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Everything posted by Boeroer
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Kings of AoE are Hand Mortars. There's nothing that comes even remotely close. Just like they are. But on top (as I said in another thread): Blinding Smoke triggers Avenging Storm. Blinding Smoke triggers on crit and is an AoE cone itself... You can do Clear Out with Hand Mortar (put a melee weapon into your offhand) and do this: So that would most likely be one of the most devastating crit builds. But it's also a bit... I don't know... cheesy?
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You can keep it there. You can choose arquebus, then search for "The Red Hand" and "Dragon's Dowry". I would also recommend to pick up the Ring of Focused Flames especially with Dragon's Dowry (but also with Red Hand). The arquebus will profit from Two Handed Style like your melee weapon. A little bit of a synergy...
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It's so a thing. At least where I come from. We had lots of Russian\German minority immigrants in the 90's and the one thing all the male ones did was slavic squats. Nowadays it's mostly gone because those folks got assimilated pretty thoroughly. I also lived in Uzbekistan for three years (2010-2013) and there it's also very common - even though they are not slavic at all.
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Depends. The effect only gets applied on crit. I was toying around with a Debonaire/Beguiler with Essence Interrupter. You can guarantee a crit on all charmed enemies (I mean if you don't miss or graze) - so I cast Ringleader on a group and shoot at each one once. The other party members can then do their stuff - every kill leads to a summon. Pretty effective I must say. It "DISINTEGRATES" not better than some other weapons though. It's a hunting bow with a bit of a lash. Aamiina's Legacy should be equally good as a hunting bow when it comes to dealing damage. A crit build I was then testing is Debonaire/Helwalker with Sun&Moon and Scordeo's Edge. And obviously Swift Flurry/Heartbeat Drumming and Stunning Surge. Enduring Dance and Adaptive stack. With a cipher in the party (or mayba a chanter - sombody who can charm non-kith for you) you should mainly attack charmed enemies with Stunning Surge: guaranteed refund and a high chance of triggering Swift Flurry and/or Heartbeat Drumming. On mobs it usually means one-shotting them. For kith I use Debonaire Charm and Magistrate's Cudgel (kills kith on crit and the crit conversion against charmed is 100%). Another nice crt build was doing Karabörü (Bloody Mess) with a Fighter/Helwalker: Swift Flurry/Heartbeat Drumming and Clear Out and Mob Stance. All enemies in reach will have a chance to trigger Bloody Mess. That works best (naturally) against groups of low defense enemies. So hefty AoE debuff is necessary. I really like St. Omaku's Merci. The 50% recovery skip on crit is not too random. And also here: attacking charmed enemies as Debonaire... you'll reduce your recovery by 50% basically (as long as you don't miss or graze that often). And then it's also possible to do a Debonaire/Wizard and nuke charmed enemies with AoE. You'll get 100% crits which helps so much with the generally low PEN of some spells. For all this Debonaire stuff it's best to have the new Beguiler in the party. His focus refund with Draining Whip is kind of OP now. I'm basically casting like an Ascendant all the time (when using nbig AoE Deception spells every now and then). Note that dominated does not count, only charmed.
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No, it does not. But do you know what does? Blinding Smoke from Hand Mortar. Best enchantment... but shhhh! I found out by testing a Fury focused on hand mortars + Avenging Storm. And then I tried Blinding Smoke + Avenging Storm on a fighter with Clear the Path (Hand mortar in main hand, Sungrazer in offhand):
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1.: Every weapon has its own recovery. So if you place a club in the offhand then your offhand attack will have a shorter recovery. If you put it into the main hand you will have the shorter recovery there. This can be used to your advantage with Full Attacks (like Knockdown): place the club in the main hand and the sabre in the offhand and you will see that on Knockdown you will strike first with the offhand (sabre), then the sabre's recovery gets omitted and then you immediately strike with the club (main hand) and then the recovery of the club will occur. So you'll skip the longer recovery of the sabre. The other way round you wopuld do the same dam,age but skip the short recovery of the club and kleepo the longer one of the sabre: inferior solution. For auto-attacks it doesn't matter which weapon is where. They simply alternate. If you put two sabres in main and offhand and do a Full Attack then you'll skip a long recovery and keep a long one. You will be slower than with the club+sabre version but you'll get more damage out of the Knockdown (if we speak about weapons of the same quality). 2. It is increasing the base min damage of your weapon by 20%. If it's min damage was 10 it's not 12. Note that this increase is multiplicative, not additive like most other damage bonuses in the game. In my opinion that's the best part of Confident Aim. 3. I guess you mean Sundering Blow? I know of no ability that's called Armor Breaker. Into the Fray can be cool if you have a lot of MIG and ioncreased crit damage (like from story talents as Merciless Hand) - because it has its own base damage and that'a rather high compared to most weapons' base damage numbers. So it doesn't work with Weapon Spec or Mastery - but it can do good dmg on a crit. But first of all it's a tool to control enemies' movement and position. E.G. to yank an enemy off of your Wizard's back. Sundering Blow can be very useful against high DR enemies such as Animats and Dragons or beetles. If you take both you'll have more tools in your belt and more active abilities to use in every encounter - so why not.
