Everything posted by Elric Galad
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Duality of Mortal Presence - ability or talent?
It's an ability you can pick on odd levels.
- Pleading for Rogue buff once more
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Help creating a challenge (more than usual)!
Without goodies like Crown of the faithful, your best defense will be Mindweb. If you're worrying about having not enough magic items, go monk. At least some weapons you won't have to worry. You're going to miss durgan steel for everyone. Casters don't care much about Durgan, but this could be a trouble with non casters. Only 2 non casters have weapons equivalent to durganized ones : monk with fists and Stormcaller ranger. Chanters weapon are a bit less critical too. Think about it. You will have enough durgan for everyone's primary set if you bring 2 characters that don't need it. So 2 monks or 1 monk and 1 ranger could be a good idea. By the way antelope is a very good pet, better IMO than bear for offtanking because bear has a crappy attack speed.
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Pleading for Rogue buff once more
So it's 25% damages BEFORE DR as raw damages ? Plus a normal MIG bonus applied to this 25% ? And INT and duration are irrelevant for the total damages ? (except that low INT implies faster damages) It should be close to a ×1.5 multiplicator, then. And much more reliable against high DR as pointed. That makes Persistance, Tidefall and drawn in spring top DPS weapons for their style. Eventually, it's a contest between tidefall and drawn in spring for the title of best DPS melee weapons. Side question : does boar wounding work the same ?
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Josh Sawyer Pillars of Eternity 2 Tease Thread
Dunkleosteus
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Triggering deathblows often and efficently
You're probably right, but a rogue with boot of speed is good to flank and Prone/Stun on crit works well with rogue hit to crit and high accuracy. But that's indeed the exception.
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What are the most powerful classes in 3.03?
Whisper is indeed better overall. Just a couple of times I found puppetmaster was better.
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Pleading for Rogue buff once more
Probably Tidefall + legendary + lash + alacrity (potion/twin stings) + gauntlet is the very top. 0 recovery is even more fun with 2 hander ^^ Coordinating + Stunning double Clad' spear has some potential too, due to Stun being also a strong def debuff. Drawn in Spring can get a +4 accuracy for a main character by the way ^^
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What are the most powerful classes in 3.03?
When I have a lot of focus, I need to react quickly (puppetmaster is instant cast) and the ennemies are powerful and limited in numbers. Also, my cipher was a boreal dwarf and ennemies were primordial (bloody pwgra now with working maggots...). Which meant I had a lot of chances of success and didn't need to save Focus. Puppetmaster basically saved my group against a big group of druids and Pwgra by allowing me to turn 2 Menpwgra extremelly quickly. I don'think there could could have been a better spell in this particular case. I also plan to use puppetmaster against the alpine to wipe the adds
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What are the most powerful classes in 3.03?
I really appreciate the 3.0 design of the cipher spells. My cipher is currently level 8, she has 4 single target CC (whispers, mental binding, puppetmaster and silent scream) and each one seem to be the best in some situation even if they have slightly similar function. And then, there's druid. With druid, you're praying to trade your level 6, 7, and sometimes even 8 spell slots against more level 5 ones. It is not only Relentless Storm. Plague Swarm, firebug, Earth Talon, they all belong to the same level... Level 1-4th are great too...
- Pleading for Rogue buff once more
- Pleading for Rogue buff once more
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[3.02] Saved Games Lost.
Elric Galad replied to whitewizardg's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I'm on week end now but I'll send them after. The problem came back several times. Currently my best workaround was to launch the game in offline mode before this bloody Steam is able to connect.
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Pleading for Rogue buff once more
Skill monkey might not be the best idea... I want Rogue to have a decent role in combat. These +2 mechanics they are the only class to receive are enough skillmonkeyness for me. This little +2 is very precious without making rogue necessary. My top #3 wished buff (taking into account the presumed dev difficulty to implement it): #1 Stackable deep wound #2 Cancellable Feign Death #3 30% riposte on miss. And 15% hit to crit Dirty Fighting as a bonus, because it shouldn't be that hard to change... Even if one think rogue are enough powerful, I think these abilities would deserve a buff. I don't like per rest abilities, but with several charges, they are not that bad for rogue's raw power...
