Everything posted by Boeroer
-
First POTD run, party help (using companions)
There are a ton of options. I would say though that bringing a Priest for the buffs is always good (so Xoti in this case). If Edér is supposed to be a tank then I personally would pick another caster I guess. Something with Bloodmage or Troubadour or Beguiler or Psion. I had a lot of fun with Troubadour/Psion as CC/dmg hybrid lately since it's a non-stop caster (nearly always enough focus or phrases to cast stuff, endless resources). But it would help to narrow it down if you tell us what you'd like best. A lot of stuff is viable even on PotD.
-
Stop making companions leave perm
Boeroer replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)...and Gomorrah!
-
Strategy Against Petrified Pig Plz? <3
Shimmer Scale can be enchanted so that you're immune to all gaze attacks which should include Gaze of the Adragan. You can also make your rogue blind - being blind makes you immune to gaze attacks as well. Against Form of the Helpless Beast you should use interrupts to be honest. THis is the most annoying spell in the Drowned Barrows. You can pile up some fortitude and put on Aloth's Armor with "Known Causality" (+10 defense against Transmutation) but it will still be a gamble. Better to put a Slicken under those Scrivener's feet or something like that.
-
Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Yep, that's it. Tried with a Helwalker and same thing: +2 wounds (and +2 mortification of course) on crit.
-
Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Yeah maybe. I will check.
-
Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Ah, good thinking! That may be. As it lloks now Stunning Surge ist a must-have for a Shattered Pillar. Sounds nice but has one disadvantage: besides Persistent Distraction there's no engagement. If you want to take advantage of terrify + disengagment you should pile up some engement slots. I compared Trickster to Unbroken and the damage on disengagement wasn't that much different (Overbearing Guard gives +50% and Unbroken +10 PEN) while the Unbroken could create lot more disengagement attacks in a given time due to his passive (+1), Guardian Stance (+3) and Hold the Line (+1). He lacks terrify though so you would need a party member to cause that. Furyshaper is nice because +3 enagement from Barbaric Shout, +1 from Thick Skinned, terrify galore - but no that much damage on disengagement. On the other hand Blood Thirst. I guess there are lots of nice combos.
-
Since when you can not respec ti level one
Boeroer replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Despite my 87% sureness Riposte does NOT generate wounds. :sadpandaface Offensive Parry DOES generate wounds. Okay, new list of wound generating stuff for Shattered Pillar: - auto attacks - Stunning Surge (2 per use - needs more testing) - Mortification of the Soul - Dance of Death - Parting Sorrow (nice in combination with Disengagement Attack) - Disengagement Attacks (nice in combination with terrify) - Offensive Parry - Imagined Pain (nice in combination with Offensive Parry) A Furyshaper/Shattered Pillar with Barbaric Shout (+3 engagement), Fear Ward and later Spirit Storm (both terrify) in combination with Parting Sorrow is harvesting wounds very quickly.- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Cleaving Stance/Mob Stance do NOT generate wounds for Shattered Pillar.- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Disengagement Attacks do generate wounds for Shattered Pillar. Nice in combo with Parting Sorrow and some terrify ability.- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
While Testing Swift Flurry with Shattered Pillar I found out that when I use Stunning Surge I always get 2 wounds. Doesn't matter if dual wielding or single handed or so. Always 2. Huh? I have no other wound abilites like Parting Sorrow etc. What is this? Swift Flurry and Heartbeat Drumming indeed do NOT generate wounds. In case of Swift FLurry this is a bit sad since Lightning Strikes' lash does (I guess at least)?- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
I didn't do this for a long time and didn't play all those variants but only tested it in a console session rel. long ago - except the rel. recent partial run with Offensive Parry on the SP/Soulblade which def. worked. I'm also pretty sure about Riposte (which I didn't mention above). So maybe some of the interactions with additional attacks/SP got removed at some point in the past? Sorry if my info was deprecated and false. Now that I think about it a bit longer: maybe Cleaving Stance et al. worked before the "ability attacks don't generate wounds" nerf. If they count as ability attacks this might explain the discrepancy. Can also check each ability separately in an hour or so and will report what I found out. So in the meantime the cleansed list would be Mortification of the Soul, Dance of Death, Parting Sorrow, Imagined Pain, Offensive Parry and Riposte (the last one not 100% sure but like 87% ).- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
With "work as usual" I meant that you'll get wounds from those abilities as a Shattered Pillar like all other Monk subclasses (including Forbidden Fist). But your clarification is very useful nonetheless.- Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)
Mortification of the Soul and Dance of Death as well as Parting Sorrow and Imagined Pain work as usual with a Shattered Pillar. Stuff like Swift Flurry, Heartbeat Drumming, Riposte, Cleaving Stance and Offensive Parry (Whispers of the Endless Paths) count as non-ability attacks for a Shattered Pillar, meaning they will give you wounds. Speaking of Offensive Parry: I once played a Shattered Pillar/Soulblade named "Barry" obviously (with WotEP/Offensive Parry) and it was pretty cool to fill up wounds and focus kind of passively with parrying, especially when using Nomad's Brigandine with the immunity to Disengagement Attacks and then just disengage to provoke Disengagement Attacks (results in 100% miss --> triggers Offensive Parry).- A report on why I give up on the game.
