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Has money ever been an issue for you?
Boeroer replied to SFH's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, but giving 6000 pands to Serel for example is the most expensive way to solve that quest. -
Then you don't know how to use other classes. He is far and away the weakest class at the end of the game. And dps is not top notch because it's limited to single target damage. And even in this department there will be better choices - as I showed you. That's the main problem of the rogue: he's not "the best" at anything while being really squishy and not versatile at all. If you look at the game from start to finish it may be that he can be ranked no. 1 single target damage dealer by a small margin - because he already starts with Sneak Attack which is awesome to have so early in the game. But even then he is not overwhelmingly better at that. It doesn't balance out his flaws. Especially in the mid to late game he falls behind quickly compared to other classes. Speaking of damage: the problem with the character sheet is that certain effects don't find their ways into the statistcs. For example the damage of the animal companion doesn't count towards the ranger's damage. A well skilled ranger with a equally well skilled wolf for example will do hier single target dps than a rogue. Same with a chanter's Dragon chant. By the way the druid doesn't need weapons with on-crit effects. He can achieve the same things with spells, like Returning or Relentless Storm for example. The first is also available per encounter. He only needs to stun an opponent - which is easy - and then hit him with his claws. Crits will follow. But I guess we could talk about this forever and you wouldn't believe me. We've had this discussions several times and it leads to nothing. I will not convince you unless you see in game what I mean. So I challenge you: Show me any rogue build who's good at something (single target damage, single target CC... whatever comes to mind) and I'll show you another class with a build that can do it equally well or better. Show some screenshots or a video how he performs - for example do a hefty (but not too hefty, we don't want to dabble in consumables all the time) encounter like Nalrend's Bounty or his gang in front of the cave and solve it with a rogue and I will show you the same encounter with another class, doing it better. It doesn't have to be solo - you can bring one or two tanks to distract and draw aggro a bit. Or whatever we agree on. I could also start and show you a build and you can counter with a rogue build - how you like it. Let's duel!
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I did finish PoE so many times I lost track of it. BUT the OP has truth in it: in my first play through I also nearly stopped right after reaching Twin Elms. There is a sudden drop in motivation, a break in the game flow, whatever. What kept me going was this forum. More precisely the character builds subforum. It's fun to build powerful, quirky or even game breaking characters and try them out, then posting them here and discuss. Actually the last part is most fun I guess. So I would say what kept me going all this time is the forum and not the game itself. Although I like it a lot, too.
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Has money ever been an issue for you?
Boeroer replied to SFH's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Usually I have so much money after Readric's Castle and two levels of the Endless Paths that I don't have to think about it at all for the rest of the playthrough. The secret is: kill every hostile creature and sell all the loot you get. You don't need to sell unique stuff. Also sell traps and healing potions if you don't need them. Usually Xaurips and especially the guards and paladins in Raedrics Castle drop so much stuff that you can sell that money shouldn't be an issue. Spoiler ahead: If you still lack cash after that you can choose to side with the Doemenel family and get 10k pands for assassinating a Crucible Knight. -
Because I'm awake now anyways I searched for the discussion and also found some nice screenshots within it: http://forums.obsidian.net/topic/90814-pleading-for-rogue-buff-once-more/page-2?do=findComment&comment=1869590 Whatever - I think most of us agree that the priest may be no. 1 on the power level. He can do anything: buffs, damage, healing - only CC is a bit meh. Doesn't matter if rogue carries the red lantern or not.
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Yes. And my druid hits consistently for 100 damage and more. Wildstrike Shock, Greater Wildstrike Shock, Wildstrike Belt, Heart of the Storm, Savage Attack, Avenging Storm and either boar or cat form and your per hit damage will be higher than a rogue's, your speed will most likely be higher and you won't need afflictions for deathblows and stuff and you will have innate DR bypass, too. If I want I put on the Sanguine Plate or take Outlander's Frenzy and add a bit more MIG, but that's not really important. Don't know what you did with your druid, but it's wrong if you wanted to focus on spiritshift. This discussion has been done so often. Last time in the thread that asks for a rogue buff once more and even there the fiercest defender of rogues (streaker) had to admit that the druid does higher melee DPS than a rogue. I'm on my phone and too lazy and also too tired of that discussion again to link to that thread. Sure, it's only while shifted - but a rogue also can't sustain Deathblows all the time and besides that he can't do anything else while the druid casts Relentless Storm and Plague of Insects and all other enemies (around that one whom he clawed to death) are stunned and die. Monk is the same. Maybe he can't reach the damage per hit of a rogue with deathblows 100% of the time, bit once he accumulated 10 wounds and uses Turning Wheel, Lightning Strikes, Blood Testament Gloves and uses Scion of Flame and maybe also Heart of the Storm with a shocking lash on a weapon he will have 60% burning lash, 30% + 30% shocking lash and 20% raw lash. Since lashes are more powerful than mere weapon based DMG bonuses like Deathblows (multiplicative DMG bonus instead of additive) this is already better damage per hit than a rogue's. But as I said it's not possible to have have that all the time. But then he also has awesome CC capabilities and Torment's Reach which adds another 50% crushing lash. If one says that a rogue is more powerful than a monk he simply doesn't know how to play a monk. That's my personal experience. I hold no grudge against rogues - I would like if they get buffed a bit. But my opinion after lots of hours of char building, testing, console magic and party play as well as solo play, hanging around and discussing in the forum is that rogues are the weakest class by far.
