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Everything posted by Boeroer
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Generally speaking: Vulnerable Attack obviously gets better the faster you hit. That's because it's like a flat +5 damage bonus instead of the usual percent based modifiers. You should do the math with a DEX score of 20 and see what happens. If your attacks (doesn't matter if with lashes or however) do more than 5 damage in the time that Vulnerable Attack slows you down - then don't take Vulnerable Attack. If your Attack Speed is >2.19 then it's obvious that you should use Vulnerable Attack because it doesn't slow you down. Besides that: your math looks right (without armor).
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- Monk
- Vulnerable
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I always beat Firkraag with the mage spell "Wizard Eye". He would detect it and attack it forever. It was unvulnerable, so...
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Damage Stacking...?
Boeroer replied to nerdnr1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
These numbers all apply to the base damage of the weapon. If a weapon would do 100 damage and you had +15% from weapon specialisation, you would do 100 + 15 = 115 damage. If you also had Savage Attack (+20%), you would do 100 + 15 + 20 = 135 damage. With Two Handed Style on top you would do 100+15+20+15=150. And so on. -
Well you can (or could?) cheese of course: Arcane Dampener and then cause prone/stun and so on. Priest with Repulsing Seal and a ring with Arcane Dampener for the win! Should also work with the ranger's stunning shots - as long as your pet doesn't die instantly from a heart attack by looking at the dragon.
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Pain Link is (or was?) great - it's damage doesn't show up in the log though. You have to watch the red numbers tha pop out of the foe's head. If you cast it on a tank that gets smacked hard by four foes every hit causes a retaliation that hits ALL foes around the tank - not just the guy who hit you. So four hits from four foes means each of them gets hit four times. The more foes attack the better. Best cast on a low RES but high CON monk with Shod-in-Faith boots.
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The dragon wiped the floor with my parties so many times when I did not use consumalbes.
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There's a sweet spot. Maybe it's around 18 INT. You attack every enemy that even touches your AoE with his toe - it doesn't matter if your AoE circle just scratches his hitbox or if it swallows it completely. So there's a good chance that 6 INT and 12 INT don't make a lot of difference in terms of carnage AoE in most fights. But if you really pump INT and also use an overseeing item your AoE even touches Ogres in the third row. With kith it's even better. That is a huge difference to 3 INT of course. Especially if you go for debuffing/disabling and not for damage. If you want to use HoF it's even more crucial.
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Rant on unique items as requested
Boeroer replied to paasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In the 3.0 beta some uniques have new and interesting properties. For example the stag helm now grants immunity to the stuck affliction. The hermit's hat (from the looters) now gives +2 INT instead of +1 MIG and grants immunity to confuse. These changes I really like! Although I never thought that the uniques we have are boring. -
I think one of the best things a dps fighter can have (and others cannot) is Armored Grace. With durgan steel and all the +x% damage things you can be a fast hitting single target monsterturtle that doesn't go down easily - even if you don't use a shield. In some tough fights (like WM bounties) the high level fighters (and monks) are giving me the hardest times.
