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Boeroer

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Everything posted by Boeroer

  1. Yeah it gets suppressed by a lot of other debuffs. However - I think it's great a an opener for every encounter because it's fast and... well... it's per encounter. After that your more precious debuffs (targeting defl. or refl.) will hit better.
  2. If bash will work with carnage you could also try Badgradr's Barricade. It has bash and has (or had?) unlimited spell strikings of Thrust of Tattered Veils. Together with a priest or any other buffer/debuffer those would be triggered a lot - adding nice damage to your bash on crits.But looks good only with Drawn in Spring. It's a good thing that this weapon is great.
  3. But - you just could hold back your FoD until you are in need of a lot of healing and then combine FoD + kill = double AoE healing.
  4. I like barbs with shields. How about The Vile Loner's Lance (spear)? It has ok damage, an awesome interrupt time of 1 sec, has +5 ACC because it's a spear and it causes -5 to all defenses on hit. Use Interrupting Blows, buff PER and DEX, use Threatening Presence and the Barb Yell to lower concentration and you will have a nice AoE interrupter who also lowers defenses. Good thing about this spear is that it comes very early. You could also use Cladhaliath for stunning if you like on-crit effects. With axes I would take We Toki - but that comes quite late. Dragon's Maw and Unl. Blade are very nice of course - but they come too late to plan a build around that. You will play at least 70 to 80% of the game without this combo. You can retrain of course once you get them.
  5. Cool. Would be really interested to see this combined with Sword & Shepherd, Shod-in-Faith and Silver Tide. Might result in an unbending party.
  6. Yes, only for the priest - also stacks with Minor Avatar for a nice +10 bonus to all stats.
  7. Two rangers rock. I didn't know the Plague from Twin Sting does only single target damage. Weird stuff...
  8. Well the Drake's Ambassador was one of my two full tanks - and he was sturdy enough. Of course not tanky enough for dragons, but who besides paladins is?
  9. Has this build idea been played yet? I'm really curious how it performs. Any reports?
  10. Good questions which I don't know the answer of. Didn't play this thing post 2.03 - so feel free to test and report.
  11. If I remember correctly you have to console "px1_durgan_iron_igot_refined X". If you forget the _refined, you will have to travel to the White Forge and transform the normal" iron ingots to refined ones first - which is kind of... not so smart?
  12. Yeah - also Aggrandizing Radiance stacks with everything. The +2 move speed and the +2 to every stat. And you only loose 75% healing for yourself - NOT your friends. They still get 100% healing. Not too bad if you wear Shod-in-Faith anyway...
  13. Guys! I just went to a Fraconian village for a really short holiday - no mobile signal there - and when I return all that [CLASS BUILD]s popped up. What happened?
  14. Yeah - I also recently came to appreciate the Sun Touched Mail and the amulet when I played with Pallegina as Fire General. Definitely a great addition to this chanter. I totally agree. +8 MIG is totally awesome, too. But I guess most of the time somebody else in the party wants to wear Abydon's Hammer. For example I play a max MIG priest of eothas with it (and the Sun Touched Mail) and the damage and healing is just jawdropping. I combined that with the Morning Star that steals spells. It's really nice to cast free stolen DMG spells with 40 MIG.
  15. Sure. What is left of recovery will be shortened by DEX per %. If you already have 0 recovery, DEX does nothing for recovery. However, it also reduces also your attack, drink and spell animations, not only the recovery.
  16. Tried that as soon as I saw The Long Pain. It's really good. I tried to fiddle around with Dangerous Implement to get the wounds by myself, but it takes too long. What you can totally do is combine melee with ranged. First go into melee and get wounded, then zip out with Flagellant's Path and Boots of Speed and start shooting. Turning Wheel and Lightning Strikes help a lot. Atm I try to combine that with Scion of FLame, quick switch and four arquebuses with burning lash: When I hit 10 wounds I turn on Lighning Strikes, switch to my guns and do four quick shots with +60% burning lash + 30% burning lash + 25% shocking lash + 20% raw damage (Blood Testament Gloves), then I summon the Long Pain for the rest. Will report how it goes and if all the switching with arquebuses is worth it or if it would be better to simply stick to The Long Pain. Note that the sandals of the Forgotten Friar also work with the Long Pain (+2 base damage). Nerd Commando did a mistake: Outlander's Frenzy doesn't Stack with Swift Stikes - at least the last time I checked. And Penetrating Shot is not a multipier - it just gets substracted. So maybe it is worth taking. Didn't do any math though. Ok - I tested it and realized that at some point in the past htey made Turning Wheel melee only. Atm you don't get the burning lash bonus if you use ranged weapons - Long Pain included. It only works in melee now. Very sad - there goes my idea...
  17. p.s.: You can raise Concentration with the Celebrant Gloves. They cast Hole Meditation with a 10% chance if you get hit. So as soon as you get those, you could lower RES a bit if you want - without using a precious spell all the time.
  18. LOL! Yeah sure - I meant I'd have to write down that info block 11 times.

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