Jump to content

Boeroer

Members
  • Posts

    23109
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Did anybody check if Sneak Attack or even FoD and so on now scale with PL in the stream?
  2. Backstab works in a way that it favours heavy hitting attacks. Only the first attack roll out of stealth or invisib. will receive the bonus from Backstab (and Assassinate). That means that a full attack ability will only backstab/assassinate with the first strike. A blunderbuss is especially bad since only the first pellet will backstab/assassinate. Maybe Obsidian wants to put in a timer or so. A short time window after the first attack roll where you can still backstab. At the moment it favours single attacks with high base damage.
  3. What people are saying should be backed with source or else it's just hearsay. 20% sounds not right and while I believe SA got nerfed in the final game I am not 100% sure. I will try to watch the stream again and look up what the actual value is (if it is in there). Most people underestimate Crippling Strike I think. For 1 Guile it does a Full Attack that interrupts on hit (removing Concentration and still interrupting or removing 2 layers of Concentration - advantage over primary attacks like Knockdown), has a +2 PEN bonus and with Arterial Strike it has a very good DoT that is especially power- and helpful when you are moving a lot. Deep Wounds is much better than in PoE. I don't like that the rogue has so many active strike abilities and not so many good passives.
  4. I watched the stream just for char creation and if I'm not totally wrong then Sneak Attack got nerfed to 30%, but I'd have to doublecheck that. In beta4 it's 50%. I guess this is due to the MIG situation where dmg bonuses have more impact with higher MIG and this might feel too powerful...? Dual Wielding itself is still at 30% in beta4 and stream. It's just the additional two weapon style that went down from 20% (beta4) to 15% (stream).
  5. The narrator is only voiced in the prologue.
  6. The chance is 20%. In PoE it was 30% of grazes and 20% of misses. In my opinion it's not worth an ability point in its current state.
  7. Yes, that was mine. Riposte is crap again - after is was ok in PoE after some patches. Only works in 20% of misses. With Blade Turning you'll reflect all incoming melee damage and with Soul Mirror some ranged attacks as well.
  8. Dual wielding gives you a 30% speed bonus without any style. The style gives you additional 15% speed.
  9. I think priests of Eothas no longer get Firebrand. While Firebrand was very good in PoE now in Deadfire it's just crap.
  10. Don't know where you read that but it's nonsense. Monks don't get Two Weapon Style automatically. You will always have to pick it.
  11. My pick for a druid/ranger would be Stalker. Since you want many bodies on the field a pet that you don't have to summon is better than a pet that you have to summon with Bond (Bond is better spend on attack abilities). That's the main reason why I wouldn't pick Ghost Heart.
  12. I have it both on Windows and Linux - via Steam. So I guess it's just a problem on the side of GoG.
  13. Streetfighter is pretty cool now. Streetfighter/Berserker is still a great combo. I guess I'll combine it with Vengeful Defeat later on.
  14. 308 for me. But I won't uninstall it until May 8th.
  15. Maybe it's worthwhile in combination with Driving Flight? Why the heck did they change it from passive to active? Those active abilities that all do quite the same (deal damage with one attack) but compete for resources are just stupid. If the high level stuff is better than the low level stuff you don't want to take the low level stuff and wait till later (except when retraining). If the low level stuff is good you won't ever pick some other of those attack abilities. Modals/buffs with durations and such: all cool. But why giving rangers Wounding Shot and then later Twinned Shot as active attack. Why? Same with rogue and the strikes. Why would I want to spend points on three to four different strike abilities? Especially if one of them only costs 1 guile and the others 2 or even 3(!)?.
  16. It's a common misconception that 2/encounter (and slower cast) is more powerful than 4/rest (and faster cast). But I still think after the latest adjustments to casting times and with the proper use of PL and Empower they will be in a good place.
  17. Cascading Blast with Swift Flurry still works if you have enough ACC and conversion by the way.
  18. Like in PoE the true power of casters is not within their single nukes but with the combinations of effects you can achieve with them. One example: Take Pull of Eora + Binding Web. A whole group of enemies will be crammed into a circle and can't get out unless they resist a fort and a reflex attack. Other party members can then lay waste with Blast, Carnage, Cleaving, nukes and so on. Summon six skeletons with your Beckoner, let Xoti cast Spark the Souls while Aloth casts Combusting Wounds. Stuff like that. Those effects that can break the game if you combine then with a bit of creativity. Like in PoE casters will be seen as lame (look at all those complaints a la "wizards are useless!" when PoE came out even though they had complete tier mastery instead of spell mastery) - and after a while it became common to place the casters on the top of PoE's food chain. I assume it will be the same in Deadfire. Once people start to figure out the rad combos the perception will change.
  19. If resonant touch works anything like in PoE then there's a threshold when a new resonant touch instance is added to the target and it was capped at 10 RT per enemy. It was a hassle to use and not worth my time (only my personal experience). Maybe in Deadfire it's different...
  20. Hi y'all, let's assume I made a char build for Deadfire and not only wanted to share it's data and backstory, but also stuff like portrait, watercolor portrait and maybe even voice set (like the critical role stuff I assume?). A bit like Sidekick light. Would that be possible? With a mod? Or otherwise? I remember the days of Icewind Dale and such where you simply could export/share/import characters you made. While this is no official thing in Deadfire there might still be a way to share "custom" adventurers... I hope. This would make creating/posting/sharing char builds a more complete process/experience and also fun I guess.
×
×
  • Create New...