Everything posted by Boeroer
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[CLASS BUILD] Schemer's Needler (roguelike Skaen priest)
Faith and Conviction on companions/hirelings now scales with level. It's ok. Well, I use to give my MC paladins four weapon slots, three guns and a shield setup and Quick Switch. That way they do some nice, serious burst damage with FoD shots and can tank and support like ever. That's a lot of micromanagement - a bit too much for my taste. But it's so effective.
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[CLASS BUILD] Schemer's Needler (roguelike Skaen priest)
And it's really, really hard in PoTD if you're not a monk, ranger or wizard.
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Ranged Paladin?
So - how do you think any other class manages keeping 2 or 3 enemies engaged on it, without letting them escape?
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Build idea: the damaging healbot
There is also an option to go for Vent Pick. 15% of FoD on hit/crit and thus "sword and shepard" proc. Now also chant that +100% healing phrase, and suddenly your party doesn't have endurance limit, only health pool That's a really nice idea. Maybe this doesn't work though - like Greater Frenzy doesn't work with the Frenzy from Sanguine Plate. Maybe only the FoD from the Paladin himself (and not the one from the Pick) gets coupled to Sword & Shepherd. But it's definitely worth testing
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[CLASS BUILD] Schemer's Needler (roguelike Skaen priest)
If you also want to take a Bleak Walker into your evil party (and who doesn't want to do that?) I would recommend making him the PC because of Faith and Conviction and the ideal stat spread for dialogues. And there are two quests which are related to Bleak Walkers - I think you get special dialogue lines if you're one, too. But that's just my taste I guess. Concerning items: there are so many good items now that I really can't decide what to wear and what not. So I don't think you will have a problem with item shortage. A priest will never be weak just because he isn't the MC. The later the game the more he will cast and the less he will attack in melee. Those few PC talents don't make a huge difference. But of course - +0.3 crit damage multiplier is nice. But a priest is OK without it. A rogue may cry though.
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Ranged Paladin?
Yeah well even in a team the paladin tanks best. I always play mine as alpha strikers who shoot two or three times (2* FoD, 1* Runner's Wounding Shot) with an arquebus or blunderbuss and then switch to outworn buckler. Works like a charm and combines very high burst damage with great tanking abilities. But of course you can build a paladin who doesn't go into melee. There is a build in this forum "Darcozzi Forward Observer" or "Commendatore" who used Coordinated Attacks, St. Garam's Spark (Marking) and Inspiring Liberation to pump his buddies' ACC by +30. He was 100% ranged and the build sounded like great fun.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
I used that invocation to clear whole Crägholt Bluffs. It also works against tougher enemies and higher DR - you just need some more bodies. One good trick is (if you have the possibilities) to cast Expose Vuln. on the mob and/or debuff them further before casting White Worms. If it crits the damage is high enough to go through thickest DR. And two or more chanters with that are even better of course.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
It's pretty powerful. OBS will at least buff it in a way that you can't reuse the corpses over and over again - I guess. Another thing is: you have to turn off the gib option in the game options. If an enemy explodes into chunks there will be no body.
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Robes
But... if you can go to level 12 of the Endless Paths - why can't you go to Crägholt Bluffs for a short visit? I mean you shouldn't aggro all of the Torn Bannermen - just a few Pyromancers to get some nice robes. Divide and conquer and so on...
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WM II items
WM Part 1
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Nice item-ability combinations - what works and what doesn't
You can't cast foe-only spells on a charmed foes I think - because they are considered friendly. Other than that, you can do anything to them. They don't give you focus though.
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Robes
Depends on your level I guess.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
The good thing about this build is that you can wear a simple hatchet from lvl 1 to 16 if you want. The weapon damage this chanter does is neglectible. As I said I like the Sabre "Flames of Fair Rhian" from the Endless Paths that you can get when you siphoned knowledge from Maerwald's soul. Not because of the weapon damage, but because it has 3 uses of Fireball per rest. Another nice variant is any one handed weapon with the "Marking" enchantment. Shame and Glory would be such a weapon - Cladhaliath can also be crafted to be marking. That way you can give a party member +10 ACC when they flanl your target - resulting in +20 ACC so to speak (-10 deflection from flanked, +10 ACC). But as I said: any hatchet will also be fine.
