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Raven Darkholme

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Everything posted by Raven Darkholme

  1. I never played WoW, so don't worry I won't argue, you can't compare them. :D For me personally balance in a game like PoE means I get a tactical challenge. I not unlike you also love a spell I can look forward to and which brings the pain. But when you get level 5 spells like detonate, which are absolutely worthless and then look at a level 3 spell Echo which absolutely destroys things, you wonder whether you enjoy the level up as much.^^
  2. You gain that chant with level 9, Echo is a level 5 power. Same goes for deathblows. Meh, I have seen much worse balanced games. Though I have to admit, in my team Aloth used this black-oil-knockdown level 1 spell for the entire game and till the last fight, it has been absurdly good :D Meanwhile some late level spells were absurdly weak. Spell level 3 - ton of AoE fire/shock/acid damage Spell level 5 - wait, seriously, few seconds of Hobbled? or for my Monk Girl: Skills I learned at first few levels - wow amazing let's see what late levels will bring! Level 11 Flagellant's Path - wait, that's it? That was the effect? I didn't even see that! Let me use these skills <I used for the entire game> again... ------------------------------------------------------------------------- Yeah, this is what I would work with - skill balance and timing. I also went through the entire game at Hard without even thinking about taking these 'attack bonus against x type of opponent' and 'defense bonus against y element' enhancements/talents. If I have 6 characters in my team and there are 6 main groups of enemies, taking one 25% dmg bonus for one character means overall, in team terms, few % of dmg more overall... But maybe I failed to discover hidden potential here. I think between-classes-balance is quite good, as between-companions-usefullness-balance. At first I thought Wizards suck but then Aloth became my favourite companion to use besides my main character. Now only Ranger and Shapeshifting skill of (overall good) Druid need some buff. That's my point exactly some spells come very early and are super good. You can't compare Elder Scrolls IV or V with a tactical game, they are extremely dumbed down. I played Skyrim on Legendary extensively and while it seemed super hard when I first tried it out, you learn so many exploits that fast it takes all joy out of playing. In Skyrim you can get filthy rich and level at the same time, without doing any quests OR fights. You could go level 50 before you even start the main quest and the only quests you would do are the ones unlocking free alchemy stuff, which are pure messenger quests that last less than half an hour. While making money and leveling you would level alchemy and enchanting which are super important for max armor and weapons. With the money you make you can go to skill trainers and level smithing and before you know it you are at the armor cap and your weapon damage is not capped so expect it to oneshot most things you encounter. What you say about bretons is almost true for Skyrim as well, only that the cap for MR is 87% but you can also get 87% elemental resistances which in the end leaves you with total immunity to spells anyway (They do like 1 damage if you're facing a high level dragon, otherwise 0.) A tactical game SHOULD NOT compare to a dumb game, that appeals to the masses.
  3. What other perspective do you feel that they use? If nobody complains we don't need to fix. I feel like high DT enemies are especially vulnerable to it, since the echo relentlessly rolls every second and sometimes with 50+ damage, nobody has that high DT.Ofc there are other too strong abilities, but can you spam them the same way? Most certainly not.
  4. I clearly stated in my first post why. And "not use it" is the most stupid argument ever. I like the spell, I wanna use it, I like the concept but I don't like how good it is compared to how little focus you need to kill A LOT of enemies. As I said above I use it to keep melees of my back and don't even use it to it's full potential most time.
  5. Moar bounties, Warchief Iklak: https://youtu.be/VZoD82oCdWM?list=PLzscMCQ3321tXXG7MbJa_j40-puzt3BAk
  6. Well they at least are trying to balance, but they don't do it from the gamers perspective, I feel.
  7. Like seriously, you get that with level 5, it doesn't hit friendlies and it only costs focus once, but melts everything which gets in its way. Because I'm lazy I mainly use it to get my ciher out of trouble if melees atatck her, but I feel if I used intelligent micro positioning and spam that spell it would be one of the best damage dealers ingame.
  8. Since my first solo was a cipher I fully agree with you, but it is way more tedious, this is more fun and faster.
  9. Cruel 1 is alsosufficient. But you might not need the blood pool, there should be a whore in Salty Mast whoch has IN +1 or 2.
  10. Sly Cyrdel, also a tier 1 bounty: https://youtu.be/M2BMjKN_dCw?list=PLzscMCQ3321tXXG7MbJa_j40-puzt3BAk
  11. I actually agree with the content of the ops post. I don't know about the terms he uses, since I never played WoW, but what he says actually makes sense in the current state of the game. If they ever make the game harder rest heavy classes make more sense, but right now I don't even use priests anymore.
  12. I regularly encounter this, too. The only “fix“ is to remove the ability via console RemoveTalent and add it via AddAbility right away. Sadly this doesn't last permanently or even long, so you might have a broken aura a few saves later and have to repeat tve process.
  13. Duration of paralyze and such is also longer. But yeah, scrolls are limited.
  14. Bounty tier 1, the dweller: https://youtu.be/EYvhuB9h97s?list=PLzscMCQ3321tXXG7MbJa_j40-puzt3BAk
  15. If there was we would know for sure, whether PER gets changed. If there is a changelog it will be posted here: http://forums.obsidian.net/blog/7-pillars-of-eternity-support-blog/
  16. It doesn't yet and kind of a rumour before it's officially confirmed for 1.07.
  17. How are rangers or fighters cheesy/powerful? That would be 6 ciphers if you don't rest or six other casters with resting.
  18. Intellect also affects deep wounds duration. Whether you wanna max it is up to you, but Int is really good.
  19. You can't use magic except with scrolls and spellbind items. But an intelligent rogue is very viable because of longer deep wounds duration.
  20. I disagree. For me that was only true n my first playthrough. You don't even need to kill a single shade before DB. aren't there Phantom and Shades in the Throne room in Caed Nua? Only Phantoms. And that fight is super easy. (Edit: And regular shadows)
  21. I I disagree. For me that was only true n my first playthrough. You don't even need to kill a single shade before DB.
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