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Boeroer

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Everything posted by Boeroer

  1. Yessir - so does a Trollhide Belt and similar items. Well, it used to... didn't check that with the new patch. Like my build explained you can stack all that stuff in order to reach impressive recovery. Would be really stupid otherwise because only fighters can wear that cloak.
  2. Right. If there are only question marks (or nothing at all) it means that you don't know that enemy and have no idea what his defenses are. Then, if you fought against some of them, you will get numbers showing up. However - if you meet variants of this type of enemies (like Skuldr Whelp->Sulkdr->Skuldr King... or Lagufaeth->Lagufaeth Redfin->Lagufaeth Broodmother) there will be question marks again because you don't know if this new type of enemy has the same defenses than the other ones that looked similar. If you fought several of them all information will unlock and the defenses will be shown without any doubts or questions. You also get XP for unlocking that info.
  3. Hi! Defenses: Deflection (shield icon), Fortitude (strong guy), Reflex (winged foot), Will (head/brain) Damage reduction against: pierce (spear icon), crush (hammer), slash (sabre), burn (flame), freeze (snowflake), corrode (drops), lightning (flash). I think that's it.
  4. Choose to siphon knowledge from Maerwald. Then Endless Patchs of Od Nua on level... can't remember... deep down below (for the other readers).
  5. You can't be serious about the cipher nerf. I mean it - you just can't.
  6. Constant Recovery and Rapid Recovery do more healing in 3.0 AND scale with level. Since this build tries to abuse regeneration anyways now this guy will be nearly unkillable I think. Unless he doesn't run out of health that is. But it's only 45 secs now! So watch out after that. Another reason to send this guy directly into the fray...
  7. You can even pick up the sabre "The Flames of Fair Rhîan" and Taluntain's Staff in the second slot and have 6 Fireballs per rest. Curoc's Brand for another one. Used this in a chanter build - together with Scion of Flame - great fun!
  8. Guys - in beta patch 3.0 stunning shots also works in melee. This makes this build even more powerful. I nearly finished a playthrough with this build and some of my others (Dull Runner, Fulmineo Prondroni, this build, Backlash Beldam, Mad Hornet and Zeblastian Hurtstacker) - and these guys are really the best - even without stunning shots. They do tons of healing in a huge area, they so ridicolously high damage and the best thing - they can start with it very early in the game. With stunning shots this build will also add very strong single target CC into the mix when you reah lvl 11.
  9. Whoa - great. They nerf the cipher into oblivion and make melee rangers gods when they reach level 11. Whatever - that will only make my Riptide build even more awesome.
  10. With >20 INT and a item with overseeing you will of course hit more enemies then the ones "right next to you". I could provide screenshots but I'm too lazy today. Also: high INT and MIG (as I use for nearly all my barbs) are great for most scrolls or items with spell binding. Same with Tidefall's wounding enchantment. Shod-in-Faith are much more powerful if you have high INT (and MIG). If you take things like Aspirant's Mark - also great. Veteran's Recovery also. The yell's and shout's AoE is much bigger (especially the shout's). Threatening Presence's AoE is bigger. Heart of Fury is much better with high INT. On-crit effects - which are especially cool with carnage - last longer. To say you can savely leave INT at 10 may be true for special barb builds, but not in general.
  11. Oh man - it's even worse then. And cipher is not even my favourite class - nor is it the most powerful. Why the nerf?* Did they buff some powers in return? Because: 70 focus for this stupid self haste is way too much. I won't even talk about that completely useless statis thing. 60 focus for a singe target spell that eventually destroys the loot. I don't get it. I think I will download the patch today evening, ahve a look and then start a rant for three or four hours. I will fill the forum with such abysmal hate that they have to withdraw that stupid nerf. edit: *if it would be my favourite class then a nerf would be ok of course... no, wait, what?
