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Everything posted by Boeroer
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Backstab works in a way that it favours heavy hitting attacks. Only the first attack roll out of stealth or invisib. will receive the bonus from Backstab (and Assassinate). That means that a full attack ability will only backstab/assassinate with the first strike. A blunderbuss is especially bad since only the first pellet will backstab/assassinate. Maybe Obsidian wants to put in a timer or so. A short time window after the first attack roll where you can still backstab. At the moment it favours single attacks with high base damage.
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What people are saying should be backed with source or else it's just hearsay. 20% sounds not right and while I believe SA got nerfed in the final game I am not 100% sure. I will try to watch the stream again and look up what the actual value is (if it is in there). Most people underestimate Crippling Strike I think. For 1 Guile it does a Full Attack that interrupts on hit (removing Concentration and still interrupting or removing 2 layers of Concentration - advantage over primary attacks like Knockdown), has a +2 PEN bonus and with Arterial Strike it has a very good DoT that is especially power- and helpful when you are moving a lot. Deep Wounds is much better than in PoE. I don't like that the rogue has so many active strike abilities and not so many good passives.
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I watched the stream just for char creation and if I'm not totally wrong then Sneak Attack got nerfed to 30%, but I'd have to doublecheck that. In beta4 it's 50%. I guess this is due to the MIG situation where dmg bonuses have more impact with higher MIG and this might feel too powerful...? Dual Wielding itself is still at 30% in beta4 and stream. It's just the additional two weapon style that went down from 20% (beta4) to 15% (stream).
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Disable narrator?
Boeroer replied to Ciphys's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
The narrator is only voiced in the prologue. -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Streetfighter is pretty cool now. Streetfighter/Berserker is still a great combo. I guess I'll combine it with Vengeful Defeat later on. -
Preloaded Dreadfire, uninstalled the BB
Boeroer replied to mrmonocle's topic in Backer Beta Discussion
308 for me. But I won't uninstall it until May 8th. -
First impression on full ability tree
Boeroer replied to dunehunter's topic in Backer Beta Discussion
Maybe it's worthwhile in combination with Driving Flight? Why the heck did they change it from passive to active? Those active abilities that all do quite the same (deal damage with one attack) but compete for resources are just stupid. If the high level stuff is better than the low level stuff you don't want to take the low level stuff and wait till later (except when retraining). If the low level stuff is good you won't ever pick some other of those attack abilities. Modals/buffs with durations and such: all cool. But why giving rangers Wounding Shot and then later Twinned Shot as active attack. Why? Same with rogue and the strikes. Why would I want to spend points on three to four different strike abilities? Especially if one of them only costs 1 guile and the others 2 or even 3(!)?. -
Like in PoE the true power of casters is not within their single nukes but with the combinations of effects you can achieve with them. One example: Take Pull of Eora + Binding Web. A whole group of enemies will be crammed into a circle and can't get out unless they resist a fort and a reflex attack. Other party members can then lay waste with Blast, Carnage, Cleaving, nukes and so on. Summon six skeletons with your Beckoner, let Xoti cast Spark the Souls while Aloth casts Combusting Wounds. Stuff like that. Those effects that can break the game if you combine then with a bit of creativity. Like in PoE casters will be seen as lame (look at all those complaints a la "wizards are useless!" when PoE came out even though they had complete tier mastery instead of spell mastery) - and after a while it became common to place the casters on the top of PoE's food chain. I assume it will be the same in Deadfire. Once people start to figure out the rad combos the perception will change.
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Hi y'all, let's assume I made a char build for Deadfire and not only wanted to share it's data and backstory, but also stuff like portrait, watercolor portrait and maybe even voice set (like the critical role stuff I assume?). A bit like Sidekick light. Would that be possible? With a mod? Or otherwise? I remember the days of Icewind Dale and such where you simply could export/share/import characters you made. While this is no official thing in Deadfire there might still be a way to share "custom" adventurers... I hope. This would make creating/posting/sharing char builds a more complete process/experience and also fun I guess.
