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Everything posted by Boeroer
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Yes, enchantments get duplicated. So it's best to duplicate an item that you already enchanted. I like the idea of duplicating a one-handed weapon so that you can dual wield it. 2 * Godansthunyr for example would give you +2 MIG instead of +1. 2 * Whispers of Yenwood will give you +4 CON and so on. Two Resolutions would also be nice. Another item that is really powerful if you put it on the right character is Shod-in-Faith.
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I believe the highest crit damage with one melee attack you can get is with a Death Godlike barb with Bloody Slaughter, max INT and MIG and Heart of Fury, dual wielding durgan refined Resolution and Purgatory. And on top the crit related MC talents. And Rabbit Fur Gloves or Azalin's Helmet. The more enemies are in range, the more absurd that damage numbers get. I once managed to fit in 7 kith enemies into the AoE (Crowns for the Faithful for the win) and they just exploded. Don't know if there are spells which can compete with that (maybe there are). Heart of Fury adds +0.5 to crit damage multiplier, so does Bloody Slaughter, Merciless Hand adds 0.3, Dungeon Delver adds 0.1, Fur Gloves 0.1, the sabres add 0.5. So this barb will have a crit multiplier of 2.5. Now add to this that he will hit all enemies in that AoE with a full attack and from every primary hit carnage will be triggered - you can imagine how high the damage is. But it's just 1/rest and works best on trashmobs, so... edit: forgot durgan refinement - so it's 2.8 instead of 2.5 - sorry!
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If I build a cipher around Blunderbusses I always make sure I have a wizard (Expose Vulnerabilities) or a ranger with the Golden Gaze by my side (hey - it's not as bad as it sounds. Vicious Aim and Dangerous Implement work quite well with this. Expose Vulnarabilities and tons of crits... ) edit: Well... not really always.
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Yeah that's true - even without Stormcaller. The pet alone - if used correctly - does so much damage. And then comes stunning shot. I think even a melee ranger is on par with a melee rogue: He has his own speed modal, Stalker's Link (with Stalker's Torc)... and Stunning Shots now also work in melee. If a melee ranger and his pet flank an enemy I'd say their combined dps is higher than that of a rogue. And a ranger has better deflection. I did no tests on that but when I played my "Riptide" build it felt much more powerful than all the rogues I played before. But I like Deep Wounds on a ranged rogue. I also like Deep Wounds on a retaliation rogue.
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Dual Wielding annihilating (=crit damage = double damage) weapons with high base damage (like Resolution & Purgatory), high crit chance and full attacks are really strong in terms of damage. I don't think there's anything that comes close on a rogue. You won't have things like prone on crit and so on. edit: if you don't want to use full attacks a lot I would recommend Hours of St. Rumbalt instead. It's annihilating AND causes prone on crit. It's also nice to summon Firebrand (absurd base damage, annihilating) when you meet enemies with low deflection but tons of endurance (aka Ogres).
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Dual Wielding Sabres on a rogue will give you the highest dps. That's because of increased speed, high base damage and full attacks (=two fast hits with the sabre). Rogues can have a lot of full attacks per encounter. But you will have to put some points into defenses because you have to go into close melee fight and will get hit. Bows and pikes are safer. You can't do damage when you're down. It depends on your party composition. If you have a paladin for example who can cast Reinforcing Exhortation and stuff on your rogue then I would go for sabres. Resolution and Purgatory is one of the best setups for a crit build.
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Awesome - this will so get nerfed. But until that it maybe would make sense to roll a rogue or barb with Novice's Suffering.
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Cool, so with two Whispers on Yenwood and that ring you can have +8 CON. I always wanted to do some weird max CON-build with a monk or a barb. Boreal Dwarf(+1), Rauatai(+1), that Ring (+4), 2*Whispers of Yenwood(+4), Effigy's Resentment: Durance (yes! +1), Rymrgand's Boon(+1) will result in "passive" 30 CON. That's +100% Endurance and Health all the time - whoohoo! Lots of wounds to collect until that monk goes down... You can boost that further with food, abilites or spells, resting and prostitutes of course.
