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Boeroer

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Everything posted by Boeroer

  1. PoE and Deadfire are different. They are kind of "faux"3D: all the maps, backgrounds, buildings etc. are high-resolution, pre-rendered, handdrawn backgrounds that get enriched with 3D objects such as trees, enemies and the party. That leads to some funny things (try to cast a Rolling Flame up some stairs - that aren't really stairs but it's a flat picture) but imo it looks really beautiful and way better than a complete 3D environment. So there can't ever be a rotating camera whether Unity3D supports it or not. No idea about Pathfinder:Kingmaker. I also don't think it's a shame. Rotating cameras tend to confuse players' sense of direction. I absolutely prefer a fixed one. Being able to zoom in and out is great though.
  2. If you want to use your dual pistols frequently then a Cipher makes a bit more sense than a Chanter. Since a Cipher needs to use weapons in order to gain focus for his powers in the first place (if not Beguiler or Psion).
  3. Maybe it doesn't proc further and it's just that with Whispers of the Wind and Sun&Moon + Fire in the Hole there's so many procs that it's hard to tell what triggered which.
  4. Aaaand he's back! Welcome back @Aarik D! Hope you pick up your old handle.
  5. Tested a bit further and it seems that even special procs from the melee weapon get triggered by Fire in the Hole's AoE if it gets used by Swift Flurry. At least I see a LOT of Extinction Events from Sungrazer going off whe I use it as my melee weapon in the offhand. Phew...
  6. Hi, since Swift Flurry always procs attack rolls that are done with the main hand even if the offhand triggered it (see Sun & Moon in offhand and Battle Axe with Bleeding Cuts in main hand: lots of Bleeding Cuts from Swift Flurry without the recovery malus) I thought I'd give it a shot* and try if that also works with a ranged weapon in the main hand (and a melee weapon in the offhand obviously). And it does! Forget the times when you thought you couldn't use Fire in the Hole with Swift Flurry - you can! It even seems that Swift Flurry/Heartbeat Drumming procs from the ranged weapon can proc additional procs. It's pretty crazy, I can tell you. Other good ranged weapons for this: Current's Rush (High Tide is powerful once it procs) Hand Mortar (with Blinding Smoke + Avenging Storm: ridiculous) Blunderbusses (every pellet seems to be able to trigger another shot) Tried it with SC Monk with Whispers of the Wind (awesome) and also with Monk/Ranger using Driving Flight (higher chance to get proc-chains with Stunning Surge: also great. Especially nice is that you can combine it with Hunter's Claw which also works ranged weapons in the main hand- Using a blunderbuss or mortar lets you get those stacks pretty quickly. Enjoy! *
  7. You need a hell lot of mechanics for that. Don't think you can have that at lvl 8 when you're not optimized for lockpicking. With BErath's Blessings you can buy it right away though.
  8. I think the most obvious application is not wanting to get hit by disengagement attacks. For Monks who want to be very mobile it can be benefical to be able to disengage without too much risk early on in the game and improve that later without the use of unique items etc. But as I said: +5 Reflex is okay.
  9. It does stack with Tumbling and all other sources of defl. against diseng. att. though. That means it's def. not worthless - even if it's worse than Tumbling. But that's no surprise since it's tier 2. Thus, as a Monk you can stack very high amounts of deflection against disengagement attacks, especially when multiclassing: if you multiclass you get Fast Runner, too - which also stacks with the rest as well. The only things that make all those abilites around +def. gainst diseng. att. truly useless are Nomad's Brigandine and Gipon Prudensco because they do not make you immune to engagment (see Grog pet or certain other stuff) but instead they give you immunity against the disengagement attacks themselves (basically 100% crit+hit+graze to miss conversion). In my opinion it doesn't need a boost. But +5 Reflex is hardly making a big difference so I personally wouldn't oppose that bonus.
