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Everything posted by Raven Darkholme
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Just finish the game now, there isn't even a changelog yet, let alone a stable version. It's bad because they aren't equally good. If Perception effects accuracy it becomes the single best stat, for everybody. No amount of Might matters if your attacks don't hit. No amount of Intelligence matters if your spells miss. Maxing out Per becomes essential, and if everyone has the same Per, there is no point in the stat existing at all (other than to gimp NPC companions). Now, if it where split, so there where different stats for melee, ranged and magic accuracy, that would be a different matter. I believe your accuracy would stay the same as now if you had 10 PE since it is the base value and only get better above and worse below. Even my ranged cipher which is not pc has 10 PE and RE only so her def is not totally assm
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I don't think leaving her alive is considered a "good" rp choice either.Just look at the dialogue you have with her and you will quickly see she is an evil beast which would rather attack, kill and feed you to her young anyway if you weren't smart enough to pick the one option (which requires you to have a certain attribute high enough if I'm not mistaken) that doesn't let her attack you.
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Someone has to hold him though. If a tank doesn't engage him he will just run at whoever is ranging him and barf on them. So not everyone can stay at range BUT I do get your second point . CCing when hes going to breath is where its at and what saved me late in the fight I should of started earlier. I let the adds distract me. I DID win it just wasn't as smooth as I would have liked. I think he means permahold him with binding roots.
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Jolting Touch has very weird and probably bugged interaction with Barbarian specifically. each Jolting Touch and jump triggers Carnage which in turn triggers another round of Jolting Touch. so every target in Carnage range gets hit with a Jolting Touch + a jump JT hit + a Carnage AoE from Jolting Touch. obviously it doesn't work that way with any other class. Lol thats awesome. And probably unintended as you stated.
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In PoE if you don't solo you pretty much powergame no matter what your stats. As to BG I don't think soloing the vanilla game was hard. The first solo I did on BG 1 and 2 was with ScS difficulty mod and though I did not understand the vanilla game perfectly I breezed through it with a blade. Keep in mind, that unmodded BG is nothing compared to SCS. The big mistake they made with PoE difficulty, they missed out on increasing monster damage, going from normal to hard. They should have increased monster damage by 50% on hard and maybe even increased it by 100% on PotD. I know better AI would be a better buff, but since all unmodded games go the damage route, they should at least have done that too.
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What can of worms are we talking here exactly? 6 Accuracy is not a game-changer. It's nice to have, nothing more. It's basicly just a party-wide weapon focus. And 3 DR is also nothing, considering you can only select either the accuracy bonus or the DR bonus, not both. Currently, Paladins are the only class that are completely devaluated by the presence of another. In this case, priests. If you have a priest (especially once hitting level 9), your Paladin practically becomes dead weight. Just one question: Isn't this always the case with paladins and priests? It's not like the Priest class is mandatory in a party environment in this game. What changes would you suggest to paladin to prevent this? After all, the buff/heal part of the paladin is only half of the class' usefulness imo. Other classes have similar overlapping/ non-stacking abilties, also. Side note: Paladin auras offer more "passive play". some people like that. As to the passive play, it is very much rooted in the easy difficulty of PoE PotD. Why would I throw around actives all days, rest every few encounters etc. if I can just steamroll the game with a party which doesn't have a priest or mage. You could propably go so far and have a party full off one button characters.
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Have no problems keeping my backline from getting hit on PotD. What has that to do with Potd anyway? When people like that say "play PotD" I get the impression, they haven't completed a playthrough on PotD themselves, lol. Main feature of PotD is blown up attributes, it also adds some monsters, but not in the degree, that your backline gets attacked all of a sudden, while it wouldn't have been attacked on hard...