Everything posted by Boeroer
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Noobers Revenge: A Level 1 Solo Challenge
I'm just curious: How do you hit anything that is way above your level?
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Priest of Magran
Huh? Which paladins did you play lately? The two abilities you mentioned are powerful and most paladins use it, but that's not nearly all. But priests are more flexible because the spell variety is bigger, that's true.
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Pallid Knight, a Paladin or Priest?
Well - a priest of Berath with a Great Sword, an armor like the Blackwarden breastplate (or a consoled Death Guard Plate armor) and the according talents can absolutely be a kind of Pallid Knight - especially when he casts "Minor Avatar". I mean what else is the Pallid Knight than an avatar?
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Flick of the Wrist / Dozens Luck Attributes
You just have to win the round (best of five if i recall correctly), that's all.
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what role do monks serve?
I don't get one even on a high intellect monk, so I'm guessing for some reason there isn't one for Torment's Reach. It's a tad annoying since I'd like to be able to place it well, but honestly it does such high damage to the primary target it's good even if you ignore the AoE. The Full Attack with dual fists is the secret that makes it even viable if you don't hit adjacent enemies. It's a wasted ability (I'm exaggerating a bit here) if you use it with two handers or single weapons. With double fists it's awesome.
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4 melee fighters - viable party?
Yeah - it can be annoying if you want to micromanage your monk all the time. That's why I set them on autopilot most of the time.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
Yeah you can't edit the posts after some time. When I discovered that White Worms can be cast on corpses over and over again the opening post was locked for editing. Shod-in-Faith is especially useful for a whole party. Just stick to the guy who wears the boots and you won't die. However - soling is a complete different thing. This build is definetely not meant for soloing. As I said in my opening post, it's more of a theme build - Dragons/Drake/Fire and Mind Control. Still works great - especially if you use two of those tanks in a party. Nearly no micro, you can dump a stat with no regrets (DEX), it does some good tanking and lots of AoE damage.
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Druid suggestions (haven't played since release)
With that new soulbound sceptre you can regain a use of spiritshift. But it's not superreliable.
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Monk/Cipher dillema
Yes, see above.
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Monk/Cipher dillema
Haha - now I got it: I used Twinned Arrows on Twin Sting and now it works: You can fire two bolts without reloading. But you will have recovery between the two shots. After the two shots you have to reload and get another two shots. So you don't have two shots in quick succession but two shots without reloading animation. However - it can't be right that Twinned Arrows triggered this. Maybe that was just a coincidence. I will test a bit more and report. Nope - it also works without Twinned Arrows. But waht I experienced: If you move after the first shot then you don't get a second. It seems only to work if you are stationary. That's a bit stupid. Seems the the "magazine counter" gets set to zero when you move. They will have to fix that.
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Monk/Cipher dillema
Here it is (and it's sad): - deleted because total nonsense - Edit: Argh! What I just posted above was the second hit of Driving Flight! My bad! So forget what I said. Sorry for the confusion. It was Driving Flight all along that made me believe it hit twice - that and the two numbers that pop out of enemies' heads because of the raw damage. So it seems to be totally bugged. But I could swear I hit twice with a cipher when I did a quick test - when WMII was released. Maybe 3.01 broke Twin Sting?
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Monk/Cipher dillema
I just have checked log in combat. There was one shot. Don't know why - for me it's two hits. Maybe I can check again and post a screenshot...
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tank advice
^Hehe - and they team up with a trailer monk.
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Druid suggestions (haven't played since release)
Spiritshift has a bug at the moment where it will apply the Wildstrike lash damage to every hit roll, spells as well as melee attacks. So the hits of Avenging Storm also get a lash bonus. It's good but even without that the damage is jawdropping. You don't need Avenging Storm to score +100 damage hits/crits all the time.
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what role do monks serve?
She has 13 INT. That's not gimped. Barbs in the second row with Tall Grass can be fun. Less babysitting that way.
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"Glass Tsunami" - The Unbreakable Glass Cannon (preview fighter build)
No secrets there: Mob Justice is inferior.
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Flick of the Wrist / Dozens Luck Attributes
Indeed Flick of the Wrist was applied to all soulbound and summoned weapons. I don't know if they changed it in 3.0, but I doubt it.
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Nice item-ability combinations - what works and what doesn't
Right. Stopped working. They apply a universal "disorienting" effect now that doesn't stack with itself or with other weapons' disorienting. I have to admit it was a real cheesefest bofore that. I still remember that test where I reduced Nalrend and his buddies to -1 Deflection and -4 Will.
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WM II items
What do you mean? Ghosts or what? Never heard of that before... ?
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what role do monks serve?
First of all: You should turn off Knockout Injuries if you play a ranger.
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tank advice
It strongly depends on the type of enemy and type of encounter. For example during the Penhelm Fight all those Fighters want to desperately reach your squishies. In other fights - with Ogres for example, it's not a problem. I think it also depends how fast they can move. Slow enemies don't disengange so often while monks, Lagufaeth and Zealous-Charge-Paladins like Xaurip Champoins and so on are more likely to make a run for your backline. At least that's my impression. However - one single tank with 5 glass cannons just doesn't work.
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[CLASS BUILD] The Drake's Ambassador (searing & mesmerizing chanter tank)
No, Scion of Flame and all the other elemental boosters only work with direct damage, not DoT effects. Might definetly increases the damage of The Dragon Thrashed. However - it's even more useful for the fireballs (together with Scion of Flame). Shod-in-Faith are awesome with high MIG and INT. But most of the time I would put them on somebdy who has lower deflection. Mind Control is always great and can turn difficult encounters into easy ones. Doesn't matter if you accidentially heal a controlled enemy with Shod-in-Faith or not. They are basically out of the game for a certain amount of time and function as additional meat shields. For example all the Lagufaeth encounters get really easy if you first control one of them. All the paralyzin attacks will hit him and not you. I also came to love the lvl-1-invocation "White Worms". With high MIG and INT ist very powerful if you're willing to pile up lots of bodies and lure the enemies onto that pile. You can use the corpses over an over again as long as you don't reload the game:
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tank advice
Well just let the druid cast his storm(s), then let the tanks engage and then flank with the rogue. You can alsways put him in thick armor if he goes down to fast.
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tank advice
You can use this build from KDubya for a monk tank, it's effective, sturdy, deals a lot of damage and is fun to play: The Juggernaut By the way a Ranger with Stormcaller, a monk with Lighning Strikes and a Druid with the storm spells have great synergies.
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Dragon Fights level req?
Hehehe. You'll come back.