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Everything posted by Elric Galad
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Question : currently, I'm copy/pasting complete GameDataObjects in my modded files just to modify a couple of parameters. Do you know if it is detrimental for game performance to do this rather than just copying the right lines ? (given that the game is in version 5.0.0 and should not change too much now...)
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I thought about that since you mentionned it recently. I'm just a bit afraid of the interation between Swift Flurry/HBD and Inner Death + Empowered Strike. Wouldn't it lead to even more OPness if additional Inner Death proc also benefit from empowered Strike ? I also admit buffing SC Monk is not my priority . I added this to my list anyway, I'll probably give it a try anyway at some point to see how the mechanic works.
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Question about Community Patch : Does Forbidden Fist work with AoE melee Weapons now ? Or is it just just a tag to generate focus with Cipher attacks ? I'm thinking about a Black Jacket/FF build with WotEP and this would be a good option to apply AoE Enfeeble.
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I was thinking about creating my own balance mod, from the Community Patch basis. Given that it could take some time since I've barely started to explore the gamedata file... I have some ideas about Subclasses balance, Paladin's Commands, Rogue Mobility / Invibility abilities, Druids Tier VI - VIII, etc.. and in general a cost reduction for high level martial abilities. My first (humble) objectives to get started would be the following : A) Fighters abilities : 1) Into the Fray (and upgrades) : - Cost reduced 2->1 Discipline - Damages reduced : 10-14 -> 5-10 (to prevent spamming it as an instant damage ability) 2) Inspired Discipline : - Cost reduced 3->2 Discipline (to provide a bit more oomph to SC fighter, also the ability suffer a bit from Tier 1 Inspiration stacking poorly with other buffs) 3) Power Strike (and upgrade) : - Cost reduced 4->3 Discipline - Stun duration buffed : 6s -> 10s 8s (EDITED) - Stagger duration buffed : 6s -> 10s 8s (EDITED) EDIT : Inspired Strike buff : 10s-> 15s (I want to help SC fighter more than MC) B) 2-Handed Axes : - +1PR (Amra and Oathbreaker), since they never got the +1 PR that all other 2-hander received at some point. EDIT : after checking in-game, this was an urban legend I read somewhere. 2-Handed axe Pr is correct (equal to weapons of similar damages + nb of damage types : Pikes and staves Feel free to provide any feedback before I start modding
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I was reviewing the list of 2-handers and I noticed 3 weapons I didn't pay much attention before. - Effort : This thing seems to be the 2-handed version of Stalker's Patience. Which is good since I remember Stalker's Patience being able to deal more than 45% (+INT) of its base damages with its 3 ticks. - Blade of the Endless Path : This one requires forgetting about WotEP, but it comes with faster recovery, stacking accuracy over time, and potentially accuracy debuff on crit. Does anybody knows how the stacking accuracy over time works with weapon swapping ? I guess it should only scale when the weapon is wielded and should not apply to other weapons, but I hope it isn't reset when BotEP is swapped (since I'm thinking about it for a Black Jacket build...) Does the Deflection debuff stack with similar effect such as flanking ? This seems lke a good option for party support. - Ngati's Tusk may have an aura that debuff ennemies secondary defenses (up to -9 for 20 survival according to wiki). Just wow... if it stacks with similar effect. It seems like it could have great potential to support Crowd Control or Aoe spells.
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Just a minor complaint : toughened fury is listed as 25% chances in the patch change list, but is only 20% in both in-game description and in the patch file. Not that it makes a big difference, the change is still very good. I suppose there won't be any further changes anyway. Can anyone confirm ? Boeroer ?
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Troubadour, Streefighter and Trickster are basically OP ^^ There are other examples, but not that extreme. Then there is another tier of "strong" subclasses in my book. This is the place where I put Devoted, Ghostheart, Berzeker, Tactician or Bloodmage. Tactician and Bloodmage are a special case because they are quite OP but only for a couple of bosses fight, so it depends how you value this (they are strong anyway).
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Rez pet doesn't give back full HP. If you intend to use pet for tanking (and you don't use some priest combo for it) the bond cost of Ghostheart seems hard to beat. Brillant + Ghost Heart is basically a pool of instant summons which certainly help against megabosses. Now if you are really grinding for bond points (SC Class ranger for example), Ghostheart is not the way to go IMHO because you'll HAVE TO spend some bond for it even in the best case. MC Rangers don't have tons of top priority bond spenders, so using a couple points for a convenient pet seems like well-spent bond.
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Although I agree with the opinion that Psion is not worth considering without Community Patch, I think that people to to overvalue "best case scenario" when choosing a build. Even Boeroer do this by repeatedly posting videos about his Dual Mortars vs packed Rotten Zombies . Psion has the most stable floor value of all Ciphers when you face foes that can't be hit or reliably or aren't good targets for Deception spells.
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Some status have child effects. But I mixed status and attacks indeed. I had this to my own list of changes to be made. I might start my own balance mod from the Community Patch basis, but don't be too hurry for the release Crushing blow needed a rework anyway.
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What is a se entry ? Child effect in the game data file ? Does it mean there is no extra crit damage in the regular crushing blow ?
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Bellower works with SoT ? Good to know. I don't remember the bounce period of Eld Nary's. That could easily be checked anyway, since the bounce period appears in the game's file. It might indeed be a pb only for SC. I think that additional jumps are more interesting for MC than for SC, since the upgrade already bounce so much that the +5-7 PL would proportionally matter less. Eventually, it might be worth considering modding bellower bonus duration.
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It also depends on which PoE version you've played. In PoE1, pets were greatly improved since version 2.0. So maybe your experience date back from this time and this is the reason you found it weak. I don't remember having troubles to keep pet alive since this time, given you shouldn't play it as a tank (more offtank or flanker).
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The problem is that Megabosses require specific way to be killed and are not fit to adapt other megaboss playstyle. Hauni O Whe will ultimately prevail against everything cause it will simply rebuild itself when split. Belranga has too high defenses, so will prevail against anything else than Hauni O Whe. Unless of course if her minions are spawned too. Dorudugan brute strength can't do that much agiant the 2 previous special defenses. Not 100% sure they can match its self-heal. Might lead to a draw vs Hauni O Whe and ultimately Victory vs Belranga. Auranic won't do much even if spawned with sigils cause her Crowd Control effects won't help much versus other megaboss.