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Everything posted by Boeroer
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Two Handed Style should give +15% (or even +20%) and +1 PEN - or two handers should have higher PEN per se. More force = more penetration. More penetration translates to additional damage without raisig the dmg modifier.
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Push attacks don't lead to disengagement attacks. Only willfully leaving the engagement triggers it. Even frightened or terrified targets who leave you will not get punished (anymore - was the case in beta1). -
Yeah but that's due to the bug that attack speed mods also reduce reloading time in beta4 while armor penalty doesn't.
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The only thing that made 2-handers awesome in PoE (without drinking potions of DaoM the whole day) - known as "Blood Thirst" - was taken away and converted into that not very useful upgrade of Barbaric Blow.
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Beta IV - General Feedback [The Good // The Bad]
Boeroer replied to DexGames's topic in Backer Beta Discussion
When comparing abilites with each other one has to be aware of the advantages of passives over actives. For example Constant Recovery is a passive while Exhalted Endurance is an active ability. A passive will stack with everything (won't get suppressed) while the robust regeneration may get supressed by other active healing effects. I'm only assuming this (did not test this case yet) - but given the general stacking rules of Deadfire this may happen. THat can be a reason why the bonuses of passives are generally lower than those of active abilities. Also (in this case), the Robust inspiration will get removed by an appropriate affliction. Constant Recovery will not get cancelled by anything. Weapon & Shield Style gives you +6 deflection (and even more reflex) while it forces you to wear a shield (loosing dps) - while Superior Deflection stacks with it and has no drawbacks. But I agree that +4 is laughable. Why nerf it from 5 to 4 in the first place? It's like somebody said "Whooha look at that! +5? Let's stomp this overpowered thingy down to 4, that will balance things out a bit and teach it a lesson, show it some modesty!". Escalating resource costs: yeah totally! They make the same mistake again they did with cipher and chanter in PoE and which they fixed in Deadfire - just to introduce the same flaw with the ability trees. Those are higer level abilites for a reason. It's a higher level, you had to do work to get there. It's ok if they are more powerful than tier-1 stuff. No need to increase the resource cost a lot. I mean active low level abilites should still stay viable, but the ratio is pretty harsh sometimes. I mean 2 compared to 1 is double the cost. Maybe the resource pools need to be more granular. Mage Slayer: I agree to that, too. -
Awful tree talents.
Boeroer replied to Darkmind's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Oh no! One of two per-thread uses of "Wall of Text" has been wasted. -
On the fragments and the diminishing of souls: Josh also said that souls can grow a lot more powerful over time (see the Watcher level up). So the fracturing only puts those back a bit. If you factor this in it may even be that there is a balance or even a growth of global essence and no diminishing.
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Not so well. Summons don't generate focus, cipher's buffs are for single allies mostly. Only thing that's good is that ciphers donÄt have spells with friendly fire. Maybe Reaping Knives can be cast on summons. -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Single Rapier + Style + modal with Swift Flurry used to be ok. Used to... Tested it with Soul Annihilation and that works quite well (helps a lot to land SA reliably) - but the switching is so tedious without AI support. -
I guess the spreadsheet has a flaw. As soon as you hit 0 recovery the two hander MUST do higher dps due to the higher base damage but same attack speed with auto-attacks. But it's a lot easier to get to 0 recovery with dual weapons than with a two hander. Over the course of the whole game dual it will be the better alternative when it comes to dps. Also because of the rogue's Full Attack abilities. Rumbalt is cool because of the prone proc (and how early you get that) and its synergy with Annihilation. And it's better for Runner's Wounding Shot and Sap - but that's it (until you reach 0 recovery). Barbs with two handers are in a special place because of Blood Thirst.
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
I said "for the sake of (viable) variety". Not for the sake of optimization. -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Unbroken seems to be a bit broken because the +10 PEN seem to glue all engaged enemies to the Unbroken. Nobody dares to leave his engagement. Or so it seems. Still searching for new ways to make them break engagement. Another question regarding Fighter/Monk: since Transcendent Suffering scales with Power Level, wouldn't this be a chance to use the other upgrade of Disciplined Barrage? I mean the one with +5 PER, +5 INT and +1 Power Level? Always forget the name... It should stack with Wellspring if Life since that's a passive. So +3 PL for Transcendent Suffering basically. I know +50% dual conversion is maybe better - just for the sake of (viable) variety?