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Everything posted by Boeroer
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I just tested it and it is as you said. The duration still gets prolonged/shortened by high/low INT by the way. The +50% dmg makes this much more useful and now you can get actually get some wounds by using the Forbidden Fist ability. I imagine Forbidden Fist/Priest (of Woedica?) may be a thing. Barring Death's Door + Salvation of Time lets you stack pretty high amounts of bonus damage for the ability without dying. Or simply a priest in the party.
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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St. Drogga's Skull bugged
Boeroer replied to Phenomenum's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
What about this: Does it maybe have two sperate effects? Because when I test the fully upgraded weapon I actually always get the 20% lash (see above) but the burn AoE attack only triggers on roughly 20% of hits/crits. If I don't upgrade it I get a 40% lash from time to time instead of a 20% one. Like the weapon description says actually. So what exactly did surprise you? -
Patch Notes for 4.1.1.0034
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Thumbsup for the Forbidden Fist balance pass Caleb! What about the AoE weapons not applying affliction correctly though? -
May I suggest Beguiler/Trickster? Beguiler's focus gain through Deception spells got fixed so you can chain-cast Deceptions all day long without having to attack at all if you don't want to - while the Trickster has the means to provide a certain sturdyness while still being able to dish out serious dmg and CC should the need arise. The Beguiler can always cast a few shred spells in between Deception spells and still doesn't need to attack with weapons. But most of all the combo just fits so nicely thematically. Another combo I like it Illusionist/Beguiler. Miasma of Dull-Mindedness, paired with the Deception spells is a great debuffer and very versatile. Also fits thematically. Good thing in both cases is that Borrowed Image's defensive buff stacks with Mirrored Image etc. If you are looking for a superb damage dealer try Streetfighter/Soulblade. All the dmg bonuses apply to Soul Annihilation... If you take Sun & Moon (which hits twice per swing) you can apply Soul Annihilation and regain some focus with the same attack. Whatch out: it's a bit squishy. But Borrowed Instinct helps. Single class Beguiler is my current MC and it's very good. The passives of high lvl ciphers work really well in this case (The Empty Soul, Soul's Echo and especially Shared Nightmare because my Beguiler is always at max focus as long as he casts stuff like Phantom Foes, Mental Binding, Eyestrike or Secret Horrors and hits with it. And Time Parasite... phew... But since you are using that mod single class makes not much sense I guess. Always pick Draining Whip with a Beguiler by the way...
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I do spend a lot of time on this board. But I don't get riled up while doing so. So - emotionally I don't seem to be too deeply invested here. I'm not sad if somebody attacks me personally, I'm not frustrated if people write utter nonsense. I just post a puckish reply and am happy. I was also not suggesting that OP indeed has mental problems - but rather that he might not be as "sad" as he made it sound. And if (and only if) he's really sad about those few wrongly scripted MIG checks (and that's what it's all about!): that's not good. I don't think you can argue with that. I mean you surely can, but it wouldn't make a whole lot of sense.
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[..]it's a rather weak straw man. In this case it's a straw woman. Because woman are weaker than men. I said that in some cases the real problem might be that it's a woman. I didn't say that's the case with you. But if the shoe fits... It doesn't have to be sound to be good. In this case it stirred up the reactions I was expecting. Besides that I'm actually not sure if it isn't a sound argument as well. I'd have to back it up with data, sure - but I'm pretty sure that for some of the most zealous moaners the female voice is the real reason they don't like the narrator. The rest is just bogous arguments. Or a matter of taste - and you can't argue about that. The speed of the narrator is completely normal for a Full VO (do actors suddenly speak faster if you activate subtitles in order to keep up with your reading speed?), the experience is there. She doesn't have a weird accent. Her voice is not nasal (if anything it's a bit raspy/hoarse). She doesn't sound like a girl. Seriously what girls do you listen to? Nobody complained about the woman's performance as long as she wasn't doing the narration. Because that has to be done by Christopher Lee, Barry White or their breast-haired friend Kurt - or else it's not fitting for a fantasy RPG or something. If you don't like the voice - fair enough. I don't like the loss of universal talents. Nobody will be perfectly fine with all bits of the game. But coming around with a good portion of self-entitlement and demanding that an option is to be introduced that turns off the narrator because not only it doesn't meet your expectaions but it's obviously sooo baaad (disrespecting the voice actor and her work - I mean somebody with knowledge actually thought she was great or she wouldn't have gotten that job) while you could easily just turn down the volume during those few scenes... I don't know... it speaks volumes. I don't address anybody directly. Just speaking generally about this "case".
