hilfazer
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Everything posted by hilfazer
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I want a ranger subclass that has no pet and in return gets... nothing. Nothing right away. This subclass would be affected by pet passive talents. This way a player would be able to decide what (s)he wants for not having a pet and the more (s)he wants the more (s)he would pay in talent points (balanced!). As an additional bonus pet talents would not be useless. Maybe some active talents could be used as well.
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Helwalker's penalty far outweights its bonus. Judging by what you said you should totally avoid Helwalker on PotD. Keep in mind Shattered Pillar has max wounds of 5 or something. Since you wanted to play HW you probably wanted to stack wounds. SP is bad for that, it's a subclass for wound spender monks.
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First impression on full ability tree
hilfazer replied to dunehunter's topic in Backer Beta Discussion
Because "OMG soo OP! We have to destroy balance it." Balance by destruction, not the first time and not the last. BTW what's the deal with this "Paralyzed (Petrified)" that some spells (like druid's Embrace of the Earth Talon) do? Knowing Obsidian petrification got destroyed and is now an alias for paralysis. I hope it's not the case. -
First impression on full ability tree
hilfazer replied to dunehunter's topic in Backer Beta Discussion
B-but... Twin Arrows Shot has no accuracy penalty and works with any ranged weapon! -
First impression on full ability tree
hilfazer replied to dunehunter's topic in Backer Beta Discussion
Does it hurt Devoted more than it does Fighter? -
First impression on full ability tree
hilfazer replied to dunehunter's topic in Backer Beta Discussion
Obsidian isn't Larian, they know what skills are -
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hilfazer replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Some good points. I certainly disagree about casters. If you take a fight with dragon in PoE1 vs. fight in PoE2 than sure, but I am pretty sure that in couple beta playthroughs I have cast more spells than during my 250h with PoE1. In PoE1 casting is occasional, in Deadfire it's a regular thing. I'll explain it with a wall analogy. In PoE1 you have to scale 20 walls, 19 of them are 0.5m high, one is 4m. In PoE2 you also have 20 walls to scale but they are all 1m high. Average height of a wall is way bigger in PoE2 but you succeed while you can't do same in PoE1. That one 4m wall just stops you. Average isn't everything. And there are also rest spammers who go nova in every PoE1 battle. We can't ignore them because they are the reason per rest spells and abilities are history. AI scripting wouldn't be for people who want 6 party members but for those who find 6 too much to manage all by themselves (current target audience). -
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hilfazer replied to ravencrest1985's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
As Josh himself said we can build our characters (almost) completely passively. Not all classses but many of them. It's supposed to be viable choice. 6 party members wouldn't be too many if a player would build his party in a highly passive fashion. Also, spellcasters require less micro because they have less spell casts and cast them slower. Also, AI scripting of Deadfire can greatly reduce input required from player: -
% healing like in Tyranny.
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Would watching a movie or reading a book be better if you didn't know the plot beforehand? Same answer applies to video games. well you cant get stuck on a puzzle or lost on a map watching a movie It's still better to know only minimal amount of info (like author, genre and target audience) before playing.