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That's not correct. For the Huana Ngati is a Trickster Goddess of the Sea. For the Dyrwoodans (where the ocean isn't such a bug part of everybody's life as it is in the Deadfire) Ondra is the Goddess of the Moon and the Tides, another aspect of her is Forgotten Things and so on. So it makes total sense that Godlikes from different regions look differently - based on the aspects that is worshipped dominantly. We don't know how embryos become Godlikes - if the beliefs of the biological parents matter or not, if the God decides consciously what their Godlikes look like or if that's also influenced by what aspect is strongest in that region... And who says that the narrative designers have to share all their secrets with us? It's better if those get revealed piece by piece instead of just being able to read it somewhere an to think "aha, hm... coolcool.".
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Stacks, 20% rolls twice (if the first roll isn't successful). So your overall chance is 36%. The best weapon is determined by the situation you are in and the build you use. There is no definitive answer to that question. In general Blesca's Labor is not bad at all. Resolution + Purgatory is a very strong combination if you crit a lot (what a fighter can do because he starts with such high ACC). The sutuations where it's not good is when you meet enemies who are highly resistant or even immune to slash damage. For those cases you can use Bittercut (White March item) which is a sabre but has two damage types (corrode/slash) or use a club like you did. In general Full Attacks (like Knockdown) are better with heavy hitting one handers like sabres because you transfer the use of Knockdown into more damage.
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LMAO - sweet! I'm serioulsy thinking about putting this into my signature...
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- forbidden fist
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It's most likely so that a buff that is supposed to only affect that one invocation needsto have a duration and can't be implemented differently (with reasonable effort). It is supposed to start when you start casting and not only to end once your invocation goes off (it needs a duration for that already) but also that PL bonus should to last as long as the effect of the invocation lasts (should it still get affected by Chanter's Power Level). I don't know if there is such an Invocation (think about stuff like Chillfog or Moonwell which will immediately get affected once PL changes during their duration - Lifegivers know what I'm taking about) - most likely not - but that seems to be the idea. Imagine you So - thas bonus needs a duration in general. Ok, it could get canceled once your Invocation effect is finished. And it gets overriden by a new one. But on the other hand it doesn't harm you, your Bellower or anything. So I think this one is waaay down below on the priority list if it needs a fix at all. Imagine they alter a healing effect from instant to healing over time. Then it would be great that the PL boost has a duration.
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If I wanted to reduce the squishyness I wouldn't pick Berserker in the first place. What about Furyshaper/Fury? Fits nicely, the Frenzy Ward stacks with everything (great casting and attack speed) and the Storm spells could profit from the Voulge (if you choose to bind it to the druid class, not the Barb class). Bloodlust and Bloodthirst also trigger when you kill enemies via Storms/spells by the way.
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Sun and Moon is good then having a Fighter/Skald with Clear Out. If you manage to hit 5 (paraylzed) enemies you'll generate 10 hit roll (several might crit). It usually gives me lots of phrases (I mean a lot for just 2 Discipline). With +10 ACC it would be even better of course. I tested it: Sun & Moon: No matter the enchantments, the fire-head does work with the Ring (all attack rolls get +10 ACC), the frost head does not! That's nice somehow. Keeper of the Flame (flail) does not work with auto-attacks. However when the additional burn effects proc and roll (Magran's Wrath) they will get the bonus. Sungrazer's fire procs (Extinction Event e.g.) do work, auto-attacks not. Extinctions Event also works with Ring of the Marksman by the way...
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Yeah, that's crap. I also don't know why. That's the reason why HoF is a lot weaker in Deadfire than it was in PoE. Using HoF with mortars (+Powder Burns) is much more effective just because Carnage from every attack roll doesn't seem to get applied to all enemies like you described. You don't have Carnage with mortars, but at least all the Poweder Burn stuff gets applied to all enemies mutiple times which adds up pretty nicely (on top of all the AoE explosions from the mortars themselves). Pretty nasty with Avenging Storm by the way...