Everything posted by Boeroer
-
Build Idea: The Party Shield Paladin
It works. But maybe it works even better if you can time your kills exactly for Inspiring Triumph. That you can achieve best (in my opinion) if you use an Island Aumaua with quick switch who carries two arquebuses besides his melee weapon. If you really need the kill for more defense NOW, just switch to a gun and FoD the crap out of someone - you will get the kill and deliver a lot of defense (from Shielding Flames AND Inspiring Triumph - I think it stacks - I used a Bleak Walker for this) onto your party. I even used a fourth weapon slot and also took Runner's Wounding Shot and I liked it - one more chance to get an on-kill-effect. To boost the effects further, I would use the outworn bucker (for +5 defenses for everyone around you) and a sabre like Bittercut. You won't have draining anymore - but to be honest the draining from Tidefall is not enough to keep you alive because with 10 DEX you are too slow - esp. if you wear a fat armor. Add Zealous Endurance, Shielding Touch and Reinforcing Exhortation to the mix. Your party should be very sturdy now if you need them to be. You will deal a lot of damage with the 2 or 3 shots - not so much with the sabre, but ok. For maximum duration and most powerful shots and heals I would go for max INT and max MIG. DEX is not so important when using Quick Switch - but don't dump it to 3 either because of your casting speed . Your RES can be a bit lower - if this is not your only sturdy frontliner. High MIG and INT is not only good for Lay on Hands and stuff, but also great for Sacred Immolation which comes later. This will turn your tanky three-shot-wonder into Super DPS Guy.
-
Lagufaeth underwhelming
Oh nice, I didn't know that.
-
POTD minimal micro party build suggestions.
The most annoying part is that you have to click each cipher manually, pick the same spell and target it on the same monk - five times. A "select ciphers and let them do this" macro would be great for that setup. Wait... why can't we record macros? That would be truly awesome! Like a macro for selfbuffing at the beginning of a fight. Basically like composing combos of actions with a certain trigger.
-
POTD minimal micro party build suggestions.
That's right: there will be no better party in terms of "low micro meets high power" than six chanters. max out MIG and INT, a bit PER, dump DEX if you like and pump RES, leave CON at 10. Build them all in a sturdy way, use Weapon & Shield style and skill them for maximum defenses. You could also take 6 Moon Godlikes for maximum survivability - but maybe that's total overkill. Not only their "Come Soft Winds" do stack, but also their Acient Memory + Beloved Spirits (that's around 9 endurance regeneration per tick). When you reach tier 3 chants and finally can use "The Dragon Slashed" (which also stacks) every encounter (except against dragons) becomes trivial. In the meantime you can use Soft Winds and comlement which whatever short chants you like. Then unleash the power of your invocations all at once. The fights may be slower than with other parties - but there's little risk of failing and you don't have to do a lot of micro. Another party I used and was lots of fun: Very tanky monk with Long Stride, Flagellant's Path and all kinds of defenses against being stuck, paralyzed, prone, petrified and so on. 5 ciphers with whatever weapons or abilities/talents you like - just use Ectopsychic Echo. At the beginning of each fight the monk goes into battle and gets hit to receive wounds. All 5 ciphers cast Ectopsychic Echo on the monk. The monk uses Flagellant's Path to dash trough all foes, damaging them and lowering their defenses. Then he just starts to move away from the pack while pulling five echo beams as a train. Most enemies will be dead in seconds - also works against dragons if you can time it right and give the monk boots of speed (Russetwood) and Fast Runner also. I think that's the best way to have low micro and very short fights. THis can go wrong sometimes though. A stuck or even dead monk and you have to use conventional methods. But then you can always cast 5 times Amplified Wave (regenerates focus on hit!) or Mind Blades - also funny. If you like more conventional approaches with low micro and good survivability and low babysitting squishies: - Paladin tanky guy (look for "Darcozzi Forward Observer") - Chanter tanky guy (look for "Drake's Ambassador") - Barb with Tidefall, Shod-in-Faith and Sanguine Plate - Cipher with a War Bow (not too squishy, will get swarmed otherwise) - Priest with Painful Interdiction (per encounter ability that is really good for the barb and cipher - spells only when needed. After lvl 9 they become per encounter) OR another paladin with focus on support abilities, 4 weapon sets and arquebuses and quick switch. Focus on "on-kill" or "on-use"-abilities like Kind Wayfarer's or Shieldbearers or Bleak Walkers have. - Stormcaller Ranger (one wet towel is ok - and he has it's own bodyguard bear)
-
Deprive the unworthy = The ultimate improved SCS Beholder ray of death?
That's weird and I think that this is not intended. Since enemies normally don't wear items with "+x to something" you won't experience such effects when you use Deprive on them. I never noticed that because I play with a full party most of the time - but as a solo guy this can really be deadly then.
-
Monsters in Galvino's embasament is unbalenced!
PJ, he said he's soloing. So if you could manage the lagufaeth at Langwatch Falls the constructs shouldn't be a problem at all. Something must be wrong then.
-
3.00 patch teased by Josh on SA
I totally love that.
-
I don't think I am able to get into this game, which is a huge shame and probably my fault or my own stupidity
Now this is absolutely true.
-
Monsters in Galvino's embasament is unbalenced!
