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Everything posted by Elric Galad
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Gain for Cipher isn't a big concern since it's unlikely to put Brillant on a Cipher anyway (since Ancestor's isn't self target). Also, too much gain would result in Infinite Brillant casting with 2 ciphers while fuelling their possible multiclass with Infinite ressources. Still not a big concern but worths mentionning IMHO. SoT not applying to Brillant would help, but even without it I still find Brillant OP on casters. With a single cast of Brillant one Can fuel 3+ Greater Maelstrom which feels a bit too much. I don't have a better suggestion than yours though... Except combining your idea with a random effect such as Blood Mage's ?
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This is an excellent point and one of the reason why changing that much brillant sounds weird to me. I fear similar side effects. Minor stuff : Blood sacrifice works with only 3 categories for spell tiers (1-3, 4-6, 7-9), so there would be 1/3 chance of restoring SoT, which would be consistent enough with 2 priests. So restoring a completely random spell level with 1/n chance where n is the number of spell level would be the most straightforward way to change Brillant. Upsides : - encourage using various spell levels which I find interesting, - prevent SoT abuse, - change nothing for martial classes, which are fine with Brillant IMHO.
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Still sounds like an overzealous change to me. I don't think that Community patch should remove all these slightly OP feature that makes the game fun. Brillant is fun as it is, even if I ubderstand why meteor swarming every 6s is a problem, especially with SoT involved. About this one change I would humbly suggest to make a poll with different solutions before patching Brillant. Consensus is the reason why I think your mod is so great and why I consider it legit or even cannon
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That was indeed my point. If we're talking about balance, I think Dorudugan needs a bit of care. Not to make the fight easier, but just a bit less dumb. Also I'm not very fond of fixed amont of ressources for Brillant because it would render its duration insignificant. IMHO, Brillant is mostly OP on casters, especially with SoT involved. Without that it would be a very powerful but not broken inspiration. Also, Ancestor's memory would be really bad with such change.
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15% action speed and a bit of reflex never hurts, especially with such a long duration in my opinion (unless you play TB which isn't balances enough for my taste). But the best part is 100% movement speed from tier 2 dex inspiration. It sounds really convenient for backrow character such as Cipher, Druid or Priest or offensive frontliner such as Fighter or Rogue, or even Paladin himself. All these classes have few Access to Dex inspirations and their mobility abilities (if any) cost ressources.
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Yes, but is sacred immolation good enough as AoE DPS compared to any other AoE a Multiclass can bring to the table with much less inconvenience ? I doubt so. Light of pure zeal is good enough as a panic button or situational DPS. I also like SC paldin ability to apply Nimble instantly for a long duration on any party member and of course the auto rez just in case. With an Infinite zeal supply, spamming garrote (DoT loves PL) or White Flames should be good enough. Sacred Immolation seems too much of a hassle in comparaison.
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I guess they could receive Sworn Ennemy as a starting ability, since Berath is often about hunting down the ones that cheat death. Maybe with an on-kill effect for this reason (but there is already a On-Kill refund upgrade for Sworn Ennemy so maybe not). Or maybe with a Healing Receive debuff (such as -50% Healing received) independant from CON affliction to emphasize the part about making sure no one lenghten one's own life by unatural means. But this would look like a bit like Bleack Walkers' Sickening FoD.
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Soul annhilation is added damages, so it doesn't really matter what style you use, Soul Annhilation would buff your attacks about equally. However, as a Single Class Cipher, you may want to use Time Parasite to buff your attack speed so much that other attack speed buffs (such as dual wielding ones) become irrelevant. So I think Two hander would be the best Style in this case. Why do you say that Beguiler has to go ranged ?
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It is mostly a Gamebook 90% of the time. However, the combat (and character building) is somehow a bit complex and I can't say I totally hated it. The best word to qualify it is "unfinished". They have put a lot of effort and rules into something that is only a minor part of the game and doesn't feel good. And as I said before some of the main (unavoidable) encounters that were meant to be epic are actually very very very very bad.
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=> 5. I would not agree, because it would basically remove the only specifity of Single Class Druid for auto-attack. If anything, Wilstrike frenzy should be tuned a bit. There might be appropriate tuning to add for martial druid, but the community patch buffed Martial Druid because elemental talent now add PR to corresponding Wildstrike (because they added keyword).
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Bumping this thread. I really Wonder if there is a point to have several summon abilities on a chanter (especially beckoner) build. I tend to stick with weapons. Wyrm for focus fire ? Ogres for AoE attacks ? Spore for Charm Spam ? Or just to have Something with a lower Phrases requirement ? Weapons tend to be a bit annoying to use due to requiring using their abilities for maximum profit and that their IA is inactive by default...
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Why do you say Beguiler is unpopular ? It's arguably the most well rounded Cipher Multiclass. Trickster / Beguiler sounds like a very very reliable pick. Be reminded that Beguiler refund also works if target becomes afflicted by the spell itself. So if you cast Eyestrike on a non-afflicted target and it hits, you'll get refunded too. I don't know where from your 20% + 20% shoul whip bonus comes from. It's only 20%. Biting whip is too weak to be picked instead of Draining whip (which doubles focus generation with attacks). I would consider Mind Plague with a Beguiler, Dazed is a good debuff. Borrowed Instinct + Defensive illusion spells + Shield is a good combo to stack defenses. I don't get why you take Tuotillo's Palm : without Monastic Training, it isn't very good (and can even decrease your DPS due to how Bash shield works). "Best Defense" is a better shield for non-monk.
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