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Everything posted by Boeroer
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Yes, he can. It's total trash nonetheless. Monastic Unarmed Training doen't give a flat dmg bonus like in PoE but now increases unarmed dmg. by %. TOo bad the base damage of fists doesn't get increased so you end up with a whopping +20% damage bonus on a weapon that has like 5 base damage. Whooohooo! Not... This needs a bit of tweaking. Either raise the base damage of fists when picking Monastic UT (like Transc. Suffer. does for monks) or give a flat dmg bonus that scales like in PoE. I this isn't done the ability is just a wasted spot in the tree. So unless you are not a Devoted/Monk the fist proficiency will not be very useful for you.
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Backstab - 175% instead of 150%
Boeroer replied to bleedthefreak's question in Backer Beta Bugs and Support
You mean 50% instead of 25% with crits I presume? Very weird behavior indeed. Could this be explained with Backstab using the (base dmg roll * (0.5 on graze || 1 on hit || 1.25 on crit)) instead of only using the base dmg roll - or something like that? Also not really if I look at the numbers... -
Yes - especially against non-kith enemies it sometimes really hurts to be a Helwalker.
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A properly skilled and buffed priest can achive more than 300 burn damage with Holy Radiance. Better to use as a damaging spell if you want to be a nuker priest. Also: very fast cast = spammable in tough encounters which is very good. You seemed to have missed the 1/4 DR which can make it better against certain high DR foes than spells with more base damage. At least at spell lvl 2 it's very decent. You should use it as damage tool if you want to be a nuker priest. That's exactly the point: DoTs are so powerful because their damage scales with MIG AND INT. And also crits which prolong the duration by 50%. Sure it takes longer, but dealing 300+ foe-only damage in a huge area with one single spell is very, very powerful. It also stacks with itself. You missed the part where it doubles the damage of DoTs like Shining Beacon - making it an incredibly useful tool against bosses and other tough targets. You missed that the damage comes in pulses/waves/showers every 3 secs and the 20-24 dmg is only the base damage value for one pulse. Actually the overall damage is enormous. with 30 MIG (18+item+buffs) and a crit with Merciless Hand and Dungeon Delver you would do 55 average damage per pulse - every 3 seconds. The high INT will increase the duration a lot as well as the area. It's just devestating. But firendly fire... Same as the storm: that's base damage - scales with Minor Avatar and stuff. Also gets crit bonus. If accuracy is a problem for your offensive priest then you are doing something horribly wrong. And those are the damage numbers per pulse again (every 3 sec)! Low dmg aoe spells: 0 Awesome dmg spells: enough to lead the dmg chart if you wish. Shining Beacon alone is enough... I didn't even mention good but not outstanding spells like Divine Mark or the seal spells. I won't compare this to other classes like a dragon thrashed chanter. Everybody knows what he can do. I wanted to show why experienced players think that the priest can indeed be an incredibly good damage dealer if you want to play im so. I'd say he's one of the best if you combine his awesome buffs with his good nukes (= ridiculous nukes). Shining Beacon stands out because the dmg. potential with +10 MIG and +10 INT and +10 PER (potential crit) and also +10 DEX (faster spam) is incredible. Cast two of those in any encounter after buffing up with Inspiring+Aggrandzing Radiance + Minor Avatar and most of the time all enemies are dead after some time. You can achieve the same with a priest + druid if you cast Champion's Boon and Crowns otF on him and he then uses Plague of Insects or Venombloom or even Rot Skulls. Pretty much the same effect - but you need more buff spell uses and two party members instead of one are occupied. Priest can rule the dmaage chart and be very good at offense if one wishes so. Keep in mind that DoT damage is not logged on the char sheet. So all the damage from Shining Beacon and stuff will not count towards "damage done" unless you install MaxQuest's mod which fixes this.
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I think it's sufficient. It will trigger twice when you dual wield or have a bashing shield (I guess ?) and scales with MIG and Power Level as well as Practiced Healer (PH). I could reach healing amounts of 2x27 with very high MIG and Wellspring of Life at lvl 6. PL bonus is multiplicative with the MIG and the PH bonus - so even at higher levels this should scale okish.