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My barbarian. Guess I am not doing it right...
The stat system is very good mechanically. The only minor problem might be that Resolve could be buffed a bit. It seems quite easy to dump. Currently, there is a reason why Crown of the faithfull might provide +25 Resolve without being totally overpowered... Sonething like -3% to duration of negative effects (or +3% "negative status recovery speed to avoid very high resolve to be too strong) could be nice.
- Pillars of Eternity 2 Wish List and Suggestions
- Debugged Infestation of Maggots test
- Debugged Infestation of Maggots test
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Debugged Infestation of Maggots test
Yeah death godlike is not good, but I hoped this would be decent way to use their racial talent. Maggot + Death Godlike sounded great lore-wise. Paladins also usually have high MIG and INT by the way But for a whole build centered on Maggots, I think an insect druid build would be a more amusing choice, with level 2 & 3 insect spells as mastery and a kind of specialization with DoT (and max MIG and INT). Maybe a bear druid called "the honey king" or sonething like this But I can't find a synergy with this apart with ranger's pet... (RIP combusting wounds + DoT...)
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Debugged Infestation of Maggots test
I know I'm not suppose to ask why, but are item casting time usually similar to spells ? I'm planning to build my fighter with a LOT of casting items. It would sound even better with faster casting. 4x fast vile thorn is already great... especially because you don't sacrifice DPS by using molded legendary durganized bittercut By the way, I'm wondering if a deathgodlike bleak walker with onkill effects and monsterlash dualling bitter cut could be a good maggot build idea. Maggot doing more damages when endurance is low result in a higher probability of getting a kill. Bleak walkers benefit from Spirit of decay and can get both frightened and inspired triumph on kill. I think there are a couple of items with on kill effects (including... a helm... godlike might not be that great...)
- Debugged Infestation of Maggots test
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Debugged Infestation of Maggots test
The text is really unclear, so I did make a quick test: Basically, it now does 10 raw damages per tick, modified by both Might and % of endurance lost. So with 20 Might and 50% endurance lost, it is 18 raw damages per tick. % of endurance lost is calculated at the moment of the tick, not on initial cast. it ticks on initial hit and every 3s for 20s (modified by Int). Raw damages are actually higher than other insect spells (Swarm does 10 base per tick, and Plague does 8 base per tick... with long duration and crazy AoE). It seems to be a very solid spell now, especially considering insect spell are not of poison type ! It's quite great for Bittercut too PS: Pwgra hurts a lot now...
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Help Designing a Melee Cipher Build
Well, even if spirits are annoying early games (mostly because they come in great number), and late-game groups with lots banshees are quite strong, I don't find spirit that much annoying. Vessels are meh except fampyr (rarely more than one at a time) and Concelhaut servants. Beast are mostly meh. Seriously, animals rarely worth magic beasts, and they have low crowd control abilities. Only dragons worth something, and that's very late game where you're likely to have either anti-beast chant or armor. Kiths... are quite diverse. But Thaos, Llengrath, fallen moon temple monks and most bounties are kiths. Many hard encounters against them. Anti-kith equipments are rare and worth a lot of enchanting, so I suppose they are supposed to be much more frequent. Mid-game to late-game, a crapload of annoying ennemies are from either wilder or primordial types. Adragans, ogre druid, lagufaeth, vithrack, mushrooms. A lot of them with strong AoE damages or CC effects. Some WM II Bosses like kraken and radiant spore are primordial too. So yes, Boreal Dwarf is really an interesting race now. Side-note: Pwgra deserves a special mention since infestation of maggots has finally be debugged (no pun intended)...
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So, I broke 1k hours in PoE.
Too bad I can't get pregnant Second thought: Maybe PoE has not exactly the right strory for playing during pregnancy...
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So, I broke 1k hours in PoE.
I never like mountain sports, but if it is the sport for which you have the highest probability to break a leg, I might consider it now