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Raven Darkholme

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Everything posted by Raven Darkholme

  1. Cipher still has better spell access if you don't want to spam rest. Also cipher pre 1.05 was absurdly good, the nerf to their starting focus of all things didn't make the class useless.
  2. That's really low for level 8 though, a rogue can do 60+ damage with level TWO and an unenchanted crossbow. :D
  3. I This .People who does not agree are simply low level "theorycrafters" or speculators . I don't agree. My rogue party has 4 melee 1 cipher and PC rogue. You never run out of sneak attacks when you can flank all the time and still are able to blind, KD, hobble and so forth.
  4. More less. I'm having this idea of a DR tank floating in my head. Race: Fire Godlike Class: Barbarian (Blooded passive!) Dual wielding spears with Valiant (+10 Accuracy and +25% damage when below 50%) Eventually wearing He Carries Many Scars (1.5X DR when below 25% endurance), Mantle of the Dying Boar (+5 regen below 33%) Supporting teammates: Paladin with Aura of Endurance, Chanter with Dull the Edge, Blunt the Point. Barbarian is the only class that can benefit from having Endurance below 50%. "Valiant" is a powerful weapon enchantment. Barbarian can get Thick Skin and Defiant Resolve, whose effect would be greatly improved with high DR. Because this build benefits from a paladin, why not borrow the breastplate from Pallegrina in early game ? That wouldn't work btw because Raedrics armor sadly only gives a bonus DR when below 25% HEALTH I wear the armor with my solo pala and never really use the bonus. So basically the only use is EN reg for non fighters.
  5. It would be really interesting to see this. As how it currently stands there is little to no reason to not disengage from the tanks. I bet the whole community would be shouting shenanigans if that started to happen. I mean everyone and their mother tends to build tanks for survivability, which always leads to less damage that ends up with their disengagement attacks not being any real threat. In fact, the current NPC AI actually hurts from targets doing disengagement (my tanks tend to start following the designated target and if that is the one who disengages the tank will happily take attacks from the rest of the guys he is engaged with). In the end tanks would hold no aggro as its always smarter to just take the hits and run to one-shot the wizards/priests in no armour/cloth. Every fight would be reduced into huddling in the corner covering all paths to your squishies (like many of us do against shadows/phantoms/shades) or just the usual door blocking. The real way to fix these problems would be to give enemies ranged attacks. Currently, only designated ranged attackers use ranged weapons but the game would change completely if the enemy would be able to use the same tactics as you. Having your fighter block the door while the rest of the party attacks with reach weapons or ranged/spells? How would you like it if the enemy at the second row would switch to using a pike or the knight in the back row to his crossbow and return the favour against your squishies? Suddenly you'd be in a hurry to deal with the tank blocking the door to get inside to deal with the actual threat. Its hard to justify a person in a fantasy world that would not carry some sort of ranged weapon with them. When it is about life or death, you'll want to at least have a shot of ending the fight before it even starts. Many enemies even have bows, but they never switch to them. That is really what the AI needs, not something that breaks the whole engagement system and reduces the whole thing to anarchy. As for the whole topic at hand. There is a huge difference in building a tank in the "approved potd"-Mazeltov way and building it like Achilles does it. If your Tank™ is there sitting with 3 might, 3 dex, 3 int (if fighter) and per,res and con capped then of course you should wear the heaviest armour available. The tank will be dealing no damage so there is zero difference between wearing no armour and wearing full plate so why not wear full plate? And if you build your "Tank" in a way you'd build a damage dealing warrior with talents towards tanking (which is what I am assuming Achilles is doing), you might actually have a reason not to wear plate. Though to be honest I think Achilles might have to check his math on when 5% faster attack rate is better than 3 DR. The fight will have to be over a whole lot faster with that 5% recovery gain for it to offset even a single graze that ends up doing reasonable damage. I agree and said this before myself.
  6. I can't answer your question, but one quick info about fire godlike: The retaliation damaga sucks on anybody except bugged barbarian with OSA (which gets fixed with the coming patch) so not sure if the race is a good pick for monk. Moon godlike paired with high endurance and mediocre deflection is a pretty awesome combination.
  7. It's a pretty cool weapon, since it does a ton of damage and does two types of damage too.
  8. Maybe my “misunderstanding“ was based on the fact I don't see belts, armor and gloves (helmets) as “the same base item“.
  9. lolRight. So is if the belt is a belt, would the war hammer be a "torso" or a "ring" in this scenario? If it's neither (because it's a weapon), then it would make sense that the bonus stacks. I don't think you understood my post.
  10. Well if you combine the whore bonuses with resting bonuses from Act 2 through ... 3/4 of the game? then 26 MI is not that hard to obtain. I mean now that I killed the dragon and have the hammer I have +4 only from belt/ring + the hammer and as long as you fight in Od Nua you can still have + 3 MI from resting in defiance bay and visiting the dwarven whore. It's just a shame that the only combined bonuses you can carry to Twin Elms are 1 CO/Athletics (Salty Mast resting) and the dwarven whore for still 2 MI/CO.
  11. You can't stack a ring and a cloak or bracers of deflection... It's pretty random.
  12. Just say you wanna listen to what the other gods have to say and the quest finishes, no biggie.
  13. Yeah but the fighter guy only said “without potions“ I never actually saw his vid, did it get removed? Aura cut to basically no duration is a really awesome feature of pala in dragon fights, very true. And yeah if I further would have changed my Attributes, no IN max CO consumables woud not have been needed.
  14. That unique warhammer stacks with every might increasing item even the +3 ones.
  15. So here we go, pala vs sky, no potions, figurines OR scrolls. Note, that this fight would be superfast with maelstrom scrolls + warpaint. https://www.youtube.com/embed/i9-dwtE6zYo
  16. If you have full group you don't need petrify. Just use high level spells targetting reflex like Maelstrom.
  17. For soloing and Act 1 only monk is god tier. But I presume this is about party performance?
  18. Theoretically you can get up to 16 Mechanics. (10 + 2 (gloves) + resting 1 + scroll 3)No idea whether it's actially required ingame.
  19. So I just killed the dragon with dex reduced to 9 and might raised to 18 using no potions and figurines. Vid follows later.
  20. Yeah I don't think people realize how good the passive effects are when I first picked up Kana in my first playthrough ever I thought he plain sucked because I didn't really understood what different attributes did.
  21. Oh I didn't realise the guy didn't even work for his achievement. Well in that case I will definitely respec since I already put 40 hours into that save clearing everything in the game except Od Nua levels 11-15 and the bounties.
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