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Elric Galad

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Everything posted by Elric Galad

  1. Given that they are most likely separate effects from original ability, I guess it would be easy to add them the "Imbue" Keyword.
  2. Yeah, same as Boeroer. No opinion on the balance aspect of the stuff, but there's a huge amount of creativity in this one.
  3. To answer your question from PoE's wiki (Based on White March Part 2) :
  4. Priest is mandatory because of Salvation of Time and Barring Death Door. Even in a normal party game, a single priest (even Multiclassed) basically trivializes Dorudugan and Belranga fights.
  5. As I said, I plan to tweak Salvation of Time to make it as lasting buff that halves the speed for Buff ellapsing for its duration. The idea is to cap Salvation of Time for a given buff to a x2 and prevent the stackability of the current version. It's not even a pure nerf since it will apply to buff cast after SoT and benefit from INT/PL. But even with this (3s base + INT/PL) + (+3s if Ooblit is used) could be crazy strong. Reducing the duration would not work because one can still use Ooblit for a guaranteed "Blade Cascade".
  6. Nobody Mentionned Arcane Archer yet ? For Multiclass, Imbue:Fireball is basically their best Attack ability. With 2 bounces, you'll have 3 fireball per cast, (and even +2 with Kitchen Stove Wild barrage if necessary). That's the cloest I can thing from a Mayhem of fireballs. Not sure about multiclass, but I guess Helwalker would be cool for massive MIG and INT bonus. Once Bond is depleted, you will be able to spam Stunning Blow with high Ranger accuracy
  7. But I really love the idea of an attack ability with 0 recovery Minus recovery would also have non-stacking issues with various abilities anyway. But if I don't manage to fix BT, I will think about your suggestion. 3s would be abusable with Salvation of Time, but I plan to rework it too, so... I've thought about giving BS refund on Crit, but it would make it too similar to Gambit. 1 Rage BS would be okay, but feel a bit plain. Still, it's most likely what people would like, a simple spammable barb attack. So it worths considering.
  8. Jesus Eothas was in front of an adulterous woman going to be stonned. "Let anyone among you who is from a class without sh*tty ability be the first to throw a stone at her." Then a Monk threw the first stone.
  9. Well, BT triggering twice doesn't exactly make them poor.
  10. Both have 2 effects, but CB version of NegateNextRecovery has no duration. RecoveryTimeMultiplier might have to be removed from BT to reduce the number of Recovery to 1. With a little luck it might cause them to stack since they would use different effects..
  11. So BT adds 2 charges, CB adds 1, and they don't stack. That makes current CB completely useless if one has BT (which most barbarians should take if able - Tier VII are limited for Multiclass). That would make my change useless on kill but still better on other blows. Just had a look at the code. Both trigger 2 effects called "RecoveryTimeMultiplier" and "NegateNextRecovery". I suppose for some reasons (resolution priority ?) BT apply both and negates 2 recovery while crushing blow can apply only one (most likely because attack is still in progress while "RecoveryTimeMultiplier" is applied ?) I'll have a look at this. Maybe some fix is possible, maybe not. Maybe the easiest fix is to add "BT has a chance to negates 2 recoveries" to the ability text ahah ! Thank you for your testing.
  12. Well, I think it works. However, if they don't, it might not be the easiest change to implement. They would only apply at the same time if you get a kill with Crushing Blow. If you get a kill without it or if you use it without a kill, only 1 applies so they would not apply together that often. I agree with your point but I wanted to keep something close from the current effect. Sorry if I didn't answer the first Time you suggested about health tier, but I didn't think it was technically possible. It might be. I can't claim full knowledge of gamedata files. It would surely be complicated to implement. What could work is a partial refund versus bloodied or near death target (state at the beginning of the attack) This would be arguably inferior to Crushing Blow skipping recovery IMHO.
  13. I think yes. Blood Thirst has a duration, can stack a couple of charges and is cumulative with similar effect afaik. I will have to check if this concept design works correctly in game. Barbaric Smath On Kill refund works only on main hit afaik, Carnage don't trigger refund. Unless you use AoE weapons, Carnage won't hit you main target anyway. Your question is valid in this case, though. So Boeroer clarification is good to know. OK, not 100% sure it's easy to do but can try anyway. I think Clear Out & upgrades have a similar problem too, so I'll put both of them on my list.
  14. Hehe, nice to hear that I wasn't the only one to consider St. Ydwen's Redeemer on a barbarian as Concelhaut party's Kryptonite. I think I agree with Boeroer on this : this would have too many consequences, and would most likely break the MC system (Barbarian + Rogue...) I was thinking about adding Crit to Carnage as a part of Accurate Carnage buff (+5 ACC=>+10 ACC, can crit) because of Bood Frenzy indeed. I wasn't sure of the consequences, especially for Slayer's Claw + Berzeker combo (Energized works on every Crit), but it wouldn't be that better than WoEP/Citzal/Wahai Porage + Energized anyway. I don't think Carnage is tagged as weapon or melee so it shouldn't have that many interactions. By the way, my current proposal for Barbaric Blow : Barbaric Blow : No PR and Damages bonus (too unfocused) 75% Crit chance +75% Bonus Crit damages +200% Carnage AoE (approximately taking it to Medium size – 2,5 radius) Meant to be used as a crit generator. Not extremely original, but I couldn't add a push effect cause it would mess with Full Attacks... The Damage level of the ability is lower than Accurate Wounding Shot (if PR is not counted) which is meh for a 2 rages ability, but the upgrade should be nice enough. Crushing Blow No recovery Note that instant damage ability spamming is already in the barbarian Portfolio thanks to Spirit Tornado. I'm not 100% sure that is not OP, but I think this may lead to interesting combo such as Black Jacket's instant debuffing. Barbaric Smash +2 Rage on Kill X2 Carnage damages So in case of Overkill, you still get a benefit from using the ability.