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Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Pain Link can't be cast on charmed enemies. It also can't be cast in yourself - that's different from PoE where you could do that. I didn't check if it can be cast on enemies when you're confused, but I highly doubt that after learning that you can't cast it on charmed enemies. -
That is not correct. White Flames does scale with MIG and also with Power Level. Just open the console during combat, set MIG to 35 and you can see a +75% increase of healing. Wellspring of Life also raises the healing because of increased PL. Note that both are multiplicative, so with very high MIG and PL you can get pretty good numbers, especially (like you showed) because WF triggers twice when dual wielding. Also Practiced Healer (+15%) works as I said. Of course your party members should have more lost health than 14 to see a healing effect that's bigger - else the healing just caps off. The tooltip with the flat 14 is not set up properly to display influenced (like so many tooltips in the beta if you just look at them in char sheet instead on the action bar). I rechecked that 5 minutes ago just to be sure nothing has changed.
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Achievements?
Boeroer replied to Nexrus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Deadfire has an in-game achievement system. -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
Conversion rates are not added. Instead every conversion chance (of the same kind) is checked after the other which means than there are diminishing returns for every additional conversion. Let's say you are a Hearth Orlan (10% hit-to-crit) Devoted/Skald, you have Disciplined Strikes (50%) and attack a paralyzed target (50%). If you'd simply add the chances this would mean a chance of 110% - which obviously makes no sense. Instead, when you do an attack roll and hit, every chance is rolled/checked after the other and when conversion does happen the checking stops (think of a loop with a break on success). It doesn't matter what you roll (80 or whatever) - as long as it's a hit the game will check if it gets converted to a crit. To calculate the resulting overall chance you can multiply the chances NOT to convert: 0.5 * 0.5 * 0.9 = 0.225 --> so a chance of 22.5% not to convert. Or in other words: 77.5% conversion chance. You can never reach 100%. Oh and yes, Minor Threat stacks with other conversions. -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Hm, I thought the first bounce is from the Fury and the second from Driving Flight. If Driving Flight bounces on the initial target (if you only have Driving Flight and no additional jumping stuff) then it really seems like a bug. Doesn't fit the description at all. -
Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
You have to get a wound. If you are maxed out Rooting Pain will not trigger. It also triggers when getting wounds from drugs (Nalpasca) and Dance of Death and also with a Shattered Pillar when he does damage. The AoE base is fairly small (I think 1.25 meters?) but sufficient for a melee guy. It's a pretty stupid pick for a ranged Shattered Pillar. -
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
I guess Driving Flight is designed like in PoE so hat it only works on targets behind the initial one (in a certain arc). So it can't "bounce" back to the origin. Else it would be nearly the same as Twinned Shot and too good. -
Well, I think priest have a great damaging spell in nearly every level: Lvl1: - Holy Radiance (huh? Yeah: one-shot most vessels with high MIG,INT and the right dispositions) Lvl2: - Divine Mark: strong single target soell - Iconic Projection: fast cast AoE damage that only has to overcome 25% of freeze DR Lvl3: - Pillar of Faith - Warding Seal Lvl4: - Shining Beacon (holy moly!) Lvl5: - Pillar of Holy Fire Lvl6: - Cleansing Flame (on top of da beacon! booyah!) Lvl7: - Storm of Holy Fire (dat size!) Lvl8: - Symbol of whomever That's plenty of darn good damaging spells. Most of them have higher damage numbers than other casters on the same tier. The only problem is when you meet foes with immunity to burn damage.
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Pre-order questions
Boeroer replied to Tanjaxxx's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If somebody's really so broke that she/he can't afford to buy Deadfire but desperately wants to play it she/he can shoot me a PM. I can hand out a few gifts on Steam. -
Raven, did you by any chance forget a "don't"? Or "dump" should maybe turn into "pump"? Because what you said afterwards would make a lot more sense to me then. @OP: First of all: what class? Warrior = Fighter I presume? Party or solo? By the way: I almost never do it, but maxing RES can work if you want to get to the point where most enemies only graze you with attacks that target deflection. Every point counts then. But I wouldn't dump MIG either because of fortitude. If you want to be a pure tank and focus on defense with a shield then DEX (and also PER) can be lowish as well because you'll get a good reflex bonus from Weapon & Shield style. INT is good for prolonging buffs like Vigorous Defense, Constant Recovery and so on. If you wear the Binding Rope then being very tanky (without haveing good offense) can actually make a lot of sense. Stuck enemies can't run away and attack your backline.