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Everything posted by Boeroer
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As a melee caster you can wear Rekvu's Fractured Casque and give yourself a harmless injury (like a Severe Burn or an Acute Rash - can be done outside of combat after resting with some fire spells or Necrotic Lance o something similar). Then you can't get interrupted at all - very convenient. You can also pick Combat Focus and wear the Upright Capain's Belt. That will give you 2 layers of Concentration right at the start of battle - but the Casque is better. As a Skald you need to go melee and you also want to cast Invocations. But conveniently most offensive invocations have a very short cast time (0.5 secs), so interrupts are not even an issue. BUT: calling summons takes forever in most cases - this is prone to interrupts. Also some of the good AoE invocations (Seven Bolts and Eld Nary) take a bit longer to cast. But if you mix them smartly with short-cast CC I think you can get away with Combat Focus just nicely. OR: use a reach weapon. WotEP can be used from behind your front line as well as all pikes and quarterstaffs. A great option for a lot of melee crits is Wizard/Skald with Infuse wVE, Merciless Gaze and Spirit Lance: great phrase generation. Howler is awesome with Grave Calling + Summons (preferably skellies from Beckoner). Kill your own skellies and cast numorous foe-only Chillfogs that also profit friom weapne enchantment and weapon related passives. Until you get "Many Lives pass by" you really have to watch out for interrupts though. The skellies can be summoned rather quickly, but it's a real bummer if you get interrupted while doing so. Also a Howler with skellies can be made in a way that he looks like a Draugr from Skyrim who's followed by skeletons. The Casque fits really nicely.
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@AoE: You mean while shifted? I don't know if per-rest abilites from items are also blocked when shifted. If not you can use trinkets and per-rest-abilites from other items to cause AoE effects. Besides that you can always do stuff like Relentless Storm or Moonwell etc. before/between shifting. Also the Stag form has a Carnage-like AoE ability. There are scrolls and bombs, too.
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Battlemage: Citzal's Spirit Lance + Clear Out + Cleaving Stance + Disciplined Strikes = epic damage. Also stuff like Mirrored Image + Vigorous Defense is great. Nice tanks who can nuke can be build out of that.
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Priests are totally fine. As party buffers and removers of afflictions they are unmatched. Devotions + Blessing + Salvation and your party has +15 ACC for the whole fight. I can't see how this is overrated. Makes every fight a lot easier. I have the impression that some players simply don't know how to use priests properly. Using them as primary healers is not the way. By the way: powerful, long lasting healing over time (HoT) is a lot better than instant healing. With instant healing you have to be on the spot, timing your recovery and the health loss of your buddies. It's nearly impossible to find the right time to cast an instant healing spell in a way that it's most effective (doesn't overheal for example). It requires a ton of micro and is frustrating if your buddy drops a second before you can finish the spell. Just cast a healing over time spell right at the start of battle - or have those passive chats/auras (or both, even better). Then make sure the healing over time never stops. In the meantime you can do other stuff like nuking around or whatnot. That way you don't have to concentrate on healing. You don't have to watch out for low health party members all the time (because there will be less - or even none) - and if one squishy gets pinned down he/she will lose health less quickly than without HoT. So there's more time to react. If you want to use a lot of instant healing you should use reloading weapons: you can always skip reloading and cast a healing spell right away. You can't do that with recovery weapons. Now, with only health left (and no more endurance/health) just look at healing as if you had a much bigger health pool. And who would turn that down?
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I just did some tests with Bounding Missiles and a lvl l20 Evoker: everything seems to work as intended. Also dmg wise in line with other wizard spells even with Evoker passive triggering. It seems that a recast only repeats the corresponing missile, not the whole spell. It seems that the Evoker passive gets procced after the cast (not on hit rolls) and simply casts the whole spell twice - it doesn't seem to be checked for every projectile. At least that seems to be the case after more testing with Bounding and Minor Missiles.
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Empower adds quite a few jumps to missile spells. It's normal that an empowered spell kills three enemies - especially at lower levels where the impact of Power Levels from Empower is much higher (relatively) than at higher levels. An Empowered Missile Salvo will kill all enemies most of the time. I also don't think that Bounding Missiles individual projectiles or jumps trigger a whole new cast of Bounding Missile but only for that projectile. But if not (I didn't test it myself) this surely should be addressed.
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Stuck in Oldtown
Boeroer replied to CuChulaine's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You are in the wrong forum (PoE I). Oldtown and the GIant Cave Grub are in Deadfire (PoE II). -
Yes. Since there is no +PEN talent for Poison this is only about Power Levels. For example it's kind of weird that the Mask of the Grotto Deep gives you +1 Poison PL and a cool Aoe Poison ability but does not have any impact on Cobra Strike. Or Toxic Strike. Or such things. Same with Spider Silk Robes (poison ability and +2 Posion PL).
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It's toxic, sooo... Decay seems to be a druid-exclusive keyword like Rejuvenation and such. I wouldn't use it in other classes' abilities. Poison is used for Wizard's abilities as well as for poison consumables. So I guess it's nothing exclusive to wizards (just like the elemental keywords that you can find in several classes) and thus might be used in other classes' abilities as well. For example: why does Venombloom (Druid) have the Plant keyword (correct) but not Poison? It even mentiones poison in its description. Of course Venom is not equal to poison... but come on! Cobra Strike also has no Poison keyword although it's clearly applying poison. Don't know if the DoT gets affected by Poison Power Levels though.
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Although I'm one of those who question the decision for a complete (systems and mechanics) overhaul I'd still recommend buying Deadfire 2. It's a good game. The multiclassing is done in a nice way and balanced with single classes, Power Levels are a good concept. Some stuff I don't like (PEN/AR for example) - but overall a really good RPG if you like character building.
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If you use mortars with decent AoE size you don't need to run that much. Fire at a group from stealth and then escape to another spot - for exple behind your frontline guys. Most of the enemies will want to reach you and bleed like crazy. When going solo kiting/running away is a good way to use this ability to its full potential though.
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The pet does great dmg if you also use Predator's Sense and Brutal Takedown. Perfect with the Persistence hunting bow. The game is not patched anymore - but it's still a great game. I'm still around - so if you have questions about game mechanics feel free to ask. I know one or two things about PoE.
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Maybe he's angry because I am the one who always recognizes him after he creates a new account - and reveal it. I understand that's annoying and frustrating. On the other hand: moderators and admin don't seem to care that multiple accounts get opened by the same guy - so just keep on switching if you feel exposed. No need to be mad.