Everything posted by Raven Darkholme
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Importance of Concentration for melee solo?
Resolve is also most important stat for dialogue so I wouldn't drop it below 16. On a barb you can have CO quite low since they have huge health anyway. As to the wolves I always sneak my way into the top left corner and open with a ranged attack. They can't attack you all at once often you are lucky enough that only one wolf at a time can hit you.
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Which class can do Endless Paths 1-15 solo on PotD, killing all enemies (important! no sneaking past!)?
Retaliation lets EVERY class deal with mobs somehow, I used a cipher for example. The real interesting question is how to solo the dragon without petrify, I think if its possible paladin is the one to do it, due to being able to get max Reflex def. Chanter can ofc avoid tanking the dragon and kill without petrify too.
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Moon godlike monk is strong! Great synergy!
Yeah cipher + retaliate + moonlike is also very nice. ;P
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Moon godlike monk is strong! Great synergy!
Fire only works well with bugged OSA, because it adds flat 20 Dmg if it was 20% the damage would suck ass. On a paladin fire below 50 the damge to the enemies is sometimes below 1... Moon is by far the strongest the heal in itself is great but it is also AoE...
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Are Paladins really not that bad?
Why do people still try and insist the Paladin doesn't suck ****? Because they don't?
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Are Paladins really not that bad?
You can get way more reach though. When i had my pala in a group with maxed IN it reched 4 meters, also theres boots who enlarge the aura.
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For monk RP players- 10 DR cloth (IE mod used- not legal obtained!)
I'm not so sure that I'd call what he's done is cheating. After all those robes may look like robes, but they have the DR and recovery time of a suit of armor. He could wear robes with the weak stats for the look, or wear the armor for the stats. All he's doing is wearing robes that have the pros and cons of armor. Not seeing this as a significant cheat. Now, if those robes has 10 DR with the recovery time of robes, then you'd have a point. Read his post he didn't find them ingame.
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For monk RP players- 10 DR cloth (IE mod used- not legal obtained!)
Really? Monks suffer, so you have to cheat? Monks are super strong...
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Tanks need some kind of overhaul.
Who even cares about estocs, dual wield maces or sabres for even more damage.
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Tanks need some kind of overhaul.
Might improves Fighter tankiness in other ways. It scales Constant Recovery, Drain restoration, and potion healing. Huh? I wasn't even talking non fighter. ;p
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Are Paladins really not that bad?
The maximum is 3 per disposition, so in total 6. It's 4. Also for those bragging they have over 100 of a stat for Paladin, that's pretty much expected on Fighter too. It's nothing new or special. Having 100 def in Act 3 as the other guy "bragged", yes thats bad. Having 100 with a small shield and without a hatchet with Level 5 is quite good, with large shield and hatchet you can have it earlier ofc.
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Are Paladins really not that bad?
Damn I shoulda gone full dex then.:D
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Tanks need some kind of overhaul.
This. Might is so good in this game, it even raises your tankiness if you're moon godlike.
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Is Skaen Priest viable on Hard?
Wait, there is a hard difficulty in this game? ;P (Sorry for spam)
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Starting TC Solo. Will most likely kill me in the morning.
At Eothas you don't even have to fight the phantom if you want to be uber cheap. Just use your animat as fodder to block the phantom from reaching you, draw the oozes and the shadow to the room with the priests remains (east of the room with the phantom), kill oozes and shadow, loot everything, now you can sneak past the phantom since the room is way emptier than before.
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Tanks need some kind of overhaul.
Then I misinterpreted your post, sorry.
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Tanks need some kind of overhaul.
You have a talent called cautious attacker or somesuch which gives +10 deflection and -20% speed. It's modal like wary defender, then you can grab superior deflection for extra +5. Won't help with Fort/Ref/Will though. Or you could bring a chanter singing a defensive chant all day long....or you could take a paladin with shielding flames for a +10 deflection for short periods. There are myriad ways to keep your Deflection up. Paladin is actually the best tank in the game in the respect to get highest Deflection, Fort/Ref/Will if you have him/her as your PC. With right dialogue choices you and one talent you can get a +13def and 26 to Fort/Ref/Will 13/27/27/27, actually. It bears noting that for a fighter who doesn't dump Int, Vigorous Defense + Wary Defender will raise your defenses above what a paladin can get with F&C + Cautious Attack. Paladin wins out in longer fights, which means it becomes hands-down better for solo play once it hits its stride. In party play, where fights rarely last the full duration of Vigorous Defense, a fighter has the edge. Thats not true the paladins deflection is higher, his other defenses are waaaay higher than the fighters. edit: Vigorous Defense doesn't matter it only lasts 20 seconds, there are plenty of fights longer than that even in a group. If you sole pretty much every fight lasts longer.
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Are Paladins really not that bad?
That means even as Darcozzi you are maxed out with level 7, I wouldn't consider that late. What I find interesting is the extremely high reflex def of the pala. With DEX only at 8 and haven't picked deep faith yet I've got 107 reflex with level 7. Def is at 115. So I guess by level 12 or even earlier I should reach 140+ reflex, which should enable me to block Adra Dragon breath.
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Are Paladins really not that bad?
At how many disposition points is a pala maxed out again? 3? Because I'm level 6 now and already at passionate 3 and clever 2.
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Are Paladins really not that bad?
My paladin has 100 def at the start of Act 2 and I don't think thats even optimized, since I use a small shield. Also you can easily have +23 on your saves start of Act 2... You can dump CO and IN too with the pala, but dumping CO isn't even necessary. This is for solo play, in a group you might want more IN, but you can still dump CO and DE...
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How to kill Maerwald
Just leave one off melee in the room, run out with the rest, let the melee kill one or two summons and die, send the rest of your party in and focus on Maerwald now, he has expended most Aoes on the off guy and is easy to kill.
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Larder Door question
You can't enchant it with accurracy though, so it jecomes worthless midgame.
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Tanks need some kind of overhaul.
Offtanks work very well in this game. Tanks with dumped might are so day 1.
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Are Paladins really not that bad?
You only need 1 point in passionate or clever and faith and conviction grants +12 in the sabes and +6 Def. You get this point in front of the black hound, guys who threaten Aloth, which is before level 3
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Are Paladins really not that bad?
@gkathellar Well, there's a talent/ability that makes it unimportant whether you picked a reputation which doesn't fit your order. @MadDemiurgI don't think constant recovery is that good if you have moon godlike anyway. LoH is definitely weaker than the shield I tested it out before I decided to go FoD. As to wary defender, can you have it active with cautious attack, since both are defensive modals? If not I don't see how the fighter is better, since the paladin has faith and conviction on top of cautious attack and superior defenses because of that.