  15. Arguably, the only classes/races that should be added are priest of each deity and indeed godlikes too (but probably not more than 1 type, or it would be too much). I like the concept of Cipher/Corpse Eater : "First, I'll feed my power with your soul. Then I'll devour your body."
  16. That’s funny to hear because I was thinking the opposite way last week : I’m working as an Engineer, but not Dev Engineer. I have some programming to do from time to time, maybe once every 5 years, for simulation tools or stuff like this, but it is rather limited. I have also spent my last 2 years of “personal hobby time” at writing. Which is rather different from coding , except for the “I like doing my little stuff” part. Therefore, when I started modding and managed to get a couple of things working, I thought that it was quite refreshing to deal with some Logical problem solving. That’s why I feel quite motivated for PoE2 tweaking at the moment, of course when I find time to do so (my daughter has just started walking, so micromanaging her is becoming more complex given her soft AR vs Pierce, Crush, Slash, Electrical, Fire, Cold and Acid ; I don’t want to play Hylea’s challenge, it would remind me too much IRL). So if you need a hand for coding some CP improvements, just tell me. Even if I’m working on my own mod, I’m willing to use CP as a basis, so addressing some issues within the CP will ultimately make no difference for me. The trinkets may be a bit above my learning curve for the moment, but I think I would ultimately be able to do it. But, hey, CP has been Phenomenum’s and your mod (and also MaxQuest’s obviously), so it’s up to you to decide what you want to do about it
  17. OK, so you will be able to release it for next version of CP aren't you ? Or do you need absolutely require MaxQuest to upload a new version ?
  18. I can't find anything about Fury in the CP files. I'm pretty sure you spoke about it in the CP thread (that's why I noted it as a back-up). If he corrected it, it might be in his own local version.
  19. I could investigate on this maybe. Also Concussive Shot seems to have the same problem according to previous posts. Ranger is the next class on my list ^^ Strike the Bell too, but I fear this one could be due to Strike the Bell Attack filters, so harder to tweak. Also I remember Something weird about Fury form Attack not being categorized as weapon, but I'm not sure it is related to the topic.
  20. Great success story by the way. I even bought it myself and liked it. On another topic, BG2 is also more casual friendly than PoE, even with its trap builds. Some battles are about as tactical as PoE, but most battles are close Hack & Slash (if you go Fighter-heavy parties). Some part of it is just piling Shiny Sword like Diablo 2 (even if Magical items felt more than a bunch of stats). Even if BG2 is not exactly for Casual Gamers, it was certainly closer to it than PoE 1&2.
  21. At some point in the discussion, I think I switched to brainstorming mode and started to think about more changes than what I initially intended. Barbarian aren't bad, even as Single Class. My last playthrough with full Barb Serafen was basically a mix between your style and Boeroer's : I spammed Spirit Tornado and Driving Roar all the time. The initial idea was to buff a bit other abilities, but I initially didn't intend major rework of the class as a whole. I'll stick to this and keep it simple. Only Barbaric blow needs a true rework, the rest can be limited to tuning. No need to additional defensive abilities for Barbarians. Decreasing cost of savage deviance is a problem because one of the upgrade would make it 1 Rage. I think I'm going to double its duration (EDIT : or less, I may undevalue Robuste), and set the Concentration Gain to +3 for Savage Courage. Still comitting to use (especially in front of Weakening foes), but more "cost-efficient". Yeah, HoF either one-shot groups of clumped Zombies (so cost isn't even significant) or is overcosted in suboptimal conditions. So 3 Rages is fine and will align it with Whirling Strikes. IoRB for 2 Rages sounds good. EDIT : Also adding "Fire" Keyword. Ok ! Small problem : I think Push will mess with Full Attacks. My ideas for the moment (without numbers because this is not the most important) : Barbaric Blow : Currently, it has 5 different effects (+PL damage multiplicator), but none justifies its cost nor is defining enough. I think I'm going to remove PR and damage bonus so I can have it focus on more defining stuff. Carnage AoE is not meaningful but it is at least unique. Might be increased to +300% AoE (double radius) but I'm not sure. EDIT : not for the base ability. I'll focus mostly on +% Crit Chance and + Crit damage. It might not worth 2 Rages but then there is upgraded version. Crushing Blow : Idea is to make it Ignore Recovery. 100% chance, no check. I think THIS will be defining enough AND consistent with Holy Grenade playstyle. Barbaric Blow initial stats would have to be checked to avoid OPness, of course. Barbaric Smash : I'm getting headache at trying to associate Refund with something. On Kill : maybe not worth the trouble. On Crit : too powerful with +% Crit Chance and too close from Gambit... Gatecrasher Effect on Hurt or Above would be tempting... EDIT : I think the easiest way would be to keep the refund on kill AND to increase the carnage AoE and damages (double damages and radius ?). This way, even if using Barbaric Smash on low health target results in an overkill, you're still getting something for using it. I personnally think Wild Sprint upgrades are Okay, even if not that great. Leap shall stay at 2 Rages to avoid being a direct concurrent to Wild Sprint. What I'm considering is to replace 6s Dazed by 4s Stun. Barbarian already has access to a 4s Hard CC through Spirit Tornado, so this is just another option. It will be consistent with Barbarian specialization toward MIG affliction. It would also avoid redundancy with Dazing Shout. EDIT : I'm also thinking about downgrading a Tier IX ability to Tier VIII because Tier IX is really crowded. Possibly Blood Surge, because it helps all build. Blood Surge may also be buffed to 50%, as Community Patch did to its Paladin Equivalent (they also removed the On Kill effect from killed ally, which makes sense so if Blood Surge has the same issue, I will make the change too).
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