Everything posted by Boeroer
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Community Patch Addon
Llengrath's Safeword made me spit my oatmeal onto the keyboard... 🤤
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Is it worthwhile to cast damage spells as a multi-class caster?
You can give the Watershaper subclass to any druid via console. Example if you want to turn a Fury hireling into a Watershaper: iroll20s setSubclass Companion<hireling_dude> Druid Druid_Watershaper removeAbility Companion<hireling_dude> Fury addAbility Companion<hireling_dude> Watershaper In order to keep a savegame untagged with "cheated" you can use the Unity Console.
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[CLASS BUILD] Pillar of Eternity (holy slayer riposte tank)
Engagements don't get used up. Player and enemy don't compete for engagement slots. Enemies can still engage you no matter how many engagements slots you have. Like here with Edér and a Xaurip Champion (note the green arrow which is Edér's engagement and the red one which is the Xaurip's) : Nothing you do with your own engagement will influence the ability of enemies to engage you. Enemies only lose engagement if you have some sort of immunity (see Grog pet or Barb's Threatening Presence and such) or if you apply an effect that prevents them from engaging (like Staggered for example).
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Community Patch Addon
Direballs also sounds like one of those movies tbh.
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Community Patch Addon
Arkemyr's Disturbed Naming: all foes in the AoE have a 50% chance to execute a different spell or ability every time they try to use one.
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[CLASS BUILD] Pillar of Eternity (holy slayer riposte tank)
As I said: every enemy who engages you - not the other way round. It does nothing if the enemy can't engage. For example if the enemy is a beast or just a kith with no engagement slots. Once you fight against enemies that do engage (and those are usually the tough ones) you'll get the bonus.
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Is it worthwhile to cast damage spells as a multi-class caster?
No. Priests and Druids can be awesome nukers, too. Chanters as well (check out a Bellower with Eld Nary's Curse). SC Ciphers can be the best friend of a nuker: Driving Echoes is very good to have on an offensive caster.
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Is it worthwhile to cast damage spells as a multi-class caster?
Takedown Combo/Disintegrate indeed is hot fuzz. Especially if you cast Psychovampiric Shield first (or a wizard drops Miasma). Had a melee Stalker/Soulblade with a Morning Star and while Takedown Combo/Soul Annihilation is also great, TDC/Disintegrate is just better. Especially when the enemy is charmed before - because Disintegrate doesn't trigger a backflip of alliance like normal hits would do.
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[CLASS BUILD] Pillar of Eternity (holy slayer riposte tank)
Nope. You can use the Entonia Signet ring to raise your deflection: every enemy that engages you will give you more defenses, including deflection.
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Is it worthwhile to cast damage spells as a multi-class caster?
You really have to look at the Penetration. Casters' biggest nemesis is underpenetration. I'm having lots of fun with my Troubadour/Psion offensive non-stop caster. I didn't use Soul Shock a lot before but with this class combo it's one of my favorite spells atm.
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[Mechanics/small PSA] Boar spiritshift DoT
Might sound counterintuitive but I think a Lifegiver would be the best partner class for a Helwalker Boar. Lifegivers gain +5 PL for Rejuvenation spells once shifted and for HoT it also works if you cast Moonwell etc. first and then shift. The ticks will adapt to the higher PL. You would have insanely high healing numbers because of PL bonus * MIG bonus from Helwalker on top of the Boar's regeneration and I guess you wouldn't need to get healed a lot while pummeling enemies with Wildstrike. Ah and sorry: I forgot to answer the question about Hylea's Talons earlier. While shifted all items except armor and weapons will work. You could add the Belt of Magran's Chosen for another small burning lash and wear Rekvu's Scorched Cloak so that the summoned Flame Blight even heals you should it attack you.
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Community Patch Addon
What's Arkemyr's Enchanted Armory @thelee?
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[Mechanics/small PSA] Boar spiritshift DoT
Yep!
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[Mechanics/small PSA] Boar spiritshift DoT
Since you will have very limited casts of Great Maelstrom you might want to squeeze every bit out of it. From stealth the recovery is -85%, so...
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[Mechanics/small PSA] Boar spiritshift DoT
They do stack. +5 PL for Great Maelstrom. As a Nature Godlike with Prestige and Stone of Power you'll have +8 PL which not only does awesome dmg (40% multplicative) but also prologs the duration (40%) and raises PEN by another clean 2 points on top of the Fury passive and Scion of Flame etc. Overpenetration works really nicely in combination with the boosted base dmg. +8 PL is something. You'll only get +5 when you empower an ability, so... You can even stack those 8 with empower and cast with +13 PL.
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Bloodmage Solo POTD Upscaled Megabosses
That is correct. Helwalker/Bloodmage can be fun - but can also be over very quickly.
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[Mechanics/small PSA] Boar spiritshift DoT
@Elric GaladJust wanted to confirm that you were absolutely right: it doesn't matter whether CP is installed or not - Great Maelstrom profits from Secrets of Rime in any case (both effects, the pure freeze dmg proc + the burn/shock proc as well).
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[Mechanics/small PSA] Boar spiritshift DoT
Ah - I didn't know Secrets of Rime also works for water because we have specific PL bonuses for water, wind and frost in the game - so I just assumed it's the same with the PEN talents. I just guessed that CP added 1 PEN with Secrets of Rime because it added the frost keyword that was missing before although the spell does lots of freeze dmg. Might check later if Secret of Rime still applies to both dmg effects when I turn the mod off - just to be sure. Yeah, the SpShift table in the wiki is misleading. I never looked at it before.
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[Mechanics/small PSA] Boar spiritshift DoT
It always works and is not connected to the Spiritshift. This makes SC Fury an excellent elemental nuker: Great Maelstrom with Scion of Flame and Heart of the Storm (and with CP also Secrets of Rime) is absolutely devastating because you gain +3(+4 CP) PEN for the shocking/burning part of the procs; and +1 (+2 with CP) on the freezing part - they seem to be completely separated effects but still: ouch. Normal hit at PL9 has 17 PEN, crits do have 25.5. Overpenetration is not common for spells, but here it happens quite often. The wiki doesn't list it as a Spiritshift bonus, it took the wording 1:1 from the game: Those are separate bonuses. One can misinterpret it if those bonuses are put into one single line of text (like the wiki did) though - and it also really doesn't help that it's structured like: - Spiritshift stuff - general stuff - further Spiritshift stuff - spells Would be less confusing if the passive came fist and spiritshift stuff after.
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[Mechanics/small PSA] Boar spiritshift DoT
You mean Furies lose their passive of +1 PEN and +20% range with elemental spells once they use Spiritshift? Since when is that?
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[Mechanics/small PSA] Boar spiritshift DoT
Still extremely lame and borderless pointless in unmodded game.
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Is there a way to get rid of enemy buffs if you don't have a Wizard?
Megabosses are an awful grind. It doesn't matter much whether you pick Lightning Strikes or Swift Flurry. You just need perseverance.
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Community Patch Addon
Notepad++ is probably a good choice since it's rel. lightweight.
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Community Patch Addon
Don't know how Kvellen does it, but if you create a project for an IDE (such as Visual Studio, Eclipse, PhpStorm or whatever) from such sources you can search for strings of text in all files easily.
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[Mechanics/small PSA] Boar spiritshift DoT
Community Patch turns the Stag's ability into a passive Carnage effect like Barbarian's (but a bit weaker). It stacks with Barb's Carnage.