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Everything posted by Boeroer
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Honestly: when I said that I had PoE1 in mind where you had to deal at least 10 dmg in order to add a stack. I just unconsciously assumed it is the same for Deadfire. Maybe it's not though. Cool thing with the two stacks. Very good to know. By the way: all dmg dealing abilities that originate from weapon procs will not only profit from quality enchantment of the weapon and other stuff, they will also work with weapon-only restricted effects: e.g. Frostseeker's AoE will trigger Avenging Storm, it stacks Resonant Touches and so on. Same with Watershaper's Focus (Ondra' Wave - used to be so at least) and Engoliero do Espirs (Blade Feast). So maybe there are other weapons that are great for stacking Resonant Touches with weapon procs?
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Latest Patch.
Boeroer replied to Hulk'O'Saurus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wouldn't even try it for 10K EUR. It's a little PR stunt and that's fine. Deadfire needs more attention. I like theorycrafting around the challenge though. If we (as forum in a collective approach with providing tipps and tricks) can help a forum member to succeed that would make me happy somehow. If he/she's not a jerk I mean. -
I guess the synergy is that ResTouch also gets build up by the frost AoE of Frostseeker. So in theory (if every arrow crits) you could stack 6 ResTouches. But why should you be able to create more stacks with it than with a blunderbuss? Dual blunderbuss with Full Attack should put 8 stacks on the target instead of 6. But you need to overcome a certain damage threshold. If your blunderbuss pellets can't penetrate or the dmg rolls are too low then it will not stack anything I suppose. Maybe Frostseeker has less problems in that regard?
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Afaik Knockdown/Mule Kick never worked with ranged weapons. What I could get to work was Clear Out (and upgrades), Hunter's Claw and Whirling Strikes. I simply put one melee weapon into the main hand. While this makes sense with Full Attack abilities like Whirling Strikes it still works (or worked?) with the primary-only Clear Out. For Clear Out you put a melee weapon into the offhand. You will then walk up to he enemy (since melee ability) but instead of the offhand melee weapon you will execute Clear Out with the main hand ranged weapon. At least that was the case pre 5.0. But sincethe patch notes don't notice it... Unfortunately I didn't take a video from it. But with Hand Mortar + Blinding Smoke + Fire in the Hole + Chain Shot and Heaven's Cacophony's Avenging Storm you could to pretty bonkers things (and also break your graphics card) since every AoE hit from Clear Out triggered the usual AoE attack from mortar (including Blinding Smoke and additional jump of FitH whioch all trigger Avenging Storm). Flagellant's Path, Whispers of the Wind and HoF and soms others always worked with ranged weapons, even when dual wielding two ranged weapons or using two handed ones. So what about Tactician/Troubadour with Grave Calling? By the way: does Vela profit from Ancient Memory? Or Her Courage Thick as Steel? If yes this could be used to lower the amount of needed Withdraw scrolls? Can you cast Statis Shell on Vela? I suppose not but who knows?
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Latest Patch.
Boeroer replied to Hulk'O'Saurus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I have no idea how Obsidian wants to determine if somebody used a save copy or not. Afaik there's no way to do that. The video footage will have cuts - because you can't do the challenge in a single day (if you have at least a rest of a real life). So that's also not suited to proof you didn't cheat. Of course they could always disqualify your attempt on a whim because they don't believe you did it properly... but dealing with it highhandedly also doesn't feel right. Imagine there's some player who can indeed pull it off properly but they just don't believe him... the frustration and anger will be enormous given how much energy you'll have to put into this in order to be successful und not to viloate "the spirit of the challenge". -
Speaking of cheese: What about Chanter/<whatever> with Grave Calling, using the good old "kill your own skeletons for foe-only Chillfogs" trick? Would for example trigger Brilliant Tactician all the time, deals damage, reduce enemies' ACC... also those Chillfogs triggers Avenging Storm by the way (like Blinding Smoke and basically all attack rolls that originate from weapons I guess).
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Thinking about Abydon's Challenge I remembered my solo run with a melee Geomancer who summoned Concelhaut's Draining Touch for his Essential and Substancial Phantoms. It won't go away after a hit when on a Phantom and it can then attack pretty reliably with +12 ACC (one handed), high base damage - and targets Will by default. Would it break with Abydon's Challenge? Do summoned weapons break?
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I also can't remember seeing anything. I thought that maybe at least the paladin orders have some heraldry - but I found nothing. The only thing is the gods' symbols - and those I used for the priest subclasses (except Gaun because there is no official one that I know of). That made Priest subclasses' icons very easy.
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If you know any sources that show symbols of paladin orders or other subclasses please let me know. I tried to find source material but only found basic stuff (e.g. that Pallegina's order has five suns - surprise surprise).
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If you want to bombard your own tank (or more precisely the enemies he keeps engaged) with AoE spells like Fireball and such then yes. He will not get hit much but if he does the dmg reduction is significant. Then it's the best option. Against melee attackers the generic medium shield can be better. But on the other hand the unique large shields are better again.