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Elric Galad

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Everything posted by Elric Galad

  1. Barbarians with high accuracy, interrupt and the right weapon set should be a decent recursive crowd controler, no ?
  2. Well, against non buffed target, you extend duration... just a bit ? Like 1s ? And 5s as stated for buffed fows ? Does it depend on how much buff YOU have ? And time siphon works on all targets ? How does it stack ? ^^
  3. There are builds that favors RES (golden dragon) because the point of the build is to max Defl and Acc debuff. Read it. For other cases CON is indead better.
  4. Thought about it a bit more, this time with my brain :D There are too many choices in a 60-100 hours rpg where as in Tyranny you make IIRC 9 or so high level choices before heading into the game. Whether if any of the PoE companions are alive or dead choices alone equal to 11. And in "Conquest-style" there should also be some context for every choice... think about the famous PoE loredump all over again, a new playa would need dat lore to make those choices. Well, waaaaaAAAaaaaay too much work/imposibru. You don't have to make all choices relevant. There are a limited number of choices that has an impact about ending slides. But I agree it can be difficult to implement.
  5. "Hey, Eothas, this is Magran. I have a proposal. Do you like golems ?"
  6. Infinitron - this is entirely off-topic but I have been wondering for years: what the heck is your portrait depicting? Infinitron.
  7. I thought about this initially, but I'm a control freak and don't like this uncontrolable stuff. I will probably try it anyway. My current plan is this finger that gives +3 CON and mind lance. Disciplined Barrage + Wave + Mind lance + Charge sounds like a real line attack. I trust my full attack knockdowns, charge and Abydon's Stun (secondary set) to carry trash fights.
  8. You can try with fighter + disciplined barrage. I'm trying this right now. I'm close from getting White Crest. I guess Disciplined Barrage + Overwhelming Wave + Charge will be fun
  9. Rogue specialization toward using items as a secondary feature is great. It is nice lore-wise, gives them enough raw power and is radically different from other classes. I'm pretty sure the current design is not intentionnal because Deathblow is not consistent with sneak attack. But it would be great if the Devs keep it. It seems to be the design choice for Tides of Numenera by the way.
  10. Basically, the ability to use items and scrolls is : Rogue>>martials>>casters (also given than a class defensive passives are still important when you use items) Which is basically and fortunately the opposite of class balance. Among the best abilities for an item user are : -Deathblows -Dirty Fighting -Deep wounds -Disciplined barrage -Driving Flight -Sworn ennemy and of course base Accuracy ! Chanters are good items user too, not because they are specifically good at ut, but because they can still chant while using items.
  11. I don't think I'll post my build. I'll post my main character, who is a fighter, maybe my ranged Pal.
  12. Thanks for suggestion, as indeed I meant single weapon and not one-handed. So, in the end which variant does sound better?:- "when not using an ability, and having single weapon (1H or 2H) or wielding a shield" - "when not using an ability and (wielding a single weapon or using a shield)" - "when auto-attacking while wielding a single weapon or shield" ... IMHO: "when not using an ability, and having single weapon (1H or 2H) or wielding a shield"
  13. DAoM has made wizz the strongest offensive class since 1.0. It was just not as obvious as now as long as people weren't familiar with his unequal low level spells. Alternatively, you can consider Rogue as ultimate spell caster (who said Death Maelstorm Blows ?)
  14. Here's the file. Good luck ! This one seems to be nasty. TempSaveData.zip
  15. "- when not using an ability, and having 1h or wielding a shield incurs a 0.5 penalty" If I understand well, you should re-write it : "- when not using an ability, and having single weapon (1-handed or 2-handed) or wielding a shield incurs a 0.5 penalty" "1h" seems to exclude 2-handed, and I don't think this was your intention. Good to know that spells are so fast. I think DAoM should be greyed out. If you could also add Nature's bounty too
  16. Run a Paladin with coordinating attack + marking weapons. Darcozzi temporary inspiring liberation is icing on the cake, but a +20 switchable infinite duration accuracy bonus is the cake itself. So feel free to pick any order IMHO. Pliambo per casitas is a good weapon for this role, and works nicely with FoD too. Blade of the endless path is great too as a melee versiob AND DON T NEED THAT MUCH ENCHANTING MATERIAL.
  17. I meant dual wielding itself. The talent is in the table, exactly where I expected it to be. Dual wielding is somehow in the table because it affects what MaxQuest call "recovery factor". My understanding was the same as yours, Boeroer, but apparently MaxQuest has a new formula, different from what we both thought to be right.
  18. I was considering to create a poll about rogue abilities buff in general discussions. I'm going to limit the ideas to "not too complicated to implement ideas". Maybe this won't be the ideal solutions, but getting something like stackable deep wound would still be nice (even for people who think rogue is okay). I'll add a secondary poll about "which direction rogue should evolve ?". This would be for more complex changes. I don't expect these to be implemented for PoE1, but I think it would be nice to send a feedback to the devs for PoE2. Rogue was pointed least liked class in a recent poll, so I think it is a good idea to express about what could make them better. Feel free to make some suggestions. I'll try to add them in one of these categories ^^
  19. Stormcaller for a chanter is pretty decent. The point is : of all non vancian classes, chanter is the one with the lowest martial potential, so the lowest priority for durgan steel. Stormcaller is still a nasty weapon, especially with the electrical talent. So I think this is a very good pick.
  20. Isn't dual wielding recovery recently changed ? I thought it was a big 0.5 added to speed coeff ? (or if you prefer, a separate coef of blue category valued to 1.5) If changed, it means that reached 0 recovery is almost as complicated with dual wielding (apart for style talent bonus) as with single weapons...
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