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Elric Galad

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Everything posted by Elric Galad

  1. I was reviewing the list of 2-handers and I noticed 3 weapons I didn't pay much attention before. - Effort : This thing seems to be the 2-handed version of Stalker's Patience. Which is good since I remember Stalker's Patience being able to deal more than 45% (+INT) of its base damages with its 3 ticks. - Blade of the Endless Path : This one requires forgetting about WotEP, but it comes with faster recovery, stacking accuracy over time, and potentially accuracy debuff on crit. Does anybody knows how the stacking accuracy over time works with weapon swapping ? I guess it should only scale when the weapon is wielded and should not apply to other weapons, but I hope it isn't reset when BotEP is swapped (since I'm thinking about it for a Black Jacket build...) Does the Deflection debuff stack with similar effect such as flanking ? This seems lke a good option for party support. - Ngati's Tusk may have an aura that debuff ennemies secondary defenses (up to -9 for 20 survival according to wiki). Just wow... if it stacks with similar effect. It seems like it could have great potential to support Crowd Control or Aoe spells.
  2. Just a minor complaint : toughened fury is listed as 25% chances in the patch change list, but is only 20% in both in-game description and in the patch file. Not that it makes a big difference, the change is still very good. I suppose there won't be any further changes anyway. Can anyone confirm ? Boeroer ?
  3. Magistrate Cudgel works only with itself, I think. At least it didn't work with other weapons last time I checked.
  4. Troubadour, Streefighter and Trickster are basically OP ^^ There are other examples, but not that extreme. Then there is another tier of "strong" subclasses in my book. This is the place where I put Devoted, Ghostheart, Berzeker, Tactician or Bloodmage. Tactician and Bloodmage are a special case because they are quite OP but only for a couple of bosses fight, so it depends how you value this (they are strong anyway).
  5. Rez pet doesn't give back full HP. If you intend to use pet for tanking (and you don't use some priest combo for it) the bond cost of Ghostheart seems hard to beat. Brillant + Ghost Heart is basically a pool of instant summons which certainly help against megabosses. Now if you are really grinding for bond points (SC Class ranger for example), Ghostheart is not the way to go IMHO because you'll HAVE TO spend some bond for it even in the best case. MC Rangers don't have tons of top priority bond spenders, so using a couple points for a convenient pet seems like well-spent bond.
  6. A priest can make anyone immortal this way. What can specifically abused with a pet is that it doesn't get Wounds when down, so feel free to tank with it and rez it indefinetely.
  7. You need a priest for this. And it doesn't work against debuffing foes. Priest = win almost by itself in this situation anyway (BDD + SoT + whatever source of Brillant, such as Robe of the Weyc)
  8. Although I agree with the opinion that Psion is not worth considering without Community Patch, I think that people to to overvalue "best case scenario" when choosing a build. Even Boeroer do this by repeatedly posting videos about his Dual Mortars vs packed Rotten Zombies . Psion has the most stable floor value of all Ciphers when you face foes that can't be hit or reliably or aren't good targets for Deception spells.
  9. Some status have child effects. But I mixed status and attacks indeed. I had this to my own list of changes to be made. I might start my own balance mod from the Community Patch basis, but don't be too hurry for the release Crushing blow needed a rework anyway.
  10. What is a se entry ? Child effect in the game data file ? Does it mean there is no extra crit damage in the regular crushing blow ?
  11. Bellower works with SoT ? Good to know. I don't remember the bounce period of Eld Nary's. That could easily be checked anyway, since the bounce period appears in the game's file. It might indeed be a pb only for SC. I think that additional jumps are more interesting for MC than for SC, since the upgrade already bounce so much that the +5-7 PL would proportionally matter less. Eventually, it might be worth considering modding bellower bonus duration.
  12. It also depends on which PoE version you've played. In PoE1, pets were greatly improved since version 2.0. So maybe your experience date back from this time and this is the reason you found it weak. I don't remember having troubles to keep pet alive since this time, given you shouldn't play it as a tank (more offtank or flanker).
  13. The problem is that Megabosses require specific way to be killed and are not fit to adapt other megaboss playstyle. Hauni O Whe will ultimately prevail against everything cause it will simply rebuild itself when split. Belranga has too high defenses, so will prevail against anything else than Hauni O Whe. Unless of course if her minions are spawned too. Dorudugan brute strength can't do that much agiant the 2 previous special defenses. Not 100% sure they can match its self-heal. Might lead to a draw vs Hauni O Whe and ultimately Victory vs Belranga. Auranic won't do much even if spawned with sigils cause her Crowd Control effects won't help much versus other megaboss.
  14. Hijacking this old thread with a random though about tank : A couple of days ago, I faced Huani O Whe and I had to choose a party member to lure away one of the Gigantic Black Ooze. I ended up using my Nalzpaca/Transcendant, mostly because his Nalzpaca side was able to spam the twins who did the actual tanking. Drugs, Food and item provided enough regeneration for the couple of ranged attacks he suffered. I didn't pick my Herald cause she has to remain within the party to help everybody regenerate. It seems that there isn't lots of class option for infinite regeneration which is necessary at some point for a self-sustainable tank. Herald seems the best choice here, but ironically uses a party-wide ability for this purpose. Other than that, it seems trick such as summons are actually better than doing the tanking by oneself. It really feels weird that fighter isn't that much suited for the role, but this is mostly because constant recovery has a limited duration. Limited duration hurts for a few fights, but these are arguably the fights where Tanks are the most needed. The question here is : should constant recovery have been... well... constant ? (maybe with lower base number though)
  15. Problem is that the game is currently balanced around RTwP. TB isn't bad but it is mostly meant as a bonus. Since the TB Crowd is largeur, I think they should go this route from a sales perspective. Too Bad TB wasn't an ATB so both systems would be close enough to maintain TB and RTwP.
  16. Or Pillars of Empire, the New Microbsidian game. I would pick the Rautai, they are a powerful Gunpowder Civ. Have you ever dream of wololoing with a Cipher Rush ?
  17. Well, not to insist but I think it's relevant to point that Conjurer summoned familiar provides a stacking +1 generic PL (unless Stacking rule changed from the last time I checked).
  18. Arquebus has a higher reload time and -5 Accuracy should not be underestimated. It's about 8% less damages (multiplicative). I feel like Arbalest has slightly better stats.
  19. Conjurer summoned familiar provides a stacking +1 generic PL (and other random small bonuses)
  20. But that's because you want to play Rogue as a sneaky backstabber rather than a backline enforcer. Shadow Step shall be better for Rogues who don't Care about invisibility (but it is currently not) or SC Class Rogues who use Vanishing for this purpose and want more diverse abilities. I'm still wondering about the numbers, you know. Reducing the Guile cost was necessary albeit not necessarily sufficient. As you pointed, the real problem of Rogue Ability Tree is that many abilities tend to do the same thing. So you end up picking the best of them if they are unsufficiently distinguished. Escape isn't technically replaced. So even if picking a situational upgrade isn't better 100% of cases, it might still being worth it for these cases. Shadow Step problem is that it is currently not even Valuable for these cases. Anyway, I thought Shadowing Beyond Deflection and Swift effects were also cancelled when attacking...
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