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Everything posted by Elric Galad
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Active abilities (including modals like auras) don't stack when they provide same bonus type. Therefore, most active abilities providing accuracy bonus don't stack (but abilities providing melee accuracy/ranged accuracy like Devotion of the Faithful are considered as a different type of bonus than "raw accuracy" and do stack with them). Bonus from passive talent/abilities (including talent applied to active abilities) do stack with everything. That's why Liberating inspiration and inspired radiance stack with everything.
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Just Figured what St. Wygelt's Cudgel "Persecuting effect" actually did. It applies a -5 Resolve Debuff and a +5 Deflection Buff on yourself on Hit or Crit (no throw). -5 Resolve probably doesn't stack with similar debuff, buf is a bit superior even to Terror. If not stacked, it means -15 Concentration and -5 Deflection for your ennemy, which seems very handy for any interrupt build. You don't even have to be on your barbarian. And as Concentration Debuff and Resolve are not the same effect, it probably stack with Concentration Debuff like Zephyr. I thought it could be a good idea for this build.
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Worst game balance ever
Elric Galad replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Scaled Sky Dragon is not a joke. (Yup, a scaled dragon, got it ?) I don't say it's harder. I went into it unprepared and I got my ass kicked. Then I prepared properly and it became fairly easy. But against Adra and Alpine, I was prepared too and it wasn't a problem at all. So I can't really say if they were stronger. -
Worst game balance ever
Elric Galad replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Alpine is immuned to paralyzis which extremely annoying. If you have a wizard in your party, he's a joke. Without Wizard, it might be a bit more tedious. -
Yes Does it work the same with Bash shields ? I tested that shield Bash is even faster than fast weapons (when used with one of them, the bash part of the cycle seems fasters) but I forgot to check how recovery works. For me, it should be the same as Dual Wield except Dual Weapon Style does not work.
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Sure but my initial point is : Does Sneak Attack for rogue cost 1 ability point ? No. So why people compare it with things that costs 1 ability point ? You're right about Stormcaller (or Bittercut). But that's just 1 (2) specific build. Maybe Apprentice Sneak attack could be buffed a bit, but I won't be comfortable with this till Rogue get buffed
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Worst game balance ever
Elric Galad replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In my current play on PotD, I killed Alpine Dragon on the first try (lvl 16 party). Dragon lasted about 15s. Various accuracy buff + Gaze of the Adragan + Wrath the Five Sun for 250 damages It's not false that there's difficulty peak in this game. But they are all optional. So if you want to handle these battle, just get more info. -
How much weapon would get a bonus from scion of flame exactly ? 1 ! Durance staff. And of course fire lash. But 20% x 25% is just a 5% bonus. Honnestly scion of flames is far more conditional for martial class than apprentice sneak attack. Pretending apprentice should be 80% of sneak attack is being quite blind about how class are designed.
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Persistance is also top DPS of all bows, it's not a contradiction. Persistance vs Stormcaller is just overall DPS vs versatility (multiple damage types) and stun. However, I believe that melee rogue DPS is unmatched. Mostly because melee damages are basically signficantly above ranged. Pet compensates somehow but a well built rogue (no recovery, max dexterity) is far more than pet damage. Sum of pet and ranger damages is probably a bit lower than rogue's. That comparison requires all conditions to activate bonus damages to be activate (DoT, sneak), neglects secondary target damages, considers wolf pet, neglects how convenient ranged attacks are, etc... so it can be debated. As a conclusion, I think ranger is currently a better class, but Rogue should still have the highest single target DPS by a small margin, and less reliably that what twinned arrows provide.
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Worst game balance ever
Elric Galad replied to TheDave's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Smell like troll spirit. -
I would consider the Soulbound shield for solo survivability but I honnestly don't know what it worths ) Unlabored Blade is nice but its per rest power are made for teambuild and, as you said it is a low damage per swing which is annoying especially because of carnage damage malus. I'll choose preferably a higher base damage weapon for a barb.
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This is the hard battle I was referring in my previous posts. I would avoid him for the moments. At the very least, I will never face him without 6-people party. You may try again if you want, just don't be afraid to give up. You can also barricade in the bedroom, pull the merry men and face them on the entrance. It is half-cheese but it should work.
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Come on, all class base traits are far from equal. If you consider Fighter vs Rogue for example : at start Rogue trades Constant Recovery, 2hp/lvl, health and 15 Deflection against sneak attack ! It's pretty obvious that Sneak Attack is far superior to Constant Recovery ! Base traits like Sneak Attack (or Carnage) should never been compared to abilities, some base traits just don't play in the same league. Compare it to 2h style : same bonus, both are conditional. 2h bonus works as soon as you take a 2h, sneak attack works also with ranged weapons or even missile spell (yes Pallegina, it works). I think it's balanced.
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Mmmm, sneak attack works on missile spells ? Of course, I should have think in it. It's quite logical. (And deathblows work on every kind of spell...) 25% sneak attack would be OP IMHO. It's hard to find 15% damages on a talent, conditional or not (except for cipher biting but that's just a scaling of his base trait). Endgame, it's pretty much always active. I just avoid it early game.