Everything posted by Elric Galad
-
[MECHANICS] Power level compilation thread
Mule Kick used to be a separated ability, but not anymore. That's why I think it is a glitch only applied on a couple of abilities. I've read on this forum that the new PL apply. I wasn't the only one to wonder about it. See the example of Unbending description in thelee's gamefaq (which is a kind of reference) : https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/fighter So I thought it was worth testing ^^
-
[4.1.2] DoT damage inconsistent between different abilities
Elric Galad replied to dunehunter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I tested Deep Wounds and Wounding Shot and they seem to work exactly the same... except that the duration of Wounding Shots benefits from PL so it does a bit more damages overall with comparable INT.
-
[MECHANICS] Power level compilation thread
OK, so to answer my own question, I've done some checking on many abilities. I've mostly checked the tooltip, not the actual effect in most cases. However, couple of times that I checked the effect, it was consistent with the tooltip. I've found that there are only a handful of abilities for which the level of the Upgrade applies. For all other, the initial ability level applies (so they scale more). The only exception I've found are : - Greater Lay on Hand (but this one is actually a new ability as you keep the old Lay on Hand) - Panther Leap - Mule Kick (presumably because it used to be a different ability from Mule Kick). Note : Hobbling Shot is not an exception and is considred PL1 for PL bonus. I cannot pretend I've checked 100% of abilities with upgrades, but I've tested the 7 classes with upgrades (The 6 Martials and Chanter) and all worked the same. and I've tested most of the "main" abilities (Frenzy, Barbaric Shouts, All Rogue Strikes, Flurry of Blades, Unbending, Vigorous defense, Eld Nary, Seven Nights, Thunder Rolled, Weapon Summons, Paralysis Invocation, Ben Fidel's debuff, Stunning Blows, Torment Reach, Clarity, Wounding Shot, Binding Roots, All exhortations, Sacred Immo, FoD - this one needed actual testing as the tooltip does not show PL, etc...). Overall, it means that upgrades are always strictly better, provided you don't need the ability point. The few exceptions are likely to be minor glitches.
-
Favourite improvement in deadfire? Biggest step back?
Elric Galad replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Biggest improvement : the additional depth of the (multi) class system and overall combat design. Biggest step back : the main story might be one of the worst ever made for a CRPG. Thaos arc wasn't the greatest ever but it was okay, with some interesting ideas.
-
Best DPS: Wich Sabre Dual Wield can compare with Watcher Blade & Modwyr Dual wield? (Hit to Crit)
I think Scordeo's with Blade Cascade out DPS Mowdyr even without any further trick involved (Wall of Draining, Salvation of Times, Ooblit, High INT, High Attack speed). 1 attack out of 20 basically proc 7 attacks (5s / 0.7 saber attack delay), so it is roughly equivalent to 35% lash (yup, it's an approximation). I think Scoredo is ahead due to Accuracy bonus + this. The problem is 5% is fairly unreliable, so in practice, you'll rarely see it. Mowdyr on the other hand is so versatile that I consider it the "best in slot standard meter". In order to demonstrate that any weapon is the Best in Slot item for a particular build, it is usually enough to demonstrate that it is better than Mowdyr. Basically, one cannot go wrong with Mowdyr.
-
Random questions for a party build
A party of 5 Ranger/druid with Bear pets and Bear Shapeshift would also be tempting.
-
Any non-multiclass build for Beckoner?
That's true, except that a Bellower can choose to pick "His Heart Did Fill..." instead since it costs the same for them. As a rule of thumb, the first question to ask oneself when designing a Chanter build is "what is the highest cost invoction I can pick" taking into account the various "penalties". It's true for Multi or Single Class, whatever your subclass is. It worth mentionning that a Single Class Skald who picks either Dragon or "His Heart Did Fill..." at PL IX would be able to cast 2 Eld Nary at the beginning of each encounter, or 4 time when using Sasha's Singing Scimitar upgraded with the complete phrase refill (you have to empower the 2nd cast).
-
Any non-multiclass build for Beckoner?
Side note : picking the Dragon at PL IX might be useful even if you don't plan to use it because your phrase pool is aligned with your highest costing Invocation. Dragon costs 7+1 phrases as a beckoner which is at least 1 phrase above every other Invocations (Weapons are only 6+1 phrases).
- [MECHANICS] Power level compilation thread
-
[Speed Run] Contemplative 44 sec Solo Dorugudan
Also 20 stacks of Scordeo's Trophy should lead to 0 recovery. Of course it is more complicated to combine with Salvation...
-
Ansalons Armor Tier List
By the way, how would you rate robes of the Weyc ? AoE Brillant sounds like god tier provided one has a priest in his party and other bonus aren't too bad either.
-
Need help with ranged ciper build
It could be easily checked with Borrowed Instinct, since it's a Deception ability that doesn't inflict a status. If it is true... well... I supposed it could be seen as a "liberal" interpretation of the rules more than an actual bug. Still won't proc on resistant/immune foes or with the couple of Deception Spells that don't inflict conditions. It won't prevent me from playing Beguiler for "ethic" reasons 🙂 even if it's not corrected (even if it should 🙂 )
-
Need help with ranged ciper build
What was your PL ? 7 Focus corresponds to PL 2. Sneak Attack also applies the first 2 seconds of combat and from steltg. It might be the same for Beguiler refund (although the ability text is not 100% clear).
