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Boeroer

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Everything posted by Boeroer

  1. Yes, you simple type giveitem Pike_Citzals_Spirit_Lance for example and you got yourself a permanent version of that lance that scales automatically with the wielder's level. It is the same object that you would summon - but when you summon in game the ability/game engine makes sure that it disappears after its duration. If you use the console to get it there is no "summon management" involved and the weapon is like any other.
  2. Hi, to reproduce: Cast Concelhaut's Draining Touch Cast Essential Phantom. It will get Concelhaut's Draining Touch as a weapon (copied from you) Essential Phantom can hit with Draining Touch as often as it wants to - it will not disappear. Related: Cast Kalakoth's Minor Blights Cast Essential Phantom. It will get the fire version of Minor Blights. This will have no duration and no cycling and will stay active as long as the Phantom is active. Cast any summoned item Cast Essential Phantom. It will get the summoned item which will not expire until the Phantom vanishes. The underlying Problem is always the same: the current item with all its properties gets copied - but not the effect that "governs" the item. In most cases that's not a problem, but with Draining Touch it gets cheesy.
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  3. Or to damage enemies as a full tank which can contribute to the party. This is not a solo game and thus not every ability has to be viable for solo.
  4. Because discussing with oneself isn't a sign of mental health. Bye!
  5. Hehe - nice. I also kind of like the effect. And you have to do some very special contortions to get those things. So - maybe not no. 1 on the bug squishing priority list.
  6. It's very subjective what different people consider "the worst". There's also always hyperbole. For me "the worst" that comes to my mind is Kalakoth's Sunless Grasp. :D
  7. White Flames (Kind Wayfarer) scales with PL (adds base healing - multiplicative) and MIG. I didn't test Voidward on Berserker but on Paladin with Sacred Immolation - there it works. So I assume it also works for Berserker's Frenzy because both self damage types work the same.
  8. Sword of Daenysis was one of the best dps weapons in PoE. Spectacular Spetum is a good backup weapon for a marking character (like Paladin) who uses BotEP as main weapon. Posting those as examples for rubbish uniques shows that the criticism is not based on a solid foundation of knowledge. The rest of the posted items was - as others already said - the CRPG collection which contained backer items - some of them were really good (Sword of Daenysis, Vile Loner's Lance), some ok (Spectacular Spetum, The Temperacl) while most of them were just exceptional weapons with a nice name and a golden border. But you could buy those exceptional weapons really early and that made them not bad at all.
  9. That is correct. That's why I wrote that the damage should be lower. Still not as bad as some people make it look like.
  10. One single usage of Lay on Hands makes it easy to survive SA as I wrote above. Of course it's worth it if you build around that. I think for a highly defensive tank who doesn't lose a lot of health anyway it's a great addition to their usefulness in battle. And if you are surrounded by 5 enemies it does obviously a lot more damage than it takes - especially if it crits and you cast Inspired Beacon first. It's not a no-brainer like it was in PoE - but it's hyperbole to call it "useless" or "Suicide Immolation" - as if it's unavoidable to kill yourself when using it. It is actually fairly easy to use it (with an additional healing ability) and suffer nearly no (or a very small) net health loss. With Exhalted Endurance on top you don't even experience net health loss. And it's also PL7 which means you can combine it with other classes' heals like from Livegiver or even Barring Death's Door. I agree that the self damage could be a bit less - it's impressively high. But it doesn't make the ability useless or bugged. It was way too good in PoE.
  11. Unbending is good - but also kind of costly. Maybe try Berserker/Paladin with Exhalted Endurance and Greater Lay on Hands. The first one doesn't run out and the second provides a powerful heal with a not so short phase of Robust (10 health per tick base). On the defensive side it's equally good and (Eternal) FoD is a nice thing as well - so you don't lose that much offensive power as well. Also wear Voidward because the raw self damage of Berserkers reaches high numbers at higher levels due to Power Level scaling.
  12. Hi! Duping great sword of Enchanted Armory: cast Citzal's Enchanted Armory cast Concalhaut's Draining Touch end the fight with Draining Touch still active You'll end up with a one handed great sword that can be used like any other item. You can put into your stash and so on. Duping the breastplate: cast Citzal's Enchanted Armory cast Form of the Fearsome Brute end the fight with Fearsome Brute still active You'll end up with a permanent armory breastplate that you can put into your stash. No console involved... So far only Citzal's Enchanted Armory seems to be affected. I can't do the same with Spiritual Weapons for example.
  13. Mule Kick does a knockUP, not a knockback. But internally it counts as "push" effect (there are several different ones). So please don't nitpick on jlee's wording. Both abilites work differently enough so that it's ok if they both stay. I think further dicussion is entirely futile.
  14. These should definitely be reported. They’re cool but also clearly unintended. Yeah, I will report it then. Edit: did it!
  15. Wielder's character level. Summoned items always scale with char level, not PL (for whatever reason).
  16. Ach, I confused it with the Stalker spear, sorry. Sounds indeed like a bug or an oversight on the UI part. Anyway: here's my shiny boy with all permanent armory items:
  17. But isn't that supposed to be so? FOr example the Arcane Blaster also gets a modal as enchantment.
  18. Ah - even better with patch 2: YOu can do the same as Transmuter with the Armory Breastplate (that gets 0 recovery penalty but 7+scaling AR): cast Armory, cast Form of the Fearsome Brute, kill enemy, get a permanent 7 AR/0 recovery penalty breastplate that you can give to anybody. Enjoy again! But all in all this seems to be a general problem and I will file a report - because the breastplate is too good in version 2.0 to keep it permanently I think. Or not?
  19. Hello, as the title says - Concelhaut's Draining Touch + Spirit of Decay does nothing. To reproduce: pick Spirit of Decay and cast Concelhaut's Draining Touch. Attack an enemy and observe that +1 PEN does NOT get applied.
  20. Hi! Do this: use a wizard who has Citzal's Enchanted Armory AND Concelhaut's Draining Touch. Summon Armory, then summon Draining Touch. Wait till Armory expires, then end combat (e.g. kill enemies). The Draining Touch will go away and leave you with a permanent scaling one-handed (!) great sword in the hand that you can give to anybody (e.g. your Devoted/Bleak Walker ). Enjoy! Since it's not overly powerful (you can have much better weapons at PL 9) and not that important so I will not file a bug immediately. Maybe later. This does not work with other summoned weapons (e.g Spiritual Weapon) - only Citzal's Ench. Armory seems to have this behavior. Edit: you can use it one-handed and turn on Savage Attack. Give this sword +2 ACC and +30% dmg.
  21. The list is complete but the wiki doesn't cover all enchantments. I was one of the guys who heavily opposed the new enchantment restrictions. But after playing Deadfire I'd say it's not so bad. Removing lashes for everybody actually means that Soulbounds, fists and summoned weapons can be as good as uniques which opens up some more varieties.
  22. You got your answer: it's not a bug, it's intended.
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