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Build idea: the damaging healbot
Yeah - they "may" because there's a roll against fortitude that may fail. It's like any other attack that causes prone - like Knockdown or all the other weapons with prone on crit: You first roll the damaging hit against deflection - and if that crits there wil be a second roll against fortitude to determine if the target also gets prone. So the prone effect "may" fail despite the initial attack being a crit. I don't think so - but I'm not 100% sure. Please report what you find out.
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Robes
May I ask why you want to buy some and not enchant fine or normal ones? Because of the looks I guess? Crägholt Bluffs is a good source for exceptional robes. There are definetly other sources because at the end of WMII I seemed to drown in except. robes. But I can't really tell where they came from other than Crägholt Bluffs.
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tank advice
A little thing I want to add concerning defenses and stats: If you wear a shield and use Weapon & Shield Style you can dump DEX and PER a little bit more more because your shield will give you extra reflex. This way you can balance your defenses despite having a dent in your stat spread. Another thing: if you take PER 18 and use a large shield you will have the same ACC as if you had PER 10 and used a small shield. The difference is that with the large shield you will also have a lot more reflex and deflection. There are no other disadvantages when wearing a large shield than -8 ACC. What I want so say: you get more defense from your stat points when wearing a large shield and raising PER - without gimping your offense too much. In fact you're more flexible: If times are tough you can switch to the big shield, but when you want to use an ability that has to land or if you want to cast a spell you quickly switch to a weapon setup with a small shield and suddenly have +8 ACC - then switch back to large shield. So you might want to consider wearing a large shield and raise PER instead wearing a small shield and leave PER as it is.
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Flick of the Wrist / Dozens Luck Attributes
The Vent Pick is not too bad. When I first found it I didn't realize at once that it's already durgan refined. But still: the FoD Spellchance might be really nice once they fix the bugged proc (or update the description accordingly to 1/encounter). And there are two stilettos that have a spell striking: Azureith's (Jolting Touch) and Bleak Fang (Touch of Rot). If you have both and let them proc once each encounter, that's some nice AoE damage for free. Also Bleak Fang has a DR bypass of 6 by itself and is fast. So I wouldn't say it's only good in early game. It's not the most powerful weapon type atm, but it's viable.
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tank advice
Lagufaeth? There's tons of them and they are all dangerous. Bounties: same. Crystal spiders: also. Ogres, too. Enemies in the Battery: a lot. There are a buch of enemies that come in great numbers and are dangerous enough for your squishies. One sticky tank alone can't glue them all in place. Don't get me wrong: it'S a good thing that this works - but I'm not convinced that one is enough. By the way: Chanter tanks with a damaging aura also draw a lot of attention. I rarely see any mobster leave a chanter tank once they engaged. Maybe they classifiy them as caster and want to bring them down asap. Same with druid tanks. So maybe a mixture would be nice.
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code for console Llengrath grimoire
Awesome
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Druid suggestions (haven't played since release)
What you can test is wearing Shod-in-Faith and Sanguine Plate (and other items that trigger a buff on crit), go into the fight and get a crit, THEN switch. You will have Frenzy & Consecrated Ground while being shifted. Spares casting time.
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tank advice
Even if it works like that - on PoTD there are so many enemies that they can't all flock around one tank. What will you do if he's engaged and surrounded by four enemies?
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Noobers Revenge: A Level 1 Solo Challenge
I'm just curious: How do you hit anything that is way above your level?
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Priest of Magran
Huh? Which paladins did you play lately? The two abilities you mentioned are powerful and most paladins use it, but that's not nearly all. But priests are more flexible because the spell variety is bigger, that's true.
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Pallid Knight, a Paladin or Priest?
Well - a priest of Berath with a Great Sword, an armor like the Blackwarden breastplate (or a consoled Death Guard Plate armor) and the according talents can absolutely be a kind of Pallid Knight - especially when he casts "Minor Avatar". I mean what else is the Pallid Knight than an avatar?
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Flick of the Wrist / Dozens Luck Attributes
You just have to win the round (best of five if i recall correctly), that's all.