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It's clearly not minor to the TC or many others who have created such threads. Is it really your place to tell a consumer how to feel? Personally I've gotten over it but I think it's a bad design decision as well. There are other things in this game that make me very frustrated, like the absurd amount of bugs constantly breaking my immersion and enjoyment. And to that you may disagree, but that doesn't change anything my feelings on the matter. I think you either didn't read thoroughly or you misunderstood my post. Basically I agreed to the general statement. Remember that the OP doesn't complain about the implementation and concept of MIG but only the badly scripted MIG checks and the racial bonuses (Aumaua +2 MIG for example). This is a minor detail if you look at it objectively - compared to the rest of the (huge) game. And since we had lots of threads about it and nothing changed I also agree with OP that it's too late to do anything about this. So best is to accept it or move on if you can't live with it. You can feel however you want. But if you get very frustrated or sad because a game doesn't meet your expectations then you are too deeply invested. It is, after all, just a game. For all I care you can do the Rumpelstiltskin dance until you feel better or drink a bottle of scotch to cope with the frustration. It's your choice. But it's not a good one.
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Yes, it happend. Despite the fact that we now have the skill "Athletics" which could have covered all those checks that evolve around physical strength. It may be that I'm imagining this but didn't Josh say at some point that checks based on attributes should be avoided and most checks should be done with skills? Anyway - since there might be some developers who still didn't grasp the concept completely we still have a few MIG bonuses and checks in the game that don't follow the description properly. But it is at it is. The horse has bolted. This might be the 20ths or so thread about this since release and yet nothing changed... By the way: Being (really) sad and frustrated about such a minor detail in a computer game is... not good...? Annoyed I could understand though.
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Her voice is totally fine. I got goosebumps the first time I started a playthrough. Like... good goosebumps. Not the bad ones you get when somebody is scratching with a fork on the chalkboard... I didn't have that with the PoE narrator (who also was totally fine). Those complaints raise the suspicion that the only real problem for some people is that the narrator is female...
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Maybe you should double-check your observation. A terrified enemy cannot be engaged (engagement cancels as soon as the affliction hits) - so you will not get Disengagment Attacks once they flee. This got patchetd out during beta phase once Unbroken/Trickster builds popped up which showed how easy it was to proc lots of devastating Disengagement Attacks on terrified/fleeing enemies. Nice in theory, but doesn't work in practice. It also means that casting Repulsive Visage as a tank is only advised if you are in trouble - otherwise you'll break all engagements. And that can mean that once the affliction ends the enemies will chose a different target. It also means that if you build around engagement buffing you (Reckless Brigandine, Mob Stance, Champion's Helm, Kapana Taga, Entonia Signet Ring) you'll immediately lose all those buffs. I mean if this wasn't patched again...?
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The baseline is: it's more efficient to drive deflection to the max than drivin CON to the max. If you can do both: even better for your tankyness. As long as you don't facetank dragons you don't need Reflex a lot. So for most encounters a tank would be fine with dumped DEX and PER (if he wouldn't want to deal damage but only tank). In case of a Dragon Thrashed Chanter you want highish PER though, so there's that. In most cases going for the highest Deflection also isn't the most effective way to play the game - especially in a party. There are plenty of encounters where you can do with 10 RES and still won't get hit. And for the others you'll have healing. So the theory theat maxing deflection is more efficient than maxing CON is still correct "in theory" - but why do you want to have 200+ Deflecton if 90% of enemies can't even hit you with 150 Deflection? So it's all not set in stone. Higher fortitude is also nice to have, but since even a graze of petrify or paralyze will still hard-cc you (which will most likely be the end for a solo character) it's very difficult to completely avoid the CC just by adding more fortitude (via CON and MIG). So even here you have to look if it actually makes sense to go for maxed CON (besides the higher endurance/health of course). Maybe better to wear an item like Fenwalkers (boots) and Tempered Helm or Wayfarar's Hide and screw the maxed CON - instead go for a more blanced stat approach. It all depends on your build, how you play and how good your metagaming knowledge is. For example the rel. tanky build "The Anvil" wouldn't make a whole lot of sense with maxed deflection. He wants high CON instead.
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's so optional it's not even mandatory... -
I was about to do a Photoshop job with the Ledger and an Orlan portrait. Now you ruined that.