Boeroer replied to pblack476's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Good bye and all the best.- Update #61 - Patch Update 5.0 - The Return of the Ultimate
Okay... ...mhm... ...wait what?- Expert dataminers wanted: Fortune teller encounters
Boeroer replied to omgFIREBALLS's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Fortune for a pand, good sir?- Any possibility of implementing turn based combat to PoE 1?
- Choosing a multiclassed Caster build & some Blood Mage questions post 5.0 patch
A fun CC/damage hybrid I played recently is a Troubadour/Psion. The idea is that while one resource pool (phrases/focus) is refilling you can cast from the other one. No fuzz with regenerating resources: it's purely automatic. Pick Killers Froze Stiff, Phantom Foes, Ben Fidel's Neck, Secret Horrors, Mental Binding and so on. For the damage part pick Thrice She was Wronged, Soul Shock or whatever you like. You will have nearly no casting downtime. With Killers and Mental Binding I could paralyze-lock one enemy 100% and the rest for a good amount of time, too. If enemies cluster around the tank then I can cast Soul Shock almost non-stop after some levels because the focus regeneration is faster than the spending of 10 focus and the recovery time. Should focus generation stop because I got hit there's always my phrases. Healng can be done with Ancient Memory, Pain Block and Two Fingers of Daylight. You can even revive. I wasn't too impressed with the idea first but after playing it I have to say it was one of the most fun character concepts so far. It may be though that the basic idea doesn't work as well in TB mode. But I think it's still valid. I don't like Barring-Death's-Door- and Salvation-of-Time cheese. The fun of breaking the game only lasts a short while for me.- Since when you can not respec ti level one
Boeroer replied to asnjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sonce alwais thx ubi- What else does reflex defend against?
I agree that it would have been nice to be able to see the respective defense in those spell lists. For Deadfire there are lists of abilities (in another wiki though) which directly show the defense the ability has to overcome. Doesn't help you with PoE of course. 🤷♂️- What else does reflex defend against?
There are also other spells and abilities that target reflex but instead of damage, prone or stun cause a debuff like for example "hobbled". Especially the Druid has stuff like Tanglefoot (hobbles) and Nature's Mark (lowers deflection and reflex) that targets reflex. A stun effect targeting Reflex is more of an exception. Usually stuns (and also weakened, also sickened etc.) are defended by Fortitude. Effects that have illusion and 'mind' vibes often target will. But there are also some priestly fire spells that target will. There is no strict systemic rule to this. Honestly it's all over the place and depends a lot on the whole idea, in-game explanation and "lore" of that spell/ability. Like how does char X apply the prone effect? Does he swipe you off your feet? Then he targets reflex. Does he induce a dizzyness right into your head so you fall over? Will. Does he shove you? Fortitude. And so on. Sowithout lots of meta-knowledge (been there, done that) you cannot know which defense the enemy is targeting with a certain spell/ability. I would just dive into it and not overthink it. Most players restart after a few hours anyway because they understand the game mechanics a lot better then and have a better idea what they want from their character. My first ever char was a Fire Godlike Barbarian on normal difficulty. I scrapped him after some hours and restarted after Act I with a Hearth Orlan Rogue on PotD and so on...- Bloodmage Solo POTD Upscaled Megabosses
Too far: maybe. Although in my solo Assassin/Bleak Walker run I never experienced this. But most of times I only stacked True Love's Kiss with Gouging Strike and Brand Enemy (maybe finished off some weaklings with Ring the Bell etc. before going invisible), retreated and then waited until the enemies dropped dead. I didn't switch weapons a lot nor did I cast a ton of stuff while I was retreated.- Portraits V
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I surely didn't.- What else does reflex defend against?
Reflex gets targeted by a lot of Area-of-Effect spells such as Fireball and so on. Have a look at this list for example (same stuff exists for Druid spells, Priest spells, Chatner invocations and so on and so forth). If you click on each spells you'll get a description which also tells you what defense it targets. List: https://pillarsofeternity.gamepedia.com/Wizard_spells Individual spell (look at "Defended by") : https://pillarsofeternity.gamepedia.com/Arkemyr's_Dazzling_Lights If you don't want spoilers then you can assume that most damaging spells that have an AoE and are not having a disabling component but rather deal direct damage will target reflex. - Back on The Deadfire Lines: (Ascendant/Shattered Pillar questions)