-
Posts
4039 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Blogs
Everything posted by Elric Galad
-
The true problems with Soulbound weapons are quite simple : - they can't be refined with Durgan steel. - to a slightly lesser extent they can't be added any lash (except Caed Nua scepter). These 2 are the only straight forward trait they are lacking. I can sacrifice overbearing or coordinating for a more exotic effect but the DPS you miss by missing lash or Durgan refined is too huge. Every other weapon of the game can be added these effects ! Add lash effect and possibility to refine to all Soulbound and they will be ok. (Unlabored, Abydon's and Stormcaller would even be a bit OP.) Currently for me : - Unlabored, Abydon's, scepter, Ryona's breastplate are OK. - Steadfast is good as a defensive tool, especially with the healing effect. - Stormcaller is good on a ranger. - Twin stings is okay as a secondary weapon, especially with alacrity. - Redeemer is awesome against vessels. - The rest of weapons/situation is between meh and inferior to "normal unique" weapons.
-
They are now the strongest class for AoE constant & friendly DPS. This is mostly due to Dragon Slashed chant chanting time being shortened and stacking with itself. I's now like casting a massive DoT centered on caster every 4s for around 40x2 damages (with a bit of might) centered on caster. They are still very sturdy and versatile (mmm Cone of resurrection...) They will be good "arcane guard" for my potential future full caster party. What didn't change is that they are still a quite passive class. You melt everything by standing still. Maybe not that nice for your incarnation. I would not choose them as MC. On the good side they may be one of the best class for using Per, Int and Res. Per for damages and CC, Int for spells and chant and Res for tankyness. You should take into account that there are a bunch of stat boosting items now, plus food and some main character bonuses. You won't need 16-18 in your mental Stat to meet the checks. 13-14 is far enough.
-
Sure Handed Ila is strictly inferior to the fire lash chant. 20% Speed is inferior to 25% Bonus damage. Except that is generates phrases a bit faster of course. For a Carnage team chanter, I'd rather use Dragon Trashed and... Dragon Trashed. It stacks with itself. Not sure about Stag Druid, but I think Stag's Carnage should work with Lvl 8 spell avenging storm for AoE Lightning and Stun.
-
Then it's a really good ability. 20% Min damage is about 8%* Base damages. Base damages get multiplied by about anything, especially bonus damage. If you end up with around 100% bonus damages (It can be a bit more), it means it worth around 16% Bonus damage. It is unconditional, Passive (so it stacks with everything), works on spells and ranged weapons, and you'll also get Graze to Hit. * Formula : Old Average Damage = (MIN + MAX) /2 New Average Damage = (1.2xMIN + MAX) /2 Assuming MAX = 1.5 x MIN (depends on weapons, but it is not vvery far from it) Old Average Damage = 1,25 MIN New Average Damage = 1,35 MIN New Average Damage / Old Average Damage = 1.08 (So +8%)
-
As far as I know graze to hit part has always worked. But it has been said many times that the +20% min damages did not. Some says it is from 3.0 that it is not working anymore. Some say it's only a graphic bug. Finally, what does it do exactly ? Some say it works only on damages stated as min (Edit: when DR eats 80% of your damages), but by looking at old tests, it seem that it work as expected, giving +20% to min range of base damages (which is great). So, does anyone have a clear view ?
-
The problem with deathblow is that you need 2 independant effect and a target still able to attack your rogue. As many effects are Hard CC, it's not so likely to happen often. Still I wonder why soul whip bonus damage does not work on retaliate meanwhile sneak attack work. At least the backlash beldam rogue variant should work.
-
Nothing in this game can resist the combination of high accuracy and the right CC spell. So my advice : 1) Cast Eldricht aim with Wizard. 2) Cast prayer against fear, inspiring radiance and Devotion of the faithful with Durance. 3) Cast Gaze of the Adragan with Wizard. He is not immuned to petrify. 4) Kill the Dragon. Repeat if necessary. Throw a couple of Crowd Control spell on the adds, and finish them.
-
Rogue with firebrand is another option. In the great scheme of things, paladin are not exactly a top tier class in melee. They are inferior to anybody but casters and chanters. That does not mean Paladin can't damages in melee. But a true melee DPS would do better (Paladins have many other strenghts.). In this case the slight bonus is you would anyway pick Scion of Flames with your paladin, so it's not a bad idea. But I'm always surprised about how many people want to build a DPS paladin.
-
You basically need 8s of lvl 1 chant to cast paralysis cone (which last... 8s + Int). So yes, I think it could matter. Against eyeless, I noticed nothing was more efficient than mental binding (paralysis vs will). If you don't have cipher, you can use a chanter. If course, in this case, not using lvl 3 bread and butter fire chants is less critical as they are immuned to fire. But it is in my opinion just an example of alternate strategy.
-
I'm just wondering if it is possible to make a chanter focusing on Invocation rather than Chant (using short chants to stack phrases more quickly). Level 3 chants are for me the best : Dragon Thrashed and the fire lash chant are awesome. While facing fire immuned eyeless, I suddenly realized that chanting level 1 chant and using more Invocations could be nice too. But could it be better ? For me, the best Invocations are : - Worms explosion - DR debuff (Summon specter is not bad but is rather useless at high level) - Paralysis cone - Seven Night she waited (with proper aiming, you can hit all ennemies of the screen, and your melee target up to 3 times. Kana killed radiant spore this way) - Resurrect cone chant (always handy to have as backup) - Ancient Weapons (best summons) Lvl 4 invocations are not very good by the way... maybe mushroom summon but I prefer Ancient Weapons.
-
Usual consensus on this forum tendscto say Priest is the hardest class to replace even if Wizards tend to be seen as the most powerful. I can't imagine a powergaming party without priest. Even a chanter party would be optimal with 1 priest. But honnestly, if you're powergaming, why do you even bother with companions (except WM ones and Pallegina who have unique bonus). I think Durance is the best written companion. But I hate him. Furthermore, his stats win the suboptimal award and human is not awesome for a priest, so...