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You can even add Shiekds for the Faithful (+25) because Devotions and Circle of Defense stack with it. That would put you on 200 deflection without a ring of protection (+9) or the Cloak of the Master Mystic (+12). Frightened, dazed and Devotion's ACC debuff should stack. The first two definitely do. You can add blinded (-25 ACC, Searing Seal) to the mix, too.
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The most embarrasing thing for a rogue is that a spiritshifted druid outperforms him in single target damage without the need of Sneak Attack and Deathblows AND can cast awesome stuff on top of that. A monk with 10 wounds also can compete in single target CC & damage but has high endurance/health/deflection and can do AoE stuff like Torment's Reach and even has the most awesome ranged weapon there is.
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Funny how different perceptions can be. My experience (after 3345 gaming hours) is that rogues are the weakest class by far. All they can do is single target CC or damage which is not enough on PoTD in my opinion. Fighters suffer from the same problem, but Charge is very awesome. And chanters and barbs are awesome, too. Chanters can deal damage or buff in a huge AoE while attacking things or sitting on their bottoms. Dragon Thrashed is the best mob remover there is and also works well with bosses - just switch to one handed setup in order to get +12 ACC for the chant and debuff reflex. That even brings dragons down slowly but steadily. It's not difficult to crit with high level barb's carnage by the way because it gets +1 ACC per level because it's an ability. With Accurate Carnage your carnage ACC will be +11 compared to your normal attacks on lvl 16. That's on top of the AoE afflictions you should cast on the crowd into its midst the barb wants to jump/run. Maybe you didn't play a crit-barb until he reached higher levels? And then there's Heart of Fury. As you can see you can wipe Magran's Faithful with it. It's not that easy with other classes who also use consumables. With most you'll have to pull & kite. Monk: very powerful. Easiest class in the early game and keeps being awesome in the later game. One of the classes which is easy to play solo. Druids are awesome even without Spiritshift because some of their spells are so powerful and so much fun. Relentless Storm alone is a reason to pick a druid. I also like Rot Skull and sometimes retrain the druid into an implement user like a blast wizard one I can cast it. Priest however is indeed the most powerful class if you can forget the first few levels. Edit: maybe this thread should be moved to the more fitting subforum (character builds).
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Yes, you are most likely right. Especially in the early game +10 ACC for melee attacks is a huge bonus because spell use is really limited. But Painful Interdiction is also very cool if you can have it early and can boost the priest offensive usefulness. It depends on your party I think. A rogue for example would be pretty pleased with Painful Interdiction - a barb with Brute Force too. By the way I didn't mean to correct you - I just wanted to make clear what exactly I mean and what's the problem with Interdiction and it's talents.
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Offensive priest is very impressive - not only in numbers, but also during the game. Priests need some time to get the really powerful AoE nukes, but then they totally rock the house. I would even say they are the best damage dealers in PoE (besides barbs with Heart of Fury) once the higher levels (Shining Beacon and above) get unlocked. Also because they have those awesome ACC and stat buffs. Maybe my dreams come true and we can see those things combined with Deathblows: rogue/priest. - Scion of Flame should work with Hand of Wael and Woe. Spirit of Decay works with Anitpathetic Field for example and Scion of Flame works with Ray of Fire. At least it used to. - As far as I know Cleansing Flame - cast multiple times on an enemy - will just prolong the duration. It will not stack. I did not test this, but I think the DoT-boost also works with Cleansing Flame's own DoT damage. Since I always combine with another high-dmg-DoT-effect like Shining Beacn or Envenomed Strike it's hard to tell though. - Spark the Souls of the Righteous gives all allies in range (when the spell is cast) an aura that harms enemies near them periodically - I think every 3 seconds. The damage is not enormous - quite low to be honest - but if you keep your party together and attack as a pack the enemies receive 6 shock attacks every 3 seconds which is devestating if you cast Combusting Wounds on them as well. And all the small hits start to pile up and grind down enemies, too - especially if you can lower enemies' shock DR. Too bad this interesting spell has to compete against some of the best spells in the game. - I have no numbers, but if you have very high MIG (around 40) and all dispositions right most vessels get one-shotted, even most fampyrs if you crit. Raedric und such will need more pummeling, but you can guess how powerful it can get. This works even better if you have Inspiring Radiation and Aggrendizing Radiation because both buffs get applied before the radiance hits the enemy. I think the most important part are the dispositions, because a hireling or companion priest - aka Du(chebag)rance - will not perform as well as an MC priest. I have a savegame somewhere with a high MIG MC priest. Maybe I can dig it out and look up the numbers...
