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Elric Galad

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Everything posted by Elric Galad

  1. Scordeo's Trophy pistol single handed. The more you hit, the more you improve recovery, the more you hit. Twin Shot/Heart Seeker + Driving Flight helps getting more Scordeo's charges. Stunning Shots will cause to interrupt on Crit. Plus usual ranger goodies (concussive shots, binding roots). You need some int (for longer scordeo's charge), dex and per.
  2. In my imagination, inquisitors are a bit witch hunters, and witch hunters should carry a crossbow/arbalest.
  3. Driving Flight basically doubles your hit, so it's another major reason to go ranger with Scordeo's Trophy.
  4. Provided one doesn't play devoted (and even in this case, you only get an accuracy malus), it is always possible to swap weapon to inflict the type of damage your target is the most vunerable to. Elemental weapons being quite rare, it is interesting to know for each ennemy about the lowest of the 3 physical armor rating. In my opinion, this information might be more relevant than the base armor value. I wanted to figure which ennemy has the highest value for its lowest AR among Crush, Pierce and Slash. So which value a (smart) physical attacker should aim to be sure to penetrate with (the right) weapon. I expect it is one of the Megaboss. I'm trying to remind if there's something higher than them. Belranga : 9 (11 in PotD) 9 Crush 15 Pierce 15 Slash Dorudugan : 12 (14 in PotD) 12 Crush 16 Pierce 19 Slash Hauani O Whe : 14 (16 in PotD) 14 Crush 14 Pierce 14 Slash => Probably the winner, but is vulnerable to 3 elemental types. Belranga : 9 (11 in PotD) 9 Crush 15 Pierce 15 Slash
  5. +1 entry on the list of messed up things without Dynamic Turns.
  6. depends on if the guns have any special passive bonuses that you can combine, but yes, in general you are correct. in fact, if you have a particular gun or one-handed ranged-weapon that you like to use a lot, it is optimal to wield it with a one-handed melee weapon instead of a lesser second gun, if no full attacks are in play. Agreed. Also your character will automatically switch between melee and ranged weapon provided you are in the right range. So it enables switching melee vs range without delay. It doesn't add power, but it adds versatility.
  7. I'm only speaking about full attacks, which skip main hand recovery. The point for case 2 is that you can apply the modal from main hand without any drawback. What you do with offhand is another question.
  8. Scordeo One Handed with Single Class Ranger ? (I find One Handed Style somehow more badass for cowboys anyway. Average badass go Dual Wield, but Premium Badass doesn't need his left hand ^^) You can generate more Hits with Twin Shots/Heart Seeker + Driving Flight. Once you have stacked enough recovery bonus, you can basically fire without recovery, which help keeping it up. Stunning Shots would ultimately cause your Crit to Interrupt, which is nice with constant pew pew. Plus Scordeo's crit bonus of course.
  9. Action Speed and Dexterity provide better Initiative each round only, not additional action. In the Real Time with Pause mode of the game, this ability indeed helps attacking more often. There is currently a lots of discussion about Action Speed and Dexterity in the Turn Mode Beta. It is likely that there will be some changes. However, this is still a Beta for now, so please consider the game hasn't been properly balanced yet.
  10. Priests do have nice nukes in their high PL (6 to 8 ). Also Shining Beacon at PL 4 but PL 4 is quite crowded, so.... Single Class priests can do reasonable damages on high levels. Indeed Low PL aren't very good for Priest damages. Divine Mark is OK against single target, but is mostly interesting to help the rest of the party.
  11. +1 entry on the list of messed up things without Dynamic Turns.
  12. 2 Cases (EDIT : this post is about Full Attacks) Case 1 : Main Hand with a weapon with an active +2 PEN / + 50% Rec modal Offhand with a weapon with an active +2 PEN / + 50% Rec modal => Modal give +2 PEN to 2 weapons, +50% Rec on Offhand only (roughly +25% Rec average EDIT : this part is confusing, so I delete). Case 2 : Main Hand with a weapon with an active +2 PEN / + 50% Rec modal Offhand with a weapon without any active +2 PEN / + 50% Rec modal (it shall be a different weapon, sorry Devoted) => Modal give +2 PEN to main hand, +0% Rec on Offhand since modal doesn't apply to offhand.
  13. Aren't these modals worth it only between -4 to -2 PEN ? This is exactly the same range unless I miss something... No. In general, the modals are worth it from -4 to -2 (even -3 to -2 for maces), -3 to -1, -2 to 0. In terms of PEN only time they are not worth it, is trying to go from normal to overpenetration, or from -1 to normal. OK, I got it. I misinterpreted your post. I meant they worth it when you are between -4 PEN and -2 PEN compared to AR (so indeed -4 to -2, -3 to -1, -2 to ), and you said with the Mod it is worth when are at -5 PEN from AR. Using modals when are at -1 PEN from AR could be useful too. It won't rise DPS, but it might help your ressource-consuming special attack to be more cost-efficient. In the case of Dual Wield, Main Hand Modal is always worth it by the way, since there is no recovery (unless you Dual Wield a single weapon type)
  14. Aren't these modals worth it only between -4 to -2 PEN ? This is exactly the same range unless I miss something...
  15. You're right, based on the fact in the original post. But a lot of people suspect that TB games do have a larger audience. And I've read on this forum that Obsidian is leaning toward TB for POE3 because of this.
  16. This could be the confirmation that if TB and RTwP have too different rulesets, PoE3 would likely be TB only. Which is Okay, I suppose, provided that their TB design would be as good as RTwP one. But we should be aware that action-per-turn approach (even with action points or several actions per turn) is likely to be the ultimate doom of RTwP. In my opinion, only dynamic turn approach is close enough to RTwP to avoid high maintenance costs between the 2 branches of the ruleset. Maintenance cost of the RTwP ruleset shall be low if we want to have a RTwP mode in PoE3. Anyway, it's good news for Obsidian. I hope they get sales because they deserve it. And the Worldbuilding and Game Design they did for this serie deserves to continue even if the great wheel of RTwP is sacrified.
  17. Does that mean that any active weapon ability used with Sun & Moon apply +2 PL level on the effect for one head (depending whether it's day or night) ? Would Magran Axe + Sun & Moon give +4PL for any weapon ability effect with Sun head by day ?
  18. Yep, that's one of my plans ^^ . Debuffing reflex is a nice perk too, especially with Seven Nights and The Thunder Rolled.
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