at it from a distance. I can see that you might think I was mocking the term "superlash", but that was not what I wanted. I just remembered my good old Unreal Tournament days with "Mo-mo-mo-monsterkill!!!". It was not my intention to make fun of you. If you had the impression I apologize. However - this discussion has turned into something interesting around lashes and elemental damage and how to squeeze the heck out of it. I like it! Actually your guys' ideas with dual Bittercuts and Spirit of Decay are great. Never thought about it, but it's the only one handed weapon that does elemental damage. So thank you for that.
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I was working on it. Rogue Mage! All fitting items with Spellbinds, scrolls, potions, Deep Wounds (with pierce/slash/crush AoE spells), Dangerous Implements + Golden Gaze (Curoc's Brand and Taltuain's(?) Staff for the Fireballs), Piercing Shot, Ryona's Vembraces, Aspirant's Mark, Prestidigitator's Missiles and finally that spell stealing Morning Star. Once you have that Shadow Step totally makes sense: teleport to a mage, hit him to steal spells - teleport back and start casting like crazy. Also Escape and Coordinated Positioning are nice with this. Golden Gaze is also funny with those special attacks: first projektile hits and causes affliction - second one hits even harder with sneak and stuff. Implements with affliction on crit also work nicely.
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That's right. Only bad thing about it is the annoying crash afterwards. Bu if you're going to rest anyway, it's cool. Potion of Power is also an ok way to boost your attack speed (25%). It's way easier to craft than the potion of Alacrity and also has a stat buff. For some chars Alacrity means overdoing it, so Potion of Power is the way to go.
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Alacrity doesn't stack with Swift Aim or Frenzy. At least not last time I checked (2.03). Those are universal speed buffs, working with melee and ranged and they will suppress each other. Doesn't matter if they come from abilities or potions. What does stack is Alacrity (or Swift Aim) with Sure-handed Ila. The later only boosts ranged speed and therefore doesn't get suppressed by the others, which are universal speed buffs.
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1. True 2. True. You can also overwrite Accurate I, II, III and Damaging enchantments with Fine/Exceptional and so on. 3. Depends. If you have Scion of Flame you would want to take Burning Lash for example. 4. Right 5. I suppose you want to enchant a weapon. Because armor and shield have different enchantments which you didn't mention. Besides that, I think you said it all. Best slayer enchantments are those that work against enemies with high defenses. Those could be spirits for example. Wraiths, Banshees, Spectres, Shades and so on all have high defenses and are superannoying. So I think that this is the most useful slaying enchantment for 2 points. Kith is also great of course, but it's too expensive for my taste.
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What about... MO-MO-MO-MO-MO-MO-MONSTERLASH! That's Tidefall with: - Wounding (+25%) - FoD + Intense Flames (+75% burn) - Burning Lash (+25% burn) - Rememeber Rahakan Field (+25% corrode) - Chanter lash (+25% burn) - Scion of Flame (burn damage *1.2) Would be aweseome damage I guess... against 0 DR that would be +200% damage (or damage times three in other words) for those two FoD hits. With Firebrand the overall damage might be even higher per hit... the elemenrtal damage boosters now also work on weapons that do elemental base damage like Stormcaller, Firebrand and Bittercut. And what about Bittercut with that setup plus Spirit of Decay? Too lazy to do the math...
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I meant the overall "tanking experience". Buffing takes a lot of time and costs DPS. Surely the mage will have the better stats afterwards. But a that time the druid walked in and Returning plus Relentless Storm are up. Then he doesn't get hit anyway. Also: the tanky Druid has no class talents that are worth it. He can take all the defensive talents which leads to awesome defenses to anything. All the defenses will be above 100 at an relatively early stage. I played a custom druid an Hiravias this way and that turned me from a druid-hater to a druid-lover.
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The mold gives you the exact copy of what you put in. So yes - all enchantments will also be copied. You don't need Pilferer's Grip. I think it still doesn't stack with durgan reinforced armor. With two durganized Rimecutters and Two Weapon Style and Outlander's Frenzy you will have 1.15*1.15*1.2*1.2*1.25 = 2.58. Enough to use Vulnerable Attack and a durganized plate and still have no recovery. You could use Pilferer's Grip and skip durgan stell on the armor. You will have a tiny bit of recovery (0.2). I don't think anyone could notice the difference to 0 recovery. With Gauntlets of Swift Action you could skip Outlander's Frenzy and have a little recovery - but you wouldn't have to cast anything. Your attack speed would be permamently fast. I think I would do that. Frenzy can be a bit annoying because of that concealment.