-
Need help with ranged ciper build
Bonus: All Deception Cipher spells have +20% range. +5 Focus (+1 more for every Cipher Power Level) on scoring Hits with Deception spells against Flanked, Body Affiliation, Mind Affiliation targets. => Working also on Graze is also a bit surprising, it's significantly better this way.
-
Need help with ranged ciper build
Wow I thought Beguiler was a better Psion than the Psion. I didn't suspect how much. I think even Mind Plague should be easily refunded.
-
Need help with ranged ciper build
What ?? Draining Whip applies to Beguiler focus refund from spells ?? I didn't know that !
-
Suggestion for Chanter Nuker/DPS
Another option could be Sure Handed Ila. It's a very powerful chant, much more efficient for weapon DPS than Aefyllath, but also more conditional and can't usually be applied to all party members. If your chanter goes firearms/crossbow and you have another shooter close to him, it's enough to justify Sure Handed and the chant range won't be detrimental at all. I think Bellower/Rogue or something like this could be a good combo.
-
Berserker with low might viable?
Per also has better synergy with weapon on-hit and on-crit effect and Interrupting blows.
-
Suggestion for Chanter Nuker/DPS
Bellower lacks a bit of adaptability for my own taste due to almost wasting additional phrases. You have to time your invocation with the right number of phrases. Skald doesn't have penalty to chant which makes him better at fullfilling a part of traditionnal Chanter duties. However, I'm realizing I have no idea how Thrice she was wronged actually work and how many bounces are caused by its upgrade and PL.
-
Berserker with low might viable?
Which is better for damages ? Per or Mig ? I think they're pretty much equal. Per is obviously better for Debuff and Mig for Healing. For a Barbarian, I would recommand Per anyway because it's really good with Spirit Tornado. It's even more true with a Berzeker because Mig means more self-damages.
-
[MECHANICS] Power level compilation thread
I've made an interesting find : Upgraded abilities usually use their new PL for scaling. A PL1 ability with a PL3 upgrade will usually count as PL3 and thus will only benefit from PL above 3. However, there are some exceptions to that rule. It does make a difference, but not so much because usually there are a couple of PL difference between the initial ability and the upgraded one. Both Barbarian Shout-line and Frenzy-line do apply the initial PL1 though. And that makes a HUGE difference since their ultimate upgrades are PL7 and PL9. It is basically a +30% and +40% bonus to the PL scaling of these abilities. Now I understand better why Spirit Tornado and Driving Roar are my Favorites Barbs abilities 😃
-
Warcaller in Turn-based: 2h or Sword and Shield?
1) Doubling phrases generation comes at the cost of linger. 2) Skald is still strictly better at casting 3 base cost offensive invocations. Which includes very handy stuff such as Killer Froze or Shield Cracks. 3) Starting phrase pool depends on the highest cost invocation. If your Skald highest cost invocation is a non offensive one, both Skald and Troubadour would start with the same phrase pool BUT skald will have a discount on many Invocations which makes Skald able to cast more invocations with his initial pool. A level 20 MC Skald can cast 3,5 Killer Froze with its initial pool. Empowering an invocation with Sasha's Scimitar with the complete refill upgrade doubles this advantage. 4) War Caller has a specific trick : Clear Out, which is able to generate several crit in one action. Overall, Troubadour is the better subclass, the most versatile one and the one to pick if you don't want to commit toward heavy crit build and (low level) offensive invocation. But Skald has its perk if you want to specialize a bit more. I don't really like TB which is insufficiently balanced for my tastes, but I'm thinking about 2 points which could make Skald a bit worse in TB : - You tend to attack less in TB due to 1/action per turn... except maybe when Dual Wielding ? - The very best weapon for Skald is Sun & Moon, since it hits 2 times and generates twice more crit (+2PL bonus to Ice Spell is also very nice for Chanter). It is a fast weapon which makes it even better in RTwP... and quite underwhelming in TB. Maybe pairing it with Sasha's can be considered ?
-
Warcaller in Turn-based: 2h or Sword and Shield?
The good thing with War Caller is that you can use weapon modal + clear out to debuff a defense in an AoE, then use one of the Invocations targeting the same defense on the same AoE, such as : - Flail + Thunder Rolled/Seven Nights, - Club + Killers Froze, - Morningstar + Eld Nary. Obviously, Black Jackets make it even more convenient and the use of Offensive Invocation leans toward Skald (but Troubadour is always a good option).
-
Edér the Hero
Elric Galad replied to ShaunJS's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)By the way, Eder can equip Ooblit pet, which add 3s to each Unbending shield. So he's indeed best meat shield indeed.
-
Any estimated date for 4.2 beta?
Elric Galad replied to anishar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I guess 2nd World War ending also depends on the alternate reality one lives in. Maybe in this one PoE2 was released sooner ?