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Fardragon

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Everything posted by Fardragon

  1. That's a bit unfair statement. the ruling aspect and defending your claim to it was awesome and very much in line with the tone of the game. loved that aspect of it. I do wish more of what you built you could interact with, so in that respect yes some upgrades were pointless bonuses to resting there...I selected the "Wanderer" background. My character didn't want a home and wasn't interested in ruling, There should have been an option to reject the stronghold. As for the tone, what has a story about gods and souls got to do with a crude management sim?! The gods wish you to settle down and make da beebees My character was also a godlike...
  2. I would like the option of randomising main character ability scores (without having to roll the dice myself). No reroll.
  3. That's a bit unfair statement. the ruling aspect and defending your claim to it was awesome and very much in line with the tone of the game. loved that aspect of it. I do wish more of what you built you could interact with, so in that respect yes some upgrades were pointless bonuses to resting there... I selected the "Wanderer" background. My character didn't want a home and wasn't interested in ruling, There should have been an option to reject the stronghold. As for the tone, what has a story about gods and souls got to do with a crude management sim?!
  4. A ship seems like it could have a good selection of cosmetic upgrades: change the sails, change the figurehead, trophies on the walls of the cabin, etc. On the whole, I wouldn't want to big a thing made of it. The PoE1 stronghold was a pointless distraction from the main plot, with poor quality gameplay that broke immersion.
  5. I know people and organisations who are fanatical about money and contracts. So, whist Goldpact Knights might be a bit dull, I don't think they are at all unrealistic.
  6. I've never met a game where having more options at character creation and leveling up didn't make it more enjoyable than having fewer options. I have never played a game where your character wasn't more powerful if you carefully selected your options rather than chose the default. I have never played a single player game where it mattered if your character was the most powerful option possible or a Wizard Slayer. And no, we already know that abilities aren't going to be the same in PoE1, and Carnage isn't going to work with procs/focus/any other ability.
  7. Very much doubt it. I expect Carnage to be changed to work off basic weapon damage only. No procs, no powers of any kind.
  8. Uneconomic. It would make the game difficult to sell in certain territories for no real advantage.
  9. So, will critical hits now increase penetration rather than directly increasing damage?
  10. I assume power level with grant access to higher level class abilities, but you will still choose a new class abilities when you gain an ond numbered level in a class. e.g. a 3/3 Fighter/Rogue would have have 2 abilites in each class, up to level equivelent 4 in each class. But what about talents? Are they skill gained at even numbered class levels, or even numbered total character levels? i.e. would a 1/1 character gain a talent?
  11. Rymrgand would be ice, but what type of freakish hair would you associate with Wael or Skaen?
  12. Rather than having a specific upgradable ship, they could go for buying a completly new, more awesome ship when you have enough dosh. Oh yeah, and navel combat minigame.
  13. Barbarians aren't "mad". They are uncivilised. And I have already suggested several subclasses. If you are getting into animal totem territory, as Pathfinder and 5th edition D&D do, I can think of dozens.
  14. That's function, not theme, that you are talking about. The revealed subclass names suggest that they are more about theme than function. Our druggie monk is unlikely to function very differently to a regular monk. He is still going to punch and kick people.
  15. I don't see how a grenade weilding barbarian could function thematically. The whole point of Barbarians is they are low-tech.
  16. I have been giving more thought to the options for Barbarian subclasses. My original thought was there woul be a high risk high damage rage focused option: Berzerker, or Reaver (a better fit for the pirate theme). The other subclass would then be more tanky. However, they could take a leaf from certain other games and go with animal totems. Then you could have "bear" the standard raging meat shield, "wolf" the team player with buffing yells (howls) and "Eagle" the ranged specialist, with bonuses for hunting and war bows.
  17. I assume the OP is talking about something like Final Fantasy VII. At one point you pick your party, but the action follows the companions you didn't pick! In KotOR there is a sequence where you select one companion to rescue the rest of the party from a cell. I'm all in favour of this, so long as it is not overdone (KotOR2 overedoes is a bit) but it seems less manageable in games with larger parties.
  18. Rage could replace Carnage as the Barbarian's default ability. That works with ranged weapons. I can't think of a theme for a ranged barbarian subclass that wouldn't be very ranger-like though. But as for the companion, from what I gather they don't have to be multiclassed, they just can take either class as there starting class. So if you take barbarian levels he might just prefer duel wielding cutlasses instead of pistols.
  19. I would imagine the artists will look at Polynesian features for inspiration for the natives of the Deadfire archipelago. But It seems more likely that the unannounced companion is either a pale elf, and hence of bluish skin tone and Nordic temperament, or a mountain dwarf. I wouldn't be surprised by a dark skinned mountain dwarf though.
  20. I do, and that is why I qualified my comment. The creation of wicht implies that an animal soul is not suitable for powering a human body and mind. The same would appear to be true for Persoq, as he was not a regular normal animal. It would seem like his soul became lost somehow, and found its way into an inappropriate body - perhaps a natural version of how animancers created wichts. Additional evidence: only the kith races had hollowborn children.
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