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Everything posted by Raven Darkholme
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Haven't read all your post, since its way too much text for me. ;p Generally your team looks decent, two things I don't agree with. The fighter is not needed just because he engages more enemies. In this game any tank will always engage more foes than his limit, because the AI sucks. The rogue seems way worse, than a cipher in a small group. Aoes and cc are supreme and ciphets ranged damage is not really worse than rogues due to soul whip.
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Most people who soloed her, fought all the adds at once.
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It's great if you have a tank with high defense values so he doesn't get hit by the detonation. ) Oh the explosion does friendly fire? That brings me back to a question I asked in another thread, which is how to make effective use of Ringleader. The two times I've tried it, it was too effective, as it controlled literally everyone, and after a second or so they all broke control at the same time. Is it pretty much only going to work effectively if you cast it from stealth when the enemies aren't bunched up yet? You can control where to cast it, no? Just cast on the edge of the bunch, so you only hit half of them. @Boeroer It isn't even necessarily because of friendly, even though my cipher always ends up with enough accuracy to hit my tanks, but because the skill isn't that good since only one enemy explodes.
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Or you can never pick up any loot at all, or you can play without a monitor, or you can never level up, etc. All these options are exactly as irrelevant to any balance discussion because nothing forces you to use them, just like nothing prevents you from resting after every fight (or more to the point, before every remotely difficult fight). Therefore, for the sake of balance, the only reasonable assumption is that everyone is at full strength in every fight, because, surprise of surprises, that is exactly the case any time that you have a difficult fight ahead - the first thing you do is rest up, or, more importantly, you at least CAN. The fact it's inconvenient to run back to town for more supplies if you overdo it is not relevant to balance at all. The only way a rest system can possibly work is if the devs have the balls to actually restrict it in some real way instead of going "trolololo stare at some loading screens you naughty boy, you rested too much", which has to be the most idiotic way to try to "balance" anything ever conceived. "Hey let's totally allow the player to do this, and let's make it the strategically superior choise, but let's make it turn the game into total ass!". ****ing brilliant. But hey, why balance anything or design the game intelligently when you can apparently just call anyone doing something smart a "cheeser" and win. THIS.