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It feels a bit weird although I am a passionate proponent for unlimited arrows/bolts/bullets. One could solve this by allowing a limited use per encounter. For example if you find a javelin it allows you to use it in melee (why not? It's spear after all - also works with throwing knives and stuff) and you will get the additional ability to throw it three times. The ingame description would tell you that it's actually three javelins - but you will see only one in your hand for obvious reasons. It's basically like a spell binding like it already is in the game. Think of a spear you can find which also allows for 3 uses of Thrust of Tattered Veils per encounter - only that the Thrust of Tattered Veils is a flying javelin in this case. This would be the easiest and most plausible solution I'd say. The melee stats could be worse than those of dedicated melee weapons. But since we will also be able to use pistols as clubs with a modal I guess there could be some way to realize this without too much fuzz. And I would like to see throwing weapons.
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How is it a larger game presence if you created a line of text in a ledger (that not many will read anyways)? The work to put said list into the game is very, very small and the amount of recognition is very small, too - more a wink than anything. It's mostly for yourself and the other BIBs because nobody else would know who those guys on the list really are. Besides that, I think it's a funny idea that does NOT break the 4th wall if we choose our entries accordingly. As I said: no Mister Potatohead or whatever like it was in the guestbook of the Club of Refined and Prestigious Gentlemen in PoE1. And no things like "Peetero Washburnéo" because your real name is Peter Washburne or something like that. Mister Mannindy also doesn't work as ingame name. But maybe a lore firendly variation of it or just a description as we already said above. A description will most likely not break the 4th wall. And for Obsidian it's no difference if 200 people pledged 5000$ for one crew and ship or if one person pledges 5000$ for a crew and ship. We would simply ask for a book. A single donator most likely will have a detailed idea an concept of his ship and crew and will try to put it in the game. We as BIBs agreed that we would only give a few noncommital suggestions what the BIBs are and what ship we would prefer and what the backstory could be. I know of at least one 5000$ backer who has an exact picture how his 5000$ peldge is supposed to look in the game. She/he will cause more work than we will. So all in all I'd say we as BIBs who donate 5000$ and suggest a ledger (we're not demanding it) will cause less work and trouble than a single person who donates 5000$ and suggest a lot of stuff (which is understandable, because if you single-handedly spend 5000$ on this you want it to become "your baby"). I guess we as individual persons will not be as emotionally connected to every single detail of that crew and ship as a single backer would be. So I don't understand the opposition. edit: Illathid - nice quote. I already forgot that Aarik said that.
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The build basically works as before. This priest can deal some nice single target melee damage if he's not casting spells. Empowered Interdiction still only works for the dazing part of Interdiction, NOT Painful (weakening) Interdiction. That's sad, but it is as it is. Just skip it. Interdiction itself already has +15 starting ACC and gets +1 ACC per level like any other ability/spell - this applies to dazing as well as weakening - so it hits good enough. With other possible complaints about Painful Interdiction (duration is rather short etc.) I can't agree. It's a powerful debuff with a huge radius which you can get really early. Still a great ability in my opinion. Few other spells or abilites can cause weakened in such a big area. It's perfect if you also have a cipher with Phantom Foes and a rogue in the party who is hoping to deliver some AoE spells with Deathblows. Also great for every chanter who likes to chant "Come, Soft Winds of Death" because it targets fortitude. Note that (Baby) Sneak Attack bonuses do not work with spells, only Deathblows does!
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Exactly. Also, as we said, we do not plan to put real life names in it but stuff that fits better into the game world. So "recognition" may be the wrong term. It's just a little nod and it seems so be fun. And it's a way how every donator can leave a small mark because he/she won't be able to influence the crew/ship appearance at all like a 5k backer could do. Since there's a guestbook in the CRPG then it's at least ok to ask for something similar (but less silly) in PoE2.
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The cheesy way also works well if you use a summon to distract the phantoms, then run to the throne with a move speed bonus (survival) so that the phantoms cease following. If the phantoms return to the summon you will be out of sight and once the encounter ends the dialogue with the steward will be triggered. Did this with a solo priest.
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