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Everything posted by Elric Galad
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Another option could be Sure Handed Ila. It's a very powerful chant, much more efficient for weapon DPS than Aefyllath, but also more conditional and can't usually be applied to all party members. If your chanter goes firearms/crossbow and you have another shooter close to him, it's enough to justify Sure Handed and the chant range won't be detrimental at all. I think Bellower/Rogue or something like this could be a good combo.
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Bellower lacks a bit of adaptability for my own taste due to almost wasting additional phrases. You have to time your invocation with the right number of phrases. Skald doesn't have penalty to chant which makes him better at fullfilling a part of traditionnal Chanter duties. However, I'm realizing I have no idea how Thrice she was wronged actually work and how many bounces are caused by its upgrade and PL.
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I've made an interesting find : Upgraded abilities usually use their new PL for scaling. A PL1 ability with a PL3 upgrade will usually count as PL3 and thus will only benefit from PL above 3. However, there are some exceptions to that rule. It does make a difference, but not so much because usually there are a couple of PL difference between the initial ability and the upgraded one. Both Barbarian Shout-line and Frenzy-line do apply the initial PL1 though. And that makes a HUGE difference since their ultimate upgrades are PL7 and PL9. It is basically a +30% and +40% bonus to the PL scaling of these abilities. Now I understand better why Spirit Tornado and Driving Roar are my Favorites Barbs abilities
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1) Doubling phrases generation comes at the cost of linger. 2) Skald is still strictly better at casting 3 base cost offensive invocations. Which includes very handy stuff such as Killer Froze or Shield Cracks. 3) Starting phrase pool depends on the highest cost invocation. If your Skald highest cost invocation is a non offensive one, both Skald and Troubadour would start with the same phrase pool BUT skald will have a discount on many Invocations which makes Skald able to cast more invocations with his initial pool. A level 20 MC Skald can cast 3,5 Killer Froze with its initial pool. Empowering an invocation with Sasha's Scimitar with the complete refill upgrade doubles this advantage. 4) War Caller has a specific trick : Clear Out, which is able to generate several crit in one action. Overall, Troubadour is the better subclass, the most versatile one and the one to pick if you don't want to commit toward heavy crit build and (low level) offensive invocation. But Skald has its perk if you want to specialize a bit more. I don't really like TB which is insufficiently balanced for my tastes, but I'm thinking about 2 points which could make Skald a bit worse in TB : - You tend to attack less in TB due to 1/action per turn... except maybe when Dual Wielding ? - The very best weapon for Skald is Sun & Moon, since it hits 2 times and generates twice more crit (+2PL bonus to Ice Spell is also very nice for Chanter). It is a fast weapon which makes it even better in RTwP... and quite underwhelming in TB. Maybe pairing it with Sasha's can be considered ?
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The good thing with War Caller is that you can use weapon modal + clear out to debuff a defense in an AoE, then use one of the Invocations targeting the same defense on the same AoE, such as : - Flail + Thunder Rolled/Seven Nights, - Club + Killers Froze, - Morningstar + Eld Nary. Obviously, Black Jackets make it even more convenient and the use of Offensive Invocation leans toward Skald (but Troubadour is always a good option).
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Edér the Hero
Elric Galad replied to ShaunJS's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
By the way, Eder can equip Ooblit pet, which add 3s to each Unbending shield. So he's indeed best meat shield indeed. -
https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599 It seems accurate on so many topics that weren't fully clear for me, such as the Unbending scaling formula or how Interrupts actually worked. I wouldn't be suprised if one of you was involved in it, since there aren't so many place on the web where one can find accurate information about the game mechanics. EDIT : It indeed seems to be Thelee work. In my opinion, this should be pinned.
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Edér the Hero
Elric Galad replied to ShaunJS's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I remember a similar experience in PoE1 when facing Thaos. Eder was the last man standing and eventually prevailed. It was before Defender modal and constant recovery nerf. Thaos simply couldn't kill the ever generating fighter. -
Wizard + Beguiler should be nice. With Chillfog => Secret Horror => Mind Plague => Mental Binding you can debuff all 6 attributes and ends up with possibly more focus than you initially had. Plus with Llengrath Grimoire, you have most of the necessary Tools for a spellsword build including Spirit Lance and Alacrity and save Ability points for the Cipher side and passives. Wizard are almost a martial class. The best multiclass for Psion should be priest since it has the least martial potential and it is the class that can benefit the most for Cipher's low level CC. Priest also wants high Int, so there's a bit of synergy there.
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Indeed, but not something as critical as doubling attack power when you have 18 Dex or a duration increased 2->3rd when having 23 Int, especially when the whole Attack speed system has been designed for continuous increase. Penetration is the big exception, but it depends on foes so a specific character build usefulness would be an average of performances against them. Still ATB or action points would have been better I'm too concerned about balance to be interested in TB at the moment. Still, it is an additional mode which can draw new audience to PoE, so why not.