  10. I don't know how Ciphers and Chanters work in TB mode but you had lots of fun with a Troubadour/Psion in RTwP mode because you never stop casting: once phrases are depleted you cast with focus - if focus is depleted you cast with phrases again. And both classes start combat with some focus AND phrases so you can cast right away. The "downside" (not really) is that you almost never use any weapons - because you don't need to. If you focus on the shorter casts (some Cipher spells do have short casting times and most offensive Chanter invocations have) I suppose you will have little downtime in TB mode...?
  11. Gipon Prudensco is a padded armor. And obviously it's an exception because it has some very good unique enchantments that help with tanking (giving you more deflection AND immunity to flanked which means 1 more AR and 10 more deflection than a char who gets flanked) and also comes legendary.
  12. The correct name would be "The Wall" - it's the modal that you get when picking the weapon proficiency for large shields. It's one of the best (if no the best) modal for tanks because it makes ranged attacks and AoE damage almost meaningless due to the hefty dmg malus (that stacks with the ones from grazes and underpenetration). I suspect often it's all the high PEN shots of enemy rogues/rangers and such that will bring down your tank, not so much the melee attackers. Leather armor on a tank is not sufficient at all. Def. put all AR you can get on a tank.
  13. A non-Soulblade Cipher can cast Ring Leader from stealth and out of combat at lvl 18. Level 17 if he takes the passive Greater Focus. An Ascendant can reach that point at lvl 14 due to his increased maximum focus. Picking Keen Mind doesn't help in this special case (in RTwP at least) because the +10 "starting" focus only gets added once combat starts. So if your Cipher is supposed to cast opening CC from stealth in order to initiate combat he should be an Ascendant I think.
  14. Usually all offensive spells (usually spells that require a hit roll but also auto-hits like Minor Missiles or Sworn Enemy) that don't rely on resources you won't have to out of combat (wounds, focus, phrases) can be cast from stealth. The second point is kind of obvious (can't cast an invocation that costs 5 phrases if you don't have any phrase for example) but maybe that's what causes a bit of confusion when it comes to seeing a general rule. I personally think that for example Whisper of Treason is an excellent spell to use from stealth in RTwP. You basically place a summon (kind of) right into the ranks of the enemy. It has rel. short range so you need decent stealth in RTwP. Later Ring Leader is just superb for the same reasons.
  15. The Mage Slayer's passive that prevents the usage of potions and scrolls? Fits "picky eater" and "illiterate". Don't know if one can separate this from the arcane resistance though. Cowardice from Debonaire Tactical Dilemma from Tactician
  16. Some multiclasses are very frontloaded (e.g. Rogue/Paladin) while others have their peak later. Monk's really good stuff starts at mid levels, Fighter's even later.
  17. Blunting Belt is both iirc: fixed in some places AND random in other places (Boots of Speed also have this).
  18. The cone of Clear Out is much bigger than the cone of WotEP. I can't say how big the cone of Karabörü is (like Clear Out it has no AoE indicator and cannot be triggered 100% reliably during testing). Yes, high INT (or even max) is kind of mandatory for AoE weapons. Brawler shouldn't have a hard time to gain high INT though? Unless you picked Iron over Turning Wheel that is. And even then you can still use Enlightened Agony to get +5 INT at least - no need to pick Tactical Barrage if one likes Disciplined Strikes too much. Even as 14 INT-Brawler you could get a helmet with +2 (for example Heaven's Cacophony) and an amulet with +2 (Charm of Bones) and then put +10 on top with Turning Wheel --> 28 INT. Ot let's assume your Turning Wheel bonus is +5 on avagerage: still 23 INT.
  19. He said that because with dumped DEX and heavy armor you will most likely be the last one in the turn order - and then it's hard to interrupt/CC before casters let loose Arcane Dampener etc.. Although I don't completely understand why that's a general problem when 90% of fights can be initiated from stealth (with interrupts/CCs like Slicken for example) where your initiative doesn't matter. Of course you should avoid boarding fights then. Maybe I miss something though.
  20. Josh wrote some months ago that Deadfire broke even. That was long after release so I guess you can say that it got a long tail. Most RPGs do. I'm quite surprised that yesterday the concurrent player peak was 1.5 K.

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