They should not be especially difficult and therefore don't need to be nerfed. If you find them difficult please don't go to Longwatch Falls to do the bounty there or try to mess with the native lagufaeth. Maybe you have encountered a bug that used to stack defenses onto the animats every time you reload. But that should be fixed by now - unless you are not using the actual patch. It may also be that your character level is too low (?). Did the hut yesterday with lvl 9 and it went smooth (on PotD with a party of six).
-
Can you do it? (clickable option for creature immunities ON/OFF)
Boeroer replied to Inspector Switchblade's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Arcane Dampener also works for removing immunities to afflictions in an AoE. There's also a ring with that.
- Which class is best for Triple Crown Solo?
-
Lagufaeth underwhelming
Yes - these monks with their servant paladins and priests are real buggers. You can't even lure them into the lagufaeth - they will just gang up on you and hit you even harder.
-
Nice item-ability combinations - what works and what doesn't
Hehe: yes, Interfering stacks. Had them all down to 62 ACC instead of 92. Then I did my barbaric shout: "You can't hit me, nananana!" edit: or alternatively: "U can't touch this... HAMMER TIME!"
-
Nice item-ability combinations - what works and what doesn't
What a team of 6 barbs, one with The White Spite, the second one with Vile Loner's Lance, the third with Wodewys, the fourth with The Hours of St. Rumbalt, the Fifth with Tall Grass and the sixth with The Temaperacl would be able to do? I'm tempted to plan another playthrough... oh nooo! edit: Maybe Interfering like on Lost Thayn's Reach also stacks? Will test that now...
-
Nice item-ability combinations - what works and what doesn't
Maybe - you should run a test if the overall DPS in an encounter is higher with the White Spire. Oh wait - that's a rhyme! Sweet! The good thing is that you can buy it early. BotEP comes bit late or not? Of course you can always use the White Spire (while you light a fire*) first and then switch to BotEP later. )* just for the rhyme
-
Attack speed 2.0
That's right. Level 6 is a bit early for Stalwart.
- Which class is best for Triple Crown Solo?
-
Attack speed 2.0
I updated the posting. You can do it just as good with Vile Loner's Lance and a small shield. You don't need an empty hand. A durgan refined shield gives you 15% extra speed and more deflection - that's worth it. A good thing is to debuff with a long lasting spell. Aspirant's Mark works really well. When it becomes 1/encounter it will be perfect for this build. At the moment it's 2/rest which isn't superbad. If you start with this the rest of the debuffing will be quicker.
-
Traps
Give us grenades! Please! Ah - and whips! While you are at it...
-
Lagufaeth underwhelming
Hahaha - that guy really plays the squeaky wheel.
-
Nice item-ability combinations - what works and what doesn't
LOL! Yeah... sadly I'm too weak to resist. My eyebags look like Sparfel's waterskin... But I'm doing no playthroughs at the moment so that's something. Tomorrow I will start another working project so maybe this will really be the last day testing some builds. And here's the result with Vile Loner's Lance and a small shield (no hammer involved): As you can see it's nearly the same. It also went below 0 a lot but I missed the right moment to take a picture. Whatever - Barbaric Blow is really nice with this (and HoF of course) - and because you can stack a little more ACC on the spear than you could if you were dual wielding spear/hammer you produce more crits - which leads to longer duration of the disabling - which leads to more crits... so long story short: it's nearly as effective. This might turn out to be a really good build even for midgame: not too low deflection, nice debuffing and ok damage. I dumped MIG by the way and did not take Vuln. Attack but still had 30+ damage hits because all of my hits were crits - imagine that with a second damage dealing barb (Firebrand?) in a double team - or even with a priest who casts Crowns for the Faithful and Painful Interdiction - ouch! p.s.: for you I drew another silly picture, AndreaColombo.
-
Attack speed 2.0
I agree. Stunning Shots alone is awesome.
-
Which class is best for Triple Crown Solo?
True - but they only have crappy class talents - so there's more room for defensive ones that could possibly raise your chanter near the level of a paladin? I mean you can alwys chant some defensive chants to make up for a few points of defense. And you can always switch chants. Start wit short, protective chants to call a summon, then switch to AoE damage - or something like that...? Ok, solo against dragons is a totally different thing.
-
Lagufaeth underwhelming
At level 10 the Lagufaeths should be doable even in Longwatch Falls I think. Never tried them with scaled content because I like to go to Stalwart as soon as possible to fetch all these nice unique items.
-
Attack speed 2.0
I'm pretty sure he's not more effective. Like... a 120% sure. He's doing great things against one single target, no doubt about that. I also like my Twinned Arrows ranger. But he's not doing this in an AoE like the barb. Driving Flight doesn't work with on-hit-effects (except the x%-trigger things like Stormcaller and others of WM have). Plus: Lenas Er, Stunning Shots and Twinned Arrows come really late AND your pet has to be alive and kicking to trigger stunning shots. I prefer Stormcaller since you can get (and unlock it to exceptional) way earlier. This guy debuffs whole mobs - not just one single target. Not only with the bebuffs but also with interrupts as a bonus. If you combine very high INT with an overseeing item and the enemies are not too big (like ogres) you easily can reach 5-6 foes at once. With Barbaric Blow and Heart of Fury (if you need a debuff NOW) even the Vile Loner's Lance is enough - and that thing you can have very early if you want.