  12. Shield bash did not work with Two Weapon Style and also not with carnage in 2.03. Don't know if it works in the 3.0 beta patch. Using shields without bash doesn't influence your attack speed at all. But if you use a shield with bash you will only hit with your main weapon every second time. So you were right. Bash - as it is in 2.03 - is a huge disadvantage and should be removed or buffed with some effect like a short stun, a very high interrupt chance and duration or something like that. As it is now, it's not even worthless - it's a punishment! I don't know if it generates focus - if it does, focus generation will be very low because the damage of bash is really whimpy. The only exception at the moment is Badgradr's Barricade because it's bash can trigger Thrust of Tattered Veils unlimited times if you crit. It doesn't generate focus. It profits from Penetrating Shot and works with Driving Flight (ranger). Maybe it also works with Vicious Aim - didn't test that. So a rogue or ranger crit-build with a weapon that has an on-crit effect (We Toki, Godansthunyr...) or a disorienting weapon (Vile Loner's Lance, Strike Hard...) plus Badgradr's Barricade might be worth it. I'm testing that at the moment.
  13. 60 Focus - totally unnecessary. Amplified Wave is good (AndreaColombo's math skill not so much by the way: 35 to 60 is +25, not +15. ). But it's not worth 60 points of focus. Oversteering seems to be a problem with the balance patches at Obsidian. And now some powers have different costs than the others of the same level? Why? It would have been ok to shorten the duration of the prone effect, the huge, huge area of effect or even the hefty damage (same with the other powers). But why on earth would you choose to alter the costs? Ah - I know - the ruleset isn't complicated enough - forgot that, my bad...
  14. In terms of DPS? Maybe the Blade of the Endless Paths. It not only has -5DR but also speed. And after patch 3.0 you can also put a lash on it I suppose. But it's hard to tell. If you have party members then the making enchantment on the BotEP is also nice. The White Spire is also good if you are fast - but I suppose your char is not. I'd say Tidefall is pretty much one of the best weapons in game. And I think it's wounding enchantment also profits from high INT and MIG, what makes it even better for slower, but strong and smart builds.
  15. Oh no. Not another cipher nerf. They will become the new old ranger. I found them to be quite balanced.
  16. With this stats I'd be using a ranged weapon plus boots of speed... and another class. It can work in melee with Shod-in-Faith boots though. High MIG and INT will do good healing. But your low CON will cause problems with low health after some fights.
  17. Yeah - usually all my foes are dead before I can think "Man, I really would want to cast Suppress Affliction now!". Now... that leaves room to discuss whether a) I kill my foes very quickly or b) I think very slowly.
  18. Since you can hit level 14? I totally missed that. How could I? Even better!
  19. No, they give you a higher chance of causing an interrupt. With PER 15 you will have a value of 15. With Interrupting Blows it will be 30. If you hit somebody, you will roll d100 + interrupt value (here 30) against concentration. Concentration with 15 RES is 90. So without Interrupting Blows it would be d100+15 > 90 = interrupt time of weapon applied With Interrupting BLows it would be d100+30 > 90. That's better than prolonging the interrupt time by15% I think. You can lower concentration by 10 then with a chanter's phrase. Then your chance to interrupt a RES-15-Guy with your 15 PER and Interrupting Blows would be like 50%. Another way are all the spells/powers that lower RES. Like Miasma of Dull Mindedness and so on. That will further lower concentration by 30 points. So it's not too bad to max PER if you want to cause a lot of interrupts. With 20 PER and all the stuff I listed above you would have to roll d100+45 >50 against a 15 RES guy. That should be an interrupt almost every time. If you combine a chanter, a wizard and an interrupt-barb you can perma-lock a lot of foes without any defense or immunity against this.
  20. They scale with levels and reach the equivalent of superb weapons. They are great! Fast and lots of damage. However: you can't enchant them and they do crush damage. If you meet enemies that are immune to crush you are screwed. Just carry hatchets or spears in your second weapon set and you're good to go. To counter the fact that you can't enchant them you can find nice sandals that give a bonus to unarmed damage.

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