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Advice on next talent pick
Boeroer replied to Sidmus's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Switching adds 2 seconds to recovery. Quick Switch will remove 1.5 from that. There's also a belt in Russetwood that reduces it by 1. So with both you would nullify the penalty completely. It's a ton quicker than reloading, but the max amount of shots without reloading is limited to 4 (Island Aumaua with Arms Bearer). Weapon Focus Ruffian would be my recommendation. -
ROFL! No, it's a bonus of +70 *on top* of your normal accuracy. So if a fighter's character sheet would show 100 ACC you would get additional +70 from Disciplined Barrage, pally and priest buffs. The Knockdown itself gets +1 per level. At level 16 your Kockdown would have an accuracy of 186 in this case. You can get Knockdown from an item. But it's only 1/encounter. You could also use any other disabling effect with those play/priest buffs. Fighter's starting accuracy and Disciplined Barrage are hard to beat though. Cipher can also achieve crazy high ACC for his CC with Borrowed Instinct + Tactical Meld, but the fighter needs no focus or anything. Another nice alternative would be a monk with one-handed Force of Anguish.
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No, it blinds the enemy. I think what you mean is Powder Burns (blinds the ranger) or Eldryn's Jacket (its Eyestrike spelldefense was bugged). Here's a build description around it after a solo chanter PotD playthrough: http://forums.obsidian.net/topic/89315-class-build-the-gunslinger-potd-solo-guns-only-chanter/
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Yes, only one is immune and that's the flying one if I remember correctly. They just have very high fortitude and +10 resistance on top. So it's very hard to cause prone for the normal guy, but with +70 ACC (on top of weapon enchantment, +1-per-level bonus and so on) it's easy. Actually whenever I tried that combo (pally, priest + kncokdown fighte against dragon) I never missed a knockdown. Same with Ploi's charm by the way (also here: all but one dragon can be charmed).
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It's great. That way he can have twice the amount of spells after retraining. Just costs some money. And that's plenty. And the usual spells at level up he gets for free anyways. If he wouldn't loose all his spells you would just pick different ones at level up and get double spells for free. Not very fair, right?
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Edér will be great in boss fights, yes. That is where a barb would not shine as much and for the trashier fights or encounters with a lot of ads you already have plenty - really plenty - of AoE damage. He will be able to knockdown all but one dragon easily with the help of the paladin and Durance (I mean Disciplined B. + pally + Durance should result in +70 ACC). And once you get Charge he's great in trashfights, too. I use charging fighters to take out casters "behind the lines" in a flash - and it's so much fun. All praise the Charge!
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Ah, simple misinterpretation. I thought you meant something like "it's only good from lvl 1-4 and then the chanter gets something better that you should take". I didn't get that you were comparing the chanter and his Soft Winds to the rest of the party. I used it up to lvl 16 one time with maxed MIG and INT for maximum linger time and it's not that bad if you can stack some of them and refresh every 2 secs. It's a bit of AoE raw damage as a "byproduct" while your real focus is on the invocations.
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It depends (I know, I say that a lot ). If you have a really good blunderbuss like Silver Flash then it's worth it to retrain for max DEX, low recovery and reload with stuff like Gunner and other stuff like Swift Aim or Sure Handed Ila, depending on your class. Then enchanting makes really sense. This blunderbuss in particular is so good because the spell chance of Divine Mark (10% of hits/crits) counts for every pellet, raising your chance to 47% proc chance per shot. And it blinds with every shot. It's very good with a rogue because not only does a rogue like the blinding effect but he also likes it that Divine Mark (that statistically goes off every second shot) works with Deathblows. You are totally right though that it feels like a waste to durganize blunderbusses if you have a quickswitch build or so. By the way in Deadfire the attack speed bonuses will also shorten reloading (not only recovery like in PoE1). So that's kind of a fix I'd say.
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If you are the marking paladin with Shame or Glory you have to attack the dragon in melee - best is to switch off AI and use auto attacks because he will not stop doing this until you command otherwise. The party member standing next to you will get the bonus. Melee range not required. If this is Aloth then Aloth gets the bonus, no matter if he uses spells or attacks otherwise. As long as he attacks the dragon and is the nearest others can not get the bonus. The great thing is: if you turn off AI and use spells with several party members then most of the time they all get the bonus. Why is that? It's because after casting a spell the party member will usually immediately switch to idle mode, this freeing up the bonus for the next nearest party mwmber who attacks the dragon, too. If those are all casters and they all do this, they will all get the bonus if they are not casting at the exact same time (or to be precise: if their attack rolls don't happen at the same time).
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I did both cipher with Lead Spitter + max DR reduction/penetration as well as wizard. Wizard also with Golden Gaze which has the same "problems" a blunderbuss has. Of course a cipher has great focus gain with this setup, especially if he uses Body Attunement on an enemy first - but I have to say a wizard with Combusting Wounds, Expose V. and Citzal's Martial power is really good with a blunderbuss - it's a bliss. Since you can have those spells as mastery (except Martial Power of course) it's also great in the late game. Martial Power + Envenomed Strike and Runner's is also cool by the way. Rogue with this -DR stuff as well as Backstab is also very nice.