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Boeroer

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Everything posted by Boeroer

  1. Nope. You only get terrible reputation with House Doemenel. Did it just yesterday. Because they force you into a fight if you are too honest and won't take part in thievery.
  2. Turning Edér into a Fighter/Priest of Eothas is actually a very good idea. Thanks!
  3. Since you didn't ask for advice but just stomped in that's totally fine with me.
  4. First I thought monk with Long Pain because it's so much fun to play. But now I'm doing my last PoE playthrough with a mountain dwarf Priest of Eothas for obvious reasons. Turned him into a tin can with large shield and I am only wearing Eothasian stuff where possible: Cloak of an Eothasian priest from the Temple, Pilgrim's Lasting Vigil as helmet, Sun-Touched Mail of Hyan Rath, Gaun's Pledge as ring and Gaun's Share as weapon and so on. I guess I will not multiclass him in my first playthrough in Deadfire but leave that to companions. But who knows... Priest of Eothas/Kind Wayfarer or /Troubadour might be a thing. My first playthrough usually is without optimized chars, more RP-style. After that comes the tinkering.
  5. With a high DEX/very high INT chanter in thin armor you can actually perma-paralyze at a certain level via Killers Froze Stiff. You can also perma-buff yourself and the whole party with +5 to all stats (Bride/Bridesmen invocations). Both of course after you build up the phrases at the beginning of the fight. It's very beneficial to pull enemies to the party where the chanter waits. That way he can use his invocation right away when the enemies arrive.
  6. Mind Control with very high ACC through priest, paladin and Tactical Meld works quite well in those bounties. They'll cast their nasty sunlances on each other.
  7. You have difficulties with that reading mumbojumbo, haven't you? Nobody wrote raw damage. I wrote burn damage. Maybe you messed up the terms DoT and raw damage - or you think that every DoT effect is automatically raw or something. Can't say what your brain did there - only that it's wrong. Nobody said CW is all powerful. I just said that it's good with a lot of hits in a short time and that it doesn't matter how weak those hits are. I corrected my initial typo of 300 damage to 30 damage and left the 300 in while I stroke the last zero so that everyone can see that I made a typo and corrected myself. It's even in your quote. You just need to put on your reading goggles I guess. If you are trying to "be real" then maybe try to "really" read the stuff you want to be real about. Else you are not going to be real but unintentionally funny. Edit: the 4 blunderbuss shots will usually be aimed at different targets that are affected by CW (which has an AoE), not all on a single target. I thought that was clear but I didn't mention it. Every enemy will get +180 burn damage (vs 0 DR) if all pellets hit. That's what I meant when I said it's more powerful than Flames of Devotion. Of course you can also shoot then into one enemy if he has that much endurance... The combo of DR bypass and reduced DR via Expose V. makes the blunderbuss a good choice even against mid-DR foes. Edit 2: Again you are dismissing stuff that you haven't done by yourself. It's ok to be sceptical though, no problem with that. Edit 3: Torm51 has been around for a long time. He's no newb nor semi-noob or whatever.
  8. Yes, dual Bleak Fang with maxed DR bypass is nice. I only loathe the single damage type...
  9. Nothing basically. Killing Kolsc is a viable option. I once killed both... I always kill Readric and the whole castle because: a) he's a prick and because: b) all the gear gives me so much money that I can quickly buy nice uniques and build up my stronghold's defenses so that those annoying raids will stop. And c) because I can.
  10. Whenever somebody wants to have advice on a chanter or barbarian firkraag888 will awake from his slumber down under and rant about them (although he never played them thoroughly - for example to witness Brisk Recitation and realize that you can possibly dish out a tier-1-invocation every 6 seconds with it). Then he will recommend a rogue or a cipher... Paladins and rogues are not melee based classes by the way. All their abilities work in melee as well as ranged - except Reckless Assault. Chanters are fine - especially on PotD where fights are longer and there are a lot more enemies. In solo runs they are especially good. But with a chanter you really have to know the tricks - else the experience can be boring or frustrating. For example Soft Winds and Dragon Thrashed get +12 ACC from one-handed weapon use... But even with a plain old March-of-the-Kamoa chanter (singing a tier-1-song that raises all defenses except deflection by 10 and gives +1 move speed), like Kana starts, you will increase the survivability of the whole party. Via Ancient Memory you can also give everybody a regeneration effect. This alone is pretty useful. Invocations just come on top. But firkraag888 is right that it maybe best just to make him a tuna can with a shield and give him Dragon Thrashed at lvl 9. Pretty one-trick-ponyish, but it's basically the most effective way to play a chanter. Lvl 9 is not high level by the way, 9 of 16 is more mid level I'd say. Comes earlier than Deathblows and Amplified Wave... You can kill Raedric on lvl 4 with a chanter. No other class can do it that easily at this level - and the reason is White Worms. It's LOT of planning, tactics and micro though: You have to pull all enemies to a doorway one by one (or two or four ) and kill them there. Do that with a lot of enemies and don't leave the map, reload or rest! Then, when only Raedric's encounter is left, just shoot some of his buddies from afar and retreat to the pile of corpses. Don't be stealthed! Stealthed chanters don't sing. While you are running back to that pile of corpses on a doorway your chanter already starts building phrases. When you arrive he will most likely have build up 3 phrases. Cast Blessing & Inspiring Radiance and put a Chillfog in front of the doorway. When Raedric & friends gather in front of the door and catch the blind affliction you cast White Worms with buffed ACC and debuffed enemies and everybody in the vicinity should be dead. Combusting Wounds should be very effective here, too. You can place a character in the doorway and cast Withdraw on him so that "none shall pass". Anyway: tackling Readric with 4 level 4 characters on PotD is a bold move. It's very hard. Kolsc is a wussy. :D Speaking of tricks: chanters don't stop chanting when withdrawn. You can place a chanter in the tick of it and cast Withdraw on him - he will still sing and do stuff with his phrases while being untouchable. He will also sing while being prone. You can abuse that by giving him a preservation armor like Blaidh Golan and a preservation shield like Irfin Byrngar's Solace and get +100 to all defenses when prone or stunned. When stunned he will not sing, but when prone he will - while having +100 to all defenses (minus the prone debuff). You can totally crack the game if you have a cipher with Defensive Mindweb, a priest and a chanter with double preservation: cast Defensive Mindweb, then Withdraw on the chanter while he keeps on singing Dragon Thrashed. The whole party will get the defensive stats of the chanter who has +100 to all defenses while he's withdrawn... Edit: my mother tongue is German by the way. I live in Bucharest because of job-related reasons.
  11. Don't know if I understand your question, but if you have Bittercut you should also take Spirit of Decay. It will raise Bittercut's damage by 20% no matter which type of damage is applied, it works with the corrode and the slash damage - no drawbacks like with Savage Attack. It's just a regular 20% boost. Then you should definetly take a corrosive lash for Bittercut as well. The good synergy with Spirit of Decay is that the boosted damage of the saber will lead to more lash damage (since lashes are multiplicative) which itself gets boosted even more (from 25% to 30%) - and all with the same single talent. If you are now using Mith Fyr, too and wield two Bittercuts then each of the two Bittercuts will have a corrosive lash with 30% as well as an additional burning lash from the chant with 25% (I wouldn't pick Scion of Flame in that case).
  12. You would have two 25% lashes on the weapon, not one with 50%. The difference is that each lash has to overcome 1/4 of the burn DR of the enemy. If you (the wielder of the weapon, not the chanter) take Scion of Flame then you would have two 30% burning lashes by the way. That is totally worth it and better than Savage Attack or whatnot.
  13. Now I really want to play a Transmuter/Helwalker... aka Friar Truck. I so hope that you can still use class abilities after casting Citzal's Martial Power like you can with Arcane Assault or Grimoire Slam in PoE1. And I really hope that your weapons don't transform into a generic, useless, two handed club. Would be nice if one could just use Transcendent Suffering (fists) instead...
  14. The dialogue line with 15 INT leads to a Heodan who is not injured. This makes things easier for him. Also, send Calisca towards him while he's running towards her. She wants to intercept the followers with a one-handed Knockdown.
  15. Yes, but as I said: no need to take only 10 INT because of Enduring Flames. The duration got fixed and is no longer dependent on INT. So you can have a huge SI AoE AND deal good damage with Enduring Flames. And don't forget high MIG for pumping Enduring Flames' as well as SI's damage.
  16. If you want maximum damage with Dragon Thrashed you need maxed MIG and INT. maxed PER would be the next preferable stat because cirts add +50% duration which is a 50% multiplicative damage boost compared to the usual +50% base damage crits normally do. DEX isn't used at all for chanting and it's also not necessary for anything else this special chanter does, so it's the dump stat here. You don't really need/don't want to use any invocations when focusing on that phrase because invocations disrupt the chanting. But of course you can get away with more DEX and less of the other stats if you want.
  17. Stalker is basically my Riptide & The Pit Fright build in PoE.
  18. You mean a Fighter/Wizard or Goldpact/Wizard I presume?
  19. You are able to pick different abilites on every level. You don't get them automatically. So two fighter/wizards can look and play very differently. That's how I guess.
  20. Erm, I meant SI for Sacred Immolation. But I always type SA (maybe for SAcred Immmolation?). Can't say why, there's a kink in my brain or something.
  21. Ghost Heart Lodge only has a pet that he can summon. So if you don't summon it you'll have no pet. Novice's Suffering didn't work with Druid's natural weapons in PoE1 - on purpose. I don't think this will be different in Deadfire. However, an Ascetic (Shapeshifter/Shattered Pillar) can combine Natural DR + Iron Wheel and Wildstrike + Turning Wheel. With a Shattered Pillar it should be easy to reach your wound cap very quickly with the help of Wildstrike. If the boar still has wounding damage this will be great. Also, Helwalker/Assassin seems to be a nice synergy with wound gaining.
  22. Autumn's Decay will actually trigger one instance of CW because it has an instant damage part and an additional DoT part - if I remember correctly. The initial hit will trigger one instance of CW. But yes, Touch of Rot will do nothing with CW. Chillfog, Wicked Briars, Venom Bloom, Sacred Immolation, Symbol of Whomever and so on will trigger CW with every "pulse". The powerful thing about most DoT spells/abilites is that their damage can be boosted twofoldly: with MIG (boosting damage additively) and INT (boosting damage multiplicatively). Also, in case of a crit you will not add a mere +50% to base damage, but instead you add +50% duration which is more powerful (because it's multiplicative).
  23. I think this one was a good decision. Better to take a step back and rethink than trying to fix a system that is way too complex to take out all pitfalls in a reasonable amount of time and that's too complicated so that even the own designers don't get it right. I also can't see why you would only get half of the power. 7 out of 9 is not 50% - and also people tend to forget that certain synergies can be OP no matter the power level. Like if you could combine Soul Whip with Carnage and so on. The rogue is a good example in PoE 1 how high level abilites do nothing for your power.
  24. I'm on a 2012 laptop and it takes roughly 30 secs for me to load savegames. Transitions maybe half the time.
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