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Boeroer

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Everything posted by Boeroer

  1. He's using Wound Binding. Also Guardian Stance is pretty useless if you don't like to fight roman turtle style. 2 meters is a really small AoE. And he doesn't show how it works in action...
  2. I would be funny to roll twins who look the same, wear the same gear and also the same awesome weapon. Like two rangers with wolves and both use Persistence with... wait for it... Twinned Arrows!
  3. Yes, enchantments get duplicated. So it's best to duplicate an item that you already enchanted. I like the idea of duplicating a one-handed weapon so that you can dual wield it. 2 * Godansthunyr for example would give you +2 MIG instead of +1. 2 * Whispers of Yenwood will give you +4 CON and so on. Two Resolutions would also be nice. Another item that is really powerful if you put it on the right character is Shod-in-Faith.
  4. I don't have enough time at the moment to even play properly through WMII. If my current project (I mean work) is done I will try to update my build and even add new ones. All those new abilities like Reaping Knives, that ranged fist and stuff open up so many possibilities.
  5. It's always worthwhile to look into this forum - even if it's just for some laughs.
  6. I believe the highest crit damage with one melee attack you can get is with a Death Godlike barb with Bloody Slaughter, max INT and MIG and Heart of Fury, dual wielding durgan refined Resolution and Purgatory. And on top the crit related MC talents. And Rabbit Fur Gloves or Azalin's Helmet. The more enemies are in range, the more absurd that damage numbers get. I once managed to fit in 7 kith enemies into the AoE (Crowns for the Faithful for the win) and they just exploded. Don't know if there are spells which can compete with that (maybe there are). Heart of Fury adds +0.5 to crit damage multiplier, so does Bloody Slaughter, Merciless Hand adds 0.3, Dungeon Delver adds 0.1, Fur Gloves 0.1, the sabres add 0.5. So this barb will have a crit multiplier of 2.5. Now add to this that he will hit all enemies in that AoE with a full attack and from every primary hit carnage will be triggered - you can imagine how high the damage is. But it's just 1/rest and works best on trashmobs, so... edit: forgot durgan refinement - so it's 2.8 instead of 2.5 - sorry!
  7. If I build a cipher around Blunderbusses I always make sure I have a wizard (Expose Vulnerabilities) or a ranger with the Golden Gaze by my side (hey - it's not as bad as it sounds. Vicious Aim and Dangerous Implement work quite well with this. Expose Vulnarabilities and tons of crits... ) edit: Well... not really always.
  8. Yeah that's true - even without Stormcaller. The pet alone - if used correctly - does so much damage. And then comes stunning shot. I think even a melee ranger is on par with a melee rogue: He has his own speed modal, Stalker's Link (with Stalker's Torc)... and Stunning Shots now also work in melee. If a melee ranger and his pet flank an enemy I'd say their combined dps is higher than that of a rogue. And a ranger has better deflection. I did no tests on that but when I played my "Riptide" build it felt much more powerful than all the rogues I played before. But I like Deep Wounds on a ranged rogue. I also like Deep Wounds on a retaliation rogue.
  9. Yes! They are really annoying! Won't go down fast because of quadrizillion points of endurance, cast Insect Plague on sight, and hit my backline with Stag's Horn all the time. I hate them!
  10. Right - but then you don't take the full attack abilities like Crippling Strike and so on into account. If you pile up a lot of those I think sabres are still better.
  11. Dual Wielding annihilating (=crit damage = double damage) weapons with high base damage (like Resolution & Purgatory), high crit chance and full attacks are really strong in terms of damage. I don't think there's anything that comes close on a rogue. You won't have things like prone on crit and so on. edit: if you don't want to use full attacks a lot I would recommend Hours of St. Rumbalt instead. It's annihilating AND causes prone on crit. It's also nice to summon Firebrand (absurd base damage, annihilating) when you meet enemies with low deflection but tons of endurance (aka Ogres).
  12. Dual Wielding Sabres on a rogue will give you the highest dps. That's because of increased speed, high base damage and full attacks (=two fast hits with the sabre). Rogues can have a lot of full attacks per encounter. But you will have to put some points into defenses because you have to go into close melee fight and will get hit. Bows and pikes are safer. You can't do damage when you're down. It depends on your party composition. If you have a paladin for example who can cast Reinforcing Exhortation and stuff on your rogue then I would go for sabres. Resolution and Purgatory is one of the best setups for a crit build.
  13. Awesome - this will so get nerfed. But until that it maybe would make sense to roll a rogue or barb with Novice's Suffering.
  14. I just imagine that MIG score with a barb & greater frenzy. Why not Outlander's Frenzy? I mean Hulk is really angry most of the time. And your Sanguine Plate is gone...
  15. I really hate Antipathetic Field. Why does everybody else love it? Every time I use this on an enemy said enemy runs somewhere where the beam is not hitting anything.
  16. Also not bad - but since barbs and monks already have very high endurance and health they benefit the most. I mean when you look at the flat numbers. Would be another story if CON gave a flat +X bonus to endurance instead of *1.X.
  17. Maybe it's an item from a stronghold quest?
  18. How about Unlabored Blade & Drawn in Spring?
  19. I meant pre 3.0 patch of course... btw no edit function here? I guess you have too few posts. If you get more you can edit - I think...?
  20. I hope so! Wait, will do a quick test... edit: sure do!
  21. Cool, so with two Whispers on Yenwood and that ring you can have +8 CON. I always wanted to do some weird max CON-build with a monk or a barb. Boreal Dwarf(+1), Rauatai(+1), that Ring (+4), 2*Whispers of Yenwood(+4), Effigy's Resentment: Durance (yes! +1), Rymrgand's Boon(+1) will result in "passive" 30 CON. That's +100% Endurance and Health all the time - whoohoo! Lots of wounds to collect until that monk goes down... You can boost that further with food, abilites or spells, resting and prostitutes of course.
  22. That doesn't seem to be right. I